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# #START_LICENSE###########################################################
#
#
# This file is part of the Environment for Tree Exploration program
# (ETE). http://etetoolkit.org
#
# ETE is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# ETE is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
# License for more details.
#
# You should have received a copy of the GNU General Public License
# along with ETE. If not, see <http://www.gnu.org/licenses/>.
#
#
# ABOUT THE ETE PACKAGE
# =====================
#
# ETE is distributed under the GPL copyleft license (2008-2015).
#
# If you make use of ETE in published work, please cite:
#
# Jaime Huerta-Cepas, Joaquin Dopazo and Toni Gabaldon.
# ETE: a python Environment for Tree Exploration. Jaime BMC
# Bioinformatics 2010,:24doi:10.1186/1471-2105-11-24
#
# Note that extra references to the specific methods implemented in
# the toolkit may be available in the documentation.
#
# More info at http://etetoolkit.org. Contact: huerta@embl.de
#
#
# #END_LICENSE#############################################################
import math
import re
import six
from .qt import *
from . import qt4_circular_render as crender
from . import qt4_rect_render as rrender
from .main import _leaf, NodeStyle, _FaceAreas, tracktime, TreeStyle
from .node_gui_actions import _NodeActions as _ActionDelegator
from .qt4_face_render import update_node_faces, _FaceGroupItem, _TextFaceItem
from .templates import _DEFAULT_STYLE, apply_template
from . import faces
## | General scheme of node content
## |==========================================================================================================================|
## | fullRegion |
## | nodeRegion |================================================================================|
## | | fullRegion ||
## | | nodeRegion |=======================================||
## | | | fullRegion |||
## | | | nodeRegion |||
## | | | |branch_length | nodeSize | facesRegion|||
## | | branch_length | nodesize|faces-right |=======================================||
## | | |(facesRegion)|=======================================||
## | | | fullRegion ||
## | | | nodeRegion ||
## | faces-top | | | | branch_length | nodeSize | facesRegion||
## | branch_length | NodeSize |faces-right | |=======================================||
## | faces-bottom | |(facesRegion)|================================================================================|
## | |=======================================| |
## | | fullRegion | |
## | | nodeRegion | |
## | | branch_length | nodeSize | facesRegion| |
## | |=======================================| |
## |==========================================================================================================================|
class _CircleItem(QGraphicsEllipseItem, _ActionDelegator):
def __init__(self, node):
self.node = node
d = node.img_style["size"]
QGraphicsEllipseItem.__init__(self, 0, 0, d, d)
_ActionDelegator.__init__(self)
self.setBrush(QBrush(QColor(self.node.img_style["fgcolor"])))
self.setPen(QPen(QColor(self.node.img_style["fgcolor"])))
class _RectItem(QGraphicsRectItem, _ActionDelegator):
def __init__(self, node):
self.node = node
d = node.img_style["size"]
QGraphicsRectItem.__init__(self, 0, 0, d, d)
_ActionDelegator.__init__(self)
self.setBrush(QBrush(QColor(self.node.img_style["fgcolor"])))
self.setPen(QPen(QColor(self.node.img_style["fgcolor"])))
class _SphereItem(QGraphicsEllipseItem, _ActionDelegator):
def __init__(self, node):
self.node = node
d = node.img_style["size"]
r = d/2.0
QGraphicsEllipseItem.__init__(self, 0, 0, d, d)
_ActionDelegator.__init__(self)
#self.setBrush(QBrush(QColor(self.node.img_style["fgcolor"])))
self.setPen(QPen(QColor(self.node.img_style["fgcolor"])))
gradient = QRadialGradient(r, r, r,(d)/3,(d)/3)
gradient.setColorAt(0.05, Qt.white);
gradient.setColorAt(1, QColor(self.node.img_style["fgcolor"]));
self.setBrush(QBrush(gradient))
# self.setPen(Qt.NoPen)
class _EmptyItem(QGraphicsItem):
def __init__(self, parent=None):
QGraphicsItem.__init__(self)
self.setParentItem(parent)
# qt4.6+ Only
try:
self.setFlags(QGraphicsItem.ItemHasNoContents)
except:
pass
def boundingRect(self):
return QRectF(0,0,0,0)
def paint(self, *args, **kargs):
return
class _TreeItem(QGraphicsRectItem):
def __init__(self, parent=None):
QGraphicsRectItem.__init__(self)
self.setParentItem(parent)
self.n2i = {}
self.n2f = {}
class _NodeItem(_EmptyItem):
def __init__(self, node, parent):
_EmptyItem.__init__(self, parent)
self.node = node
self.nodeRegion = QRectF()
self.facesRegion = QRectF()
self.fullRegion = QRectF()
self.highlighted = False
class _NodeLineItem(QGraphicsLineItem, _ActionDelegator):
def __init__(self, node, *args, **kargs):
self.node = node
QGraphicsLineItem.__init__(self, *args, **kargs)
_ActionDelegator.__init__(self)
def paint(self, painter, option, widget):
QGraphicsLineItem.paint(self, painter, option, widget)
class _LineItem(QGraphicsLineItem):
def paint(self, painter, option, widget):
QGraphicsLineItem.paint(self, painter, option, widget)
class _PointerItem(QGraphicsRectItem):
def __init__(self, parent=None):
QGraphicsRectItem.__init__(self,0,0,0,0, parent)
self.color = QColor("blue")
self._active = False
self.setBrush(QBrush(Qt.NoBrush))
def paint(self, p, option, widget):
p.setPen(self.color)
p.drawRect(self.rect())
return
# Draw info text
font = QFont("Arial",13)
text = "%d selected." % len(self.get_selected_nodes())
textR = QFontMetrics(font).boundingRect(text)
if self.rect().width() > textR.width() and \
self.rect().height() > textR.height()/2.0 and 0: # OJO !!!!
p.setPen(QPen(self.color))
p.setFont(QFont("Arial",13))
p.drawText(self.rect().bottomLeft().x(),self.rect().bottomLeft().y(),text)
def get_selected_nodes(self):
selPath = QPainterPath()
selPath.addRect(self.rect())
self.scene().setSelectionArea(selPath)
return [i.node for i in self.scene().selectedItems()]
def setActive(self,bool):
self._active = bool
def isActive(self):
return self._active
class _TreeScene(QGraphicsScene):
def __init__(self):
QGraphicsScene.__init__(self)
self.view = None
def init_values(self, tree, img, n2i, n2f):
self.master_item = _EmptyItem()
self.tree = tree
self.n2i = n2i
self.n2f = n2f
self.img = img
def draw(self):
self.img._scale = None
tree_item, self.n2i, self.n2f = render(self.tree, self.img)
if self.master_item:
self.removeItem(self.master_item)
tree_item, n2i, n2f = render(self.tree, self.img)
self.init_values(self.tree, self.img, n2i, n2f)
self.addItem(self.master_item)
tree_item.setParentItem(self.master_item)
self.setSceneRect(tree_item.rect())
#@tracktime
def render(root_node, img, hide_root=False):
'''main render function. hide_root option is used when render
trees as Faces
'''
mode = img.mode
orientation = img.orientation
arc_span = img.arc_span
layout_fn = img._layout_handler
parent = _TreeItem()
n2i = parent.n2i # node to items
n2f = parent.n2f # node to faces
parent.bg_layer = _EmptyItem(parent)
parent.tree_layer = _EmptyItem(parent)
parent.float_layer = _EmptyItem(parent)
parent.float_behind_layer = _EmptyItem(parent)
TREE_LAYERS = [parent.bg_layer, parent.tree_layer,
parent.float_layer, parent.float_behind_layer]
parent.bg_layer.setZValue(0)
parent.tree_layer.setZValue(2)
parent.float_behind_layer.setZValue(1)
parent.float_layer.setZValue(3)
# This could be used to handle aligned faces in internal
# nodes.
virtual_leaves = 0
if img.show_branch_length:
bl_face = faces.AttrFace("dist", fsize=8, ftype="Arial", fgcolor="black", formatter = "%0.3g")
if img.show_branch_support:
su_face = faces.AttrFace("support", fsize=8, ftype="Arial", fgcolor="darkred", formatter = "%0.3g")
if img.show_leaf_name:
na_face = faces.AttrFace("name", fsize=10, ftype="Arial", fgcolor="black")
for n in root_node.traverse(is_leaf_fn=_leaf):
set_style(n, layout_fn)
if img.show_branch_length:
faces.add_face_to_node(bl_face, n, 0, position="branch-top")
if not _leaf(n) and img.show_branch_support:
faces.add_face_to_node(su_face, n, 0, position="branch-bottom")
if _leaf(n) and n.name and img.show_leaf_name:
faces.add_face_to_node(na_face, n, 0, position="branch-right")
if _leaf(n):# or len(n.img_style["_faces"]["aligned"]):
virtual_leaves += 1
update_node_faces(n, n2f, img)
rot_step = float(arc_span) / virtual_leaves
#rot_step = float(arc_span) / len([n for n in root_node.traverse() if _leaf(n)])
# Calculate optimal branch length
if img._scale is not None:
init_items(root_node, parent, n2i, n2f, img, rot_step, hide_root)
elif img.scale is None:
# create items and calculate node dimensions skipping branch lengths
init_items(root_node, parent, n2i, n2f, img, rot_step, hide_root)
if mode == 'r':
if img.optimal_scale_level == "full":
scales = [(i.widths[1]/n.dist) for n,i in six.iteritems(n2i) if n.dist]
img._scale = max(scales) if scales else 0.0
else:
farthest, dist = root_node.get_farthest_leaf(topology_only=img.force_topology)
img._scale = img.tree_width / dist if dist else 0.0
update_branch_lengths(root_node, n2i, n2f, img)
else:
img._scale = crender.calculate_optimal_scale(root_node, n2i, rot_step, img)
#print "OPTIMAL circular scale", img._scale
update_branch_lengths(root_node, n2i, n2f, img)
init_items(root_node, parent, n2i, n2f, img, rot_step, hide_root)
else:
# create items and calculate node dimensions CONSIDERING branch lengths
img._scale = img.scale
init_items(root_node, parent, n2i, n2f, img, rot_step, hide_root)
#print "USING scale", img._scale
# Draw node content
for node in root_node.traverse(is_leaf_fn=_leaf):
if node is not root_node or not hide_root:
render_node_content(node, n2i, n2f, img)
# Adjust content to rect or circular layout
mainRect = parent.rect()
if mode == "c":
tree_radius = crender.render_circular(root_node, n2i, rot_step)
mainRect.adjust(-tree_radius, -tree_radius, tree_radius, tree_radius)
else:
iwidth = n2i[root_node].fullRegion.width()
iheight = n2i[root_node].fullRegion.height()
mainRect.adjust(0, 0, iwidth, iheight)
tree_radius = iwidth
# Add extra layers: aligned faces, floating faces, node
# backgrounds, etc. The order by which the following methods are
# called IS IMPORTANT
render_floatings(n2i, n2f, img, parent.float_layer, parent.float_behind_layer)
aligned_region_width = render_aligned_faces(img, mainRect, parent.tree_layer, n2i, n2f)
render_backgrounds(img, mainRect, parent.bg_layer, n2i, n2f)
# rotate if necessary in circular images. flip and adjust if mirror orientation.
adjust_faces_to_tranformations(img, mainRect, n2i, n2f, TREE_LAYERS)
# Rotate main image if necessary
parent.setRect(mainRect)
parent.setPen(QPen(Qt.NoPen))
if img.rotation:
rect = parent.boundingRect()
x = rect.x() + (rect.width()/2.0)
y = rect.y() + (rect.height()/2.0)
parent.setTransform(QTransform().translate(x, y).rotate(img.rotation).translate(-x, -y))
# Creates the main tree item that will act as frame for the whole image
frame = QGraphicsRectItem()
parent.setParentItem(frame)
mainRect = parent.mapToScene(mainRect).boundingRect()
mainRect.adjust(-img.margin_left, -img.margin_top, \
img.margin_right, img.margin_bottom)
# Fix negative coordinates, so main item always starts at 0,0
topleft = mainRect.topLeft()
_x = abs(topleft.x()) if topleft.x() < 0 else 0
_y = abs(topleft.y()) if topleft.y() < 0 else 0
if _x or _y:
parent.moveBy(_x, _y)
mainRect.adjust(_x, _y, _x, _y)
# Add extra components and adjust mainRect to them
add_legend(img, mainRect, frame)
add_title(img, mainRect, frame)
add_scale(img, mainRect, frame)
frame.setRect(mainRect)
# Draws a border around the tree
if not img.show_border:
frame.setPen(QPen(Qt.NoPen))
else:
frame.setPen(QPen(QColor("black")))
return frame, n2i, n2f
def adjust_faces_to_tranformations(img, mainRect, n2i, n2f, tree_layers):
if img.mode == "c":
rotate_inverted_faces(n2i, n2f, img)
elif img.mode == "r" and img.orientation == 1:
for layer in tree_layers:
layer.setTransform(QTransform().translate(0, 0).scale(-1,1).translate(0, 0))
layer.moveBy(mainRect.width(),0)
for faceblock in six.itervalues(n2f):
for pos, fb in six.iteritems(faceblock):
fb.flip_hz()
def add_legend(img, mainRect, parent):
if img.legend:
legend = _FaceGroupItem(img.legend, None)
legend.setup_grid()
legend.render()
lg_w, lg_h = legend.get_size()
dw = max(0, lg_w-mainRect.width())
legend.setParentItem(parent)
if img.legend_position == 1:
mainRect.adjust(0, -lg_h, dw, 0)
legend.setPos(mainRect.topLeft())
elif img.legend_position == 2:
mainRect.adjust(0, -lg_h, dw, 0)
pos = mainRect.topRight()
legend.setPos(pos.x()-lg_w, pos.y())
elif img.legend_position == 3:
legend.setPos(mainRect.bottomLeft())
mainRect.adjust(0, 0, dw, lg_h)
elif img.legend_position == 4:
pos = mainRect.bottomRight()
legend.setPos(pos.x()-lg_w, pos.y())
mainRect.adjust(0, 0, dw, lg_h)
def add_title(img, mainRect, parent):
if img.title:
title = _FaceGroupItem(img.title, None)
title.setup_grid()
title.render()
lg_w, lg_h = title.get_size()
dw = max(0, lg_w-mainRect.width())
title.setParentItem(parent)
mainRect.adjust(0, -lg_h, dw, 0)
title.setPos(mainRect.topLeft())
def add_legend(img, mainRect, parent):
if img.legend:
legend = _FaceGroupItem(img.legend, None)
legend.setup_grid()
legend.render()
lg_w, lg_h = legend.get_size()
dw = max(0, lg_w-mainRect.width())
legend.setParentItem(parent)
if img.legend_position == 1:
mainRect.adjust(0, -lg_h, dw, 0)
legend.setPos(mainRect.topLeft())
elif img.legend_position == 2:
mainRect.adjust(0, -lg_h, dw, 0)
pos = mainRect.topRight()
legend.setPos(pos.x()-lg_w, pos.y())
elif img.legend_position == 3:
legend.setPos(mainRect.bottomLeft())
mainRect.adjust(0, 0, dw, lg_h)
elif img.legend_position == 4:
pos = mainRect.bottomRight()
legend.setPos(pos.x()-lg_w, pos.y())
mainRect.adjust(0, 0, dw, lg_h)
def add_scale(img, mainRect, parent):
if img.show_scale:
if img.scale_length is None:
length = 50.0
else:
length = img.scale_length * img._scale
if length > mainRect.width():
max_value = mainRect.width() / img._scale
raise ValueError('Custom scale bar length (TreeStyle.scale_length) is larger than the tree image'
'Use values between 0 and %g' %max_value)
scaleItem = _EmptyItem()
customPen = QPen(QColor("black"), 1)
if img.force_topology:
wtext = "Force topology is enabled!\nBranch lengths do not represent real values."
warning_text = QGraphicsSimpleTextItem(wtext)
warning_text.setFont(QFont("Arial", 8))
warning_text.setBrush( QBrush(QColor("darkred")))
warning_text.setPos(0, 32)
warning_text.setParentItem(scaleItem)
else:
line = QGraphicsLineItem(scaleItem)
line2 = QGraphicsLineItem(scaleItem)
line3 = QGraphicsLineItem(scaleItem)
line.setPen(customPen)
line2.setPen(customPen)
line3.setPen(customPen)
line.setLine(0, 5, length, 5)
line2.setLine(0, 0, 0, 10)
line3.setLine(length, 0, length, 10)
length_text = float(length) / img._scale if img._scale else 0.0
scale_text = "%g" %(length_text)
scale = QGraphicsSimpleTextItem(scale_text)
scale.setParentItem(scaleItem)
scale.setPos(0, 10)
scaleItem.setParentItem(parent)
dw = max(0, length - mainRect.width())
scaleItem.setPos(mainRect.bottomLeft())
scaleItem.moveBy(img.margin_left, 0)
mainRect.adjust(0, 0, 0, length)
def rotate_inverted_faces(n2i, n2f, img):
for node, faceblock in six.iteritems(n2f):
item = n2i[node]
if item.rotation > 90 and item.rotation < 270:
for pos, fb in six.iteritems(faceblock):
fb.rotate(181)
def render_backgrounds(img, mainRect, bg_layer, n2i, n2f):
if img.mode == "c":
max_r = mainRect.width()/2.0
else:
max_r = mainRect.width()
for node, item in six.iteritems(n2i):
if _leaf(node):
first_c = n2i[node]
last_c = n2i[node]
else:
first_c = n2i[node.children[0]]
last_c = n2i[node.children[-1]]
if img.mode == "c":
h = item.effective_height
angle_start = first_c.full_start
angle_end = last_c.full_end
parent_radius = getattr(n2i.get(node.up, None), "radius", 0)
base = parent_radius + item.nodeRegion.width()
# if node.img_style["node_bgcolor"].upper() != "#FFFFFF":
# bg1 = crender._ArcItem()
# r = math.sqrt(base**2 + h**2)
# bg1.set_arc(0, 0, parent_radius, r, angle_start, angle_end)
# bg1.setParentItem(item.content.bg)
# bg1.setPen(QPen(QColor(node.img_style["node_bgcolor"])))
# bg1.setBrush(QBrush(QColor(node.img_style["node_bgcolor"])))
# if node.img_style["faces_bgcolor"].upper() != "#FFFFFF":
# bg2 = crender._ArcItem()
# r = math.sqrt(base**2 + h**2)
# bg2.set_arc(0, 0, parent_radius, item.radius, angle_start, angle_end)
# bg2.setParentItem(item.content)
# bg2.setPen(QPen(QColor(node.img_style["faces_bgcolor"])))
# bg2.setBrush(QBrush(QColor(node.img_style["faces_bgcolor"])))
if node.img_style["bgcolor"].upper() != "#FFFFFF":
bg = crender._ArcItem()
bg.set_arc(0, 0, parent_radius, max_r, angle_start, angle_end)
bg.setPen(QPen(QColor(node.img_style["bgcolor"])))
bg.setBrush(QBrush(QColor(node.img_style["bgcolor"])))
bg.setParentItem(bg_layer)
bg.setZValue(item.zValue())
if img.mode == "r":
if node.img_style["bgcolor"].upper() != "#FFFFFF":
bg = QGraphicsRectItem()
pos = item.content.mapToScene(0, 0)
bg.setPos(pos.x(), pos.y())
bg.setRect(0, 0, max_r-pos.x(), item.fullRegion.height())
bg.setPen(QPen(QColor(node.img_style["bgcolor"])))
bg.setBrush(QBrush(QColor(node.img_style["bgcolor"])))
bg.setParentItem(bg_layer)
bg.setZValue(item.zValue())
def set_node_size(node, n2i, n2f, img):
scale = img._scale
min_separation = img.min_leaf_separation
item = n2i[node]
if img.force_topology:
branch_length = item.branch_length = 25
else:
branch_length = item.branch_length = float(node.dist * scale)
# Organize faces by groups
#faceblock = update_node_faces(node, n2f, img)
faceblock = n2f[node]
aligned_height = 0
if _leaf(node):
if img.mode == "r":
aligned_height = faceblock["aligned"].h
elif img.mode == "c":
# aligned faces in circular mode are adjusted afterwords. The
# min radius of the largest aligned faces will be calculated.
pass
# Total height required by the node. I cannot sum up the height of
# all elements, since the position of some of them are forced to
# be on top or at the bottom of branches. This fact can produce
# and unbalanced nodeRegion center. Here, I only need to know
# about the imbalance size to correct node height. The center will
# be calculated later according to the parent position.
top_half_h = ( (node.img_style["size"]/2.0) +
node.img_style["hz_line_width"]/2.0 +
faceblock["branch-top"].h )
bottom_half_h =( (node.img_style["size"]/2.0) +
node.img_style["hz_line_width"]/2.0 +
faceblock["branch-bottom"].h )
h1 = top_half_h + bottom_half_h
h2 = max(faceblock["branch-right"].h, \
aligned_height, \
min_separation )
h = max(h1, h2)
imbalance = abs(top_half_h - bottom_half_h)
if imbalance > h2/2.0:
h += imbalance - (h2/2.0)
# This adds a vertical margin around the node elements
h += img.branch_vertical_margin
# Total width required by the node
w = sum([max(branch_length + node.img_style["size"],
faceblock["branch-top"].w + node.img_style["size"],
faceblock["branch-bottom"].w + node.img_style["size"],
),
faceblock["branch-right"].w]
)
# This breaks ultrametric tree visualization
#w += node.img_style["vt_line_width"]
# rightside faces region
item.facesRegion.setRect(0, 0, faceblock["branch-right"].w, h)
# Node region
item.nodeRegion.setRect(0, 0, w, h)
# This is the node total region covered by the node
item.fullRegion.setRect(0, 0, w, h)
def render_node_content(node, n2i, n2f, img):
style = node.img_style
item = n2i[node]
item.content = _EmptyItem(item)
nodeR = item.nodeRegion
facesR = item.facesRegion
center = item.center
branch_length = item.branch_length
# Node points
ball_size = style["size"]
vlw = style["vt_line_width"] if not _leaf(node) and len(node.children) > 1 else 0.0
# face_start_x = nodeR.width() - facesR.width() - vlw
face_start_x = max(0, nodeR.width() - facesR.width() - vlw)
ball_start_x = face_start_x - ball_size
if ball_size:
if node.img_style["shape"] == "sphere":
node_ball = _SphereItem(node)
elif node.img_style["shape"] == "circle":
node_ball = _CircleItem(node)
elif node.img_style["shape"] == "square":
node_ball = _RectItem(node)
node_ball.setPos(ball_start_x, center-(ball_size/2.0))
#from qt4_gui import _BasicNodeActions
#node_ball.delegate = _BasicNodeActions()
#node_ball.setAcceptHoverEvents(True)
#node_ball.setCursor(Qt.PointingHandCursor)
else:
node_ball = None
# Branch line to parent
pen = QPen()
set_pen_style(pen, style["hz_line_type"])
pen.setColor(QColor(style["hz_line_color"]))
pen.setWidth(style["hz_line_width"])
pen.setCapStyle(Qt.FlatCap)
#pen.setCapStyle(Qt.RoundCap)
#pen.setCapStyle(Qt.SquareCap)
#pen.setJoinStyle(Qt.RoundJoin)
hz_line = _LineItem()
hz_line = _NodeLineItem(node)
hz_line.setPen(pen)
join_fix = 0
if img.mode == "c" and node.up and node.up.img_style["vt_line_width"]:
join_fix = node.up.img_style["vt_line_width"]
# fix_join_line = _LineItem()
# fix_join_line = _NodeLineItem(node)
# parent_style = node.up.img_style
# pen = QPen()
# pen.setColor(QColor(parent_style["vt_line_color"]))
# pen.setWidth(parent_style["hz_line_width"])
# pen.setCapStyle(Qt.FlatCap)
# fix_join_line.setPen(pen)
# fix_join_line.setLine(-join_fix, center, join_fix, center)
# fix_join_line.setParentItem(item.content)
hz_line.setLine(-join_fix, center, branch_length, center)
if img.complete_branch_lines_when_necessary:
extra_line = _LineItem(branch_length, center, ball_start_x, center)
pen = QPen()
item.extra_branch_line = extra_line
set_pen_style(pen, img.extra_branch_line_type)
pen.setColor(QColor(img.extra_branch_line_color))
pen.setCapStyle(Qt.FlatCap)
pen.setWidth(style["hz_line_width"])
extra_line.setPen(pen)
else:
extra_line = None
# Attach branch-right faces to child
fblock_r = n2f[node]["branch-right"]
fblock_r.render()
fblock_r.setPos(face_start_x, center-fblock_r.h/2.0)
# Attach branch-bottom faces to child
fblock_b = n2f[node]["branch-bottom"]
fblock_b.render()
fblock_b.setPos(item.widths[0], center + style["hz_line_width"]/2.0)
# Attach branch-top faces to child
fblock_t = n2f[node]["branch-top"]
fblock_t.render()
fblock_t.setPos(item.widths[0], center - fblock_t.h - style["hz_line_width"]/2.0)
# Vertical line
if not _leaf(node):
if img.mode == "c":
vt_line = QGraphicsPathItem()
elif img.mode == "r":
vt_line = _LineItem(item)
first_child = node.children[0]
last_child = node.children[-1]
first_child_part = n2i[node.children[0]]
last_child_part = n2i[node.children[-1]]
c1 = first_child_part.start_y + first_child_part.center
c2 = last_child_part.start_y + last_child_part.center
fx = nodeR.width() - (vlw/2.0)
if first_child.img_style["hz_line_width"] > 0:
c1 -= (first_child.img_style["hz_line_width"] / 2.0)
if last_child.img_style["hz_line_width"] > 0:
c2 += (last_child.img_style["hz_line_width"] / 2.0)
vt_line.setLine(fx, c1, fx, c2)
pen = QPen()
set_pen_style(pen, style["vt_line_type"])
pen.setColor(QColor(style["vt_line_color"]))
pen.setWidth(style["vt_line_width"])
pen.setCapStyle(Qt.FlatCap)
#pen.setCapStyle(Qt.RoundCap)
#pen.setCapStyle(Qt.SquareCap)
vt_line.setPen(pen)
item.vt_line = vt_line
else:
vt_line = None
item.bg = QGraphicsItemGroup()
item.movable_items = [] #QGraphicsItemGroup()
item.static_items = [] #QGraphicsItemGroup()
# Items fow which coordinates are exported in the image map
item.mapped_items = [node_ball, fblock_r, fblock_b, fblock_t]
for i in [vt_line, extra_line, hz_line]:
if i:
#item.static_items.addToGroup(i)
item.static_items.append(i)
i.setParentItem(item.content)
for i in [node_ball, fblock_r, fblock_b, fblock_t]:
if i:
#item.movable_items.addToGroup(i)
item.movable_items.append(i)
i.setParentItem(item.content)
#item.movable_items.setParentItem(item.content)
#item.static_items.setParentItem(item.content)
def set_pen_style(pen, line_style):
if line_style == 0:
pen.setStyle(Qt.SolidLine)
elif line_style == 1:
pen.setStyle(Qt.DashLine)
elif line_style == 2:
pen.setStyle(Qt.DotLine)
def set_style(n, layout_func):
#if not isinstance(getattr(n, "img_style", None), NodeStyle):
# print "Style of", n.name ,"is None"
# n.set_style()
# n.img_style = NodeStyle()
n._temp_faces = _FaceAreas()
for func in layout_func:
func(n)
def render_floatings(n2i, n2f, img, float_layer, float_behind_layer):
#floating_faces = [ [node, fb["float"]] for node, fb in n2f.iteritems() if "float" in fb]
for node, faces in six.iteritems(n2f):
face_set = [ [float_layer, faces.get("float", None)],
[float_behind_layer, faces.get("float-behind",None)]]
for parent_layer,fb in face_set:
if not fb:
continue
item = n2i[node]
fb.setParentItem(parent_layer)
try:
xtra = item.extra_branch_line.line().dx()
except AttributeError:
xtra = 0
if img.mode == "c":
# Floatings are positioned over branches
crender.rotate_and_displace(fb, item.rotation, fb.h, item.radius - item.nodeRegion.width() + xtra)
# Floatings are positioned starting from the node circle
#crender.rotate_and_displace(fb, item.rotation, fb.h, item.radius - item.nodeRegion.width())
elif img.mode == "r":
start = item.branch_length + xtra - fb.w #if fb.w < item.branch_length else 0.0
fb.setPos(item.content.mapToScene(start, item.center - (fb.h/2.0)))
z = item.zValue()
if not img.children_faces_on_top:
z = -z
fb.setZValue(z)
fb.update_columns_size()
fb.render()
def render_aligned_faces(img, mainRect, parent, n2i, n2f):
# Prepares and renders aligned face headers. Used to later
# place aligned faces
aligned_faces = [ [node, fb["aligned"]] for node, fb in six.iteritems(n2f)\
if fb["aligned"].column2faces and _leaf(node)]
# If no aligned faces, just return an offset of 0 pixels
if not aligned_faces:
return 0
# Load header and footer
if img.mode == "r":
tree_end_x = mainRect.width()
fb_head = _FaceGroupItem(img.aligned_header, None)
fb_head.setParentItem(parent)
fb_foot = _FaceGroupItem(img.aligned_foot, None)
fb_foot.setParentItem(parent)
surroundings = [[None,fb_foot], [None, fb_head]]
mainRect.adjust(0, -fb_head.h, 0, fb_foot.h)
else:
tree_end_x = mainRect.width()/2.0
surroundings = []
# Place aligned faces and calculates the max size of each
# column (needed to place column headers)
c2max_w = {}
maxh = 0
maxh_node = None
for node, fb in aligned_faces + surroundings:
if fb.h > maxh:
maxh = fb.h
maxh_node = node
for c, w in six.iteritems(fb.c2max_w):
c2max_w[c] = max(w, c2max_w.get(c,0))
extra_width = sum(c2max_w.values())
# If rect mode, render header and footer
if img.mode == "r":
if img.draw_aligned_faces_as_table:
fb_head.setup_grid(c2max_w)
fb_foot.setup_grid(c2max_w)
fb_head.render()
fb_head.setPos(tree_end_x, mainRect.top())
fb_foot.render()
fb_foot.setPos(tree_end_x, mainRect.bottom()-fb_foot.h)
if img.orientation == 1:
fb_head.flip_hz()
fb_foot.flip_hz()
# if no scale provided in circular mode, optimal scale is expected
# to provide the correct ending point to start drawing aligned
# faces.
elif img.mode == "c" and (img.scale or img._scale == 0) and not img.allow_face_overlap:
angle = n2i[maxh_node].angle_span
rad, off = crender.get_min_radius(1, maxh, angle, tree_end_x)
extra_width += rad - tree_end_x
tree_end_x = rad
# Place aligned faces
for node, fb in aligned_faces:
item = n2i[node]
item.mapped_items.append(fb)
if img.draw_aligned_faces_as_table:
if img.aligned_table_style == 0:
fb.setup_grid(c2max_w, as_grid=True)
elif img.aligned_table_style == 1:
fb.setup_grid(c2max_w, as_grid=False)
fb.render()
fb.setParentItem(item.content)
if img.mode == "c":
if node.up in n2i:
x = tree_end_x - n2i[node.up].radius
else:
x = tree_end_x
#fb.moveBy(tree_end_x, 0)
elif img.mode == "r":
x = item.mapFromScene(tree_end_x, 0).x()
fb.setPos(x, item.center-(fb.h/2.0))
if img.draw_guiding_lines and _leaf(node):
# -1 is to connect the two lines, otherwise there is a pixel in between
guide_line = _LineItem(item.nodeRegion.width()-1, item.center, x, item.center)
pen = QPen()
set_pen_style(pen, img.guiding_lines_type)
pen.setColor(QColor(img.guiding_lines_color))
pen.setCapStyle(Qt.FlatCap)
pen.setWidth(node.img_style["hz_line_width"])
guide_line.setPen(pen)
guide_line.setParentItem(item.content)
if img.mode == "c":
mainRect.adjust(-extra_width, -extra_width, extra_width, extra_width)
else:
mainRect.adjust(0, 0, extra_width, 0)
return extra_width
def get_tree_img_map(n2i, x_scale=1, y_scale=1):
MOTIF_ITEMS = set([faces.QGraphicsTriangleItem,
faces.QGraphicsEllipseItem,
faces.QGraphicsDiamondItem,
faces.QGraphicsRectItem,
faces.QGraphicsRoundRectItem])
node_list = []
face_list = []
node_areas = {}
#nid = 0
for n, main_item in six.iteritems(n2i):
#n.add_feature("_nid", str(nid))
nid = n._nid
rect = main_item.mapToScene(main_item.fullRegion).boundingRect()
x1 = x_scale * rect.x()
y1 = y_scale * rect.y()
x2 = x_scale * (rect.x() + rect.width())
y2 = y_scale * (rect.y() + rect.height())
node_areas[nid] = [x1, y1, x2, y2]
for item in main_item.mapped_items:
if isinstance(item, _CircleItem) \
or isinstance(item, _SphereItem) \
or isinstance(item, _RectItem):
r = item.boundingRect()
rect = item.mapToScene(r).boundingRect()
x1 = x_scale * rect.x()
y1 = y_scale * rect.y()
x2 = x_scale * (rect.x() + rect.width())
y2 = y_scale * (rect.y() + rect.height())
node_list.append([x1, y1, x2, y2, nid, None])
elif isinstance(item, _FaceGroupItem):
if item.column2faces:
for f in item.childItems():
r = f.boundingRect()
rect = f.mapToScene(r).boundingRect()
x1 = x_scale * rect.x()
y1 = y_scale * rect.y()
x2 = x_scale * (rect.x() + rect.width())
y2 = y_scale * (rect.y() + rect.height())
if isinstance(f, _TextFaceItem):
face_list.append([x1, y1, x2, y2, nid, str(getattr(f, "face_label", f.text()))])
elif isinstance(f, faces.SeqMotifRectItem):
#face_list.append([x1, y1, x2, y2, nid, str(getattr(f, "face_label", None))])
for mf in f.childItems():
r = mf.boundingRect()
rect = mf.mapToScene(r).boundingRect()
x1 = x_scale * rect.x()
y1 = y_scale * rect.y()
x2 = x_scale * (rect.x() + rect.width())
y2 = y_scale * (rect.y() + rect.height())
try:
label = "Motif:%s" %mf.childItems()[0].text
except Exception:
label = ""
face_list.append([x1, y1, x2, y2, nid, label])
else:
face_list.append([x1, y1, x2, y2, nid, getattr(f, "face_label", None)])
#nid += 1
return {"nodes": node_list, "faces": face_list, "node_areas": node_areas}
#@tracktime
def init_items(root_node, parent, n2i, n2f, img, rot_step, hide_root):
# ::: Precalculate values :::
visited = set()
to_visit = []
to_visit.append(root_node)
last_rotation = img.arc_start
depth = 1
while to_visit:
node = to_visit[-1]
finished = True
if node not in n2i:
# Set style according to layout function
item = n2i[node] = _NodeItem(node, parent.tree_layer)
depth += 1
item.setZValue(depth)
if node is root_node and hide_root:
pass
else:
init_node_dimensions(node, item, n2f[node], img)
#set_node_size(node, n2i, n2f, img)
if not _leaf(node):
# visit children starting from left to right. Very
# important!! check all children[-1] and children[0]
for c in reversed(node.children):
if c not in visited:
to_visit.append(c)
finished = False
# :: pre-order code here ::
if not finished:
continue
else:
to_visit.pop(-1)
visited.add(node)
# :: Post-order visits. Leaves are already visited here ::
if img.mode == "c":
if _leaf(node):
crender.init_circular_leaf_item(node, n2i, n2f, last_rotation, rot_step)
last_rotation += rot_step
else:
crender.init_circular_node_item(node, n2i, n2f)
elif img.mode == "r":
if _leaf(node):
rrender.init_rect_leaf_item(node, n2i, n2f)
else:
rrender.init_rect_node_item(node, n2i, n2f)
def init_node_dimensions(node, item, faceblock, img):
"""Calculates width and height of all different subparts and faces
of a given node. Branch lengths are not taken into account, so some
dimensions must be adjusted after setting a valid scale.
"""
min_separation = img.min_leaf_separation
if _leaf(node):
aligned_height = faceblock["aligned"].h
aligned_width = faceblock["aligned"].w
else:
aligned_height = 0
aligned_width = 0
ndist = 1.0 if img.force_topology else node.dist
item.branch_length = (ndist * img._scale) if img._scale else 0
## Calculate dimensions of the different node regions
##
##
## |
## | ------
## b-top --------- | | |
## xoff-------------- O |b-right| | |alg |
## b-bottom --------- | | |
## | ------
## |
##
## 0 1 2 3 4 5
##
item.xoff = 0.0
# widths
w1 = max(faceblock["branch-bottom"].w, faceblock["branch-top"].w)
w0 = item.branch_length - w1 if item.branch_length > w1 else 0
w2 = node.img_style["size"]
w3 = faceblock["branch-right"].w
w4 = node.img_style["vt_line_width"] if not _leaf(node) and len(node.children) > 1 else 0.0
w5 = 0
# heights
h0 = node.img_style["hz_line_width"]
h1 = node.img_style["hz_line_width"] + faceblock["branch-top"].h + faceblock["branch-bottom"].h
h2 = node.img_style["size"]
h3 = faceblock["branch-right"].h
h4 = 0
h5 = aligned_height
# This fixes the problem of miss-aligned branches in ultrametric trees. If
# there is nothing between the hz line and the vt line, then I prevent
# vt_line_width to add extra width to the node, so node distances are
# preserved in the img.
if w2 == 0 and w3 == 0:
w4 = 0
# ignore face heights if requested
if img.mode == "c" and img.allow_face_overlap:
h1, h3, h5 = 0, 0, 0
item.heights = [h0, h1, h2, h3, h4, h5]
item.widths = [w0, w1, w2, w3, w4, w5]
# Calculate total node size
total_w = sum([w0, w1, w2, w3, w4, item.xoff]) # do not count aligned faces
if img.mode == "c":
max_h = max(item.heights[:4] + [min_separation])
elif img.mode == "r":
max_h = max(item.heights + [min_separation])
max_h += img.branch_vertical_margin
# correct possible unbalanced block in branch faces
h_imbalance = abs(faceblock["branch-top"].h - faceblock["branch-bottom"].h)
if h_imbalance + h1 > max_h:
max_h += h_imbalance
item.facesRegion.setRect(0, 0, w3, max_h)
item.nodeRegion.setRect(0, 0, total_w, max_h)
item.fullRegion.setRect(0, 0, total_w, max_h)
def update_branch_lengths(tree, n2i, n2f, img):
for node in tree.traverse("postorder", is_leaf_fn=_leaf):
item = n2i[node]
ndist = 1.0 if img.force_topology else node.dist
item.branch_length = ndist * img._scale
w0 = 0
if item.branch_length > item.widths[1]:
w0 = item.widths[0] = item.branch_length - item.widths[1]
item.nodeRegion.adjust(0, 0, w0, 0)
child_width = 0
if not _leaf(node):
for ch in node.children:
child_width = max(child_width, n2i[ch].fullRegion.width())
if w0 and img.mode == "r":
#n2i[ch].translate(w0, 0) # deprecated in qt4.8
n2i[ch].moveBy(w0, 0)
item.fullRegion.setWidth(item.nodeRegion.width() + child_width)
def init_tree_style(t, ts):
custom_ts = True
if not ts:
custom_ts = False
ts = TreeStyle()
if not ts.layout_fn:
cl = t.__class__
try:
ts_template = _DEFAULT_STYLE[cl]
except KeyError as e:
pass
else:
if not custom_ts:
apply_template(ts, ts_template)
else:
ts.layout_fn = ts_template.get("layout_fn", None)
return ts
|