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from unittest import TestCase, main
import eventlet
from eventlet import Queue
from eventlet import hubs
from eventlet import pools
import six
class IntPool(pools.Pool):
def create(self):
self.current_integer = getattr(self, 'current_integer', 0) + 1
return self.current_integer
class TestIntPool(TestCase):
def setUp(self):
self.pool = IntPool(min_size=0, max_size=4)
def test_integers(self):
# Do not actually use this pattern in your code. The pool will be
# exhausted, and unrestoreable.
# If you do a get, you should ALWAYS do a put, probably like this:
# try:
# thing = self.pool.get()
# do stuff
# finally:
# self.pool.put(thing)
# with self.pool.some_api_name() as thing:
# do stuff
self.assertEqual(self.pool.get(), 1)
self.assertEqual(self.pool.get(), 2)
self.assertEqual(self.pool.get(), 3)
self.assertEqual(self.pool.get(), 4)
def test_free(self):
self.assertEqual(self.pool.free(), 4)
gotten = self.pool.get()
self.assertEqual(self.pool.free(), 3)
self.pool.put(gotten)
self.assertEqual(self.pool.free(), 4)
def test_exhaustion(self):
waiter = Queue(0)
def consumer():
gotten = None
try:
gotten = self.pool.get()
finally:
waiter.put(gotten)
eventlet.spawn(consumer)
one, two, three, four = (
self.pool.get(), self.pool.get(), self.pool.get(), self.pool.get())
self.assertEqual(self.pool.free(), 0)
# Let consumer run; nothing will be in the pool, so he will wait
eventlet.sleep(0)
# Wake consumer
self.pool.put(one)
# wait for the consumer
self.assertEqual(waiter.get(), one)
def test_blocks_on_pool(self):
waiter = Queue(0)
def greedy():
self.pool.get()
self.pool.get()
self.pool.get()
self.pool.get()
# No one should be waiting yet.
self.assertEqual(self.pool.waiting(), 0)
# The call to the next get will unschedule this routine.
self.pool.get()
# So this put should never be called.
waiter.put('Failed!')
killable = eventlet.spawn(greedy)
# no one should be waiting yet.
self.assertEqual(self.pool.waiting(), 0)
# Wait for greedy
eventlet.sleep(0)
# Greedy should be blocking on the last get
self.assertEqual(self.pool.waiting(), 1)
# Send will never be called, so balance should be 0.
self.assertFalse(not waiter.full())
eventlet.kill(killable)
def test_ordering(self):
# normal case is that items come back out in the
# same order they are put
one, two = self.pool.get(), self.pool.get()
self.pool.put(one)
self.pool.put(two)
self.assertEqual(self.pool.get(), one)
self.assertEqual(self.pool.get(), two)
def test_putting_to_queue(self):
timer = eventlet.Timeout(0.1)
try:
size = 2
self.pool = IntPool(min_size=0, max_size=size)
queue = Queue()
results = []
def just_put(pool_item, index):
self.pool.put(pool_item)
queue.put(index)
for index in six.moves.range(size + 1):
pool_item = self.pool.get()
eventlet.spawn(just_put, pool_item, index)
for _ in six.moves.range(size + 1):
x = queue.get()
results.append(x)
self.assertEqual(sorted(results), list(six.moves.range(size + 1)))
finally:
timer.cancel()
def test_resize(self):
pool = IntPool(max_size=2)
a = pool.get()
b = pool.get()
self.assertEqual(pool.free(), 0)
# verify that the pool discards excess items put into it
pool.resize(1)
pool.put(a)
pool.put(b)
self.assertEqual(pool.free(), 1)
# resize larger and assert that there are more free items
pool.resize(2)
self.assertEqual(pool.free(), 2)
def test_create_contention(self):
creates = [0]
def sleep_create():
creates[0] += 1
eventlet.sleep()
return "slept"
p = pools.Pool(max_size=4, create=sleep_create)
def do_get():
x = p.get()
self.assertEqual(x, "slept")
p.put(x)
gp = eventlet.GreenPool()
for i in six.moves.range(100):
gp.spawn_n(do_get)
gp.waitall()
self.assertEqual(creates[0], 4)
def test_put_with_timed_out_getters(self):
p = IntPool(max_size=2)
hub = hubs.get_hub()
# check out all the items
p.get()
p.get()
# all getting greenthreads are blocked and have Timeouts that are
# ready to fire, but have not fired yet
getters = [eventlet.spawn(p.get) for _ in range(5)]
eventlet.sleep()
for getter in getters:
hub.schedule_call_global(0, getter.throw, eventlet.Timeout(None))
# put one item back; this should not block since the pool is empty
with eventlet.Timeout(10): # don't hang if unblocking fails
p.put(0)
self.assertEqual(len(p.free_items), 1)
class TestAbstract(TestCase):
mode = 'static'
def test_abstract(self):
# Going for 100% coverage here
# A Pool cannot be used without overriding create()
pool = pools.Pool()
self.assertRaises(NotImplementedError, pool.get)
class TestIntPool2(TestCase):
mode = 'static'
def setUp(self):
self.pool = IntPool(min_size=3, max_size=3)
def test_something(self):
self.assertEqual(len(self.pool.free_items), 3)
# Cover the clause in get where we get from the free list instead of creating
# an item on get
gotten = self.pool.get()
self.assertEqual(gotten, 1)
class TestOrderAsStack(TestCase):
mode = 'static'
def setUp(self):
self.pool = IntPool(max_size=3, order_as_stack=True)
def test_ordering(self):
# items come out in the reverse order they are put
one, two = self.pool.get(), self.pool.get()
self.pool.put(one)
self.pool.put(two)
self.assertEqual(self.pool.get(), two)
self.assertEqual(self.pool.get(), one)
class RaisePool(pools.Pool):
def create(self):
raise RuntimeError()
class TestCreateRaises(TestCase):
mode = 'static'
def setUp(self):
self.pool = RaisePool(max_size=3)
def test_it(self):
self.assertEqual(self.pool.free(), 3)
self.assertRaises(RuntimeError, self.pool.get)
self.assertEqual(self.pool.free(), 3)
ALWAYS = RuntimeError('I always fail')
SOMETIMES = RuntimeError('I fail half the time')
class TestTookTooLong(Exception):
pass
if __name__ == '__main__':
main()
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