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"""
Mouse input.
This module contains a class implementing pygame mouse input.
"""
__author__ = 'Florian Krause <florian@expyriment.org>, \
Oliver Lindemann <oliver@expyriment.org>'
__version__ = '0.7.0'
__revision__ = '55a4e7e'
__date__ = 'Wed Mar 26 14:33:37 2014 +0100'
import pygame
import defaults
import expyriment
from expyriment.misc._timer import get_time
from _keyboard import Keyboard
from _input_output import Input
class Mouse(Input):
"""A class implementing a mouse input.
Calling `expyriment.control.intialize(exp)` will automatically create a
mouse instance and will reference it in exp.mouse for easy access.
"""
def __init__(self, show_cursor=True, track_button_events=None,
track_motion_events=None):
"""Initialize a mouse input.
Notes
-----
It is strongly suggest to avoid tracking of motions events,
(track_motion_events=True), because it quickly causes an overflow in
the Pygame event queue and you might consequently loose important
events.
Parameters
----------
show_cursor : bool, optional
shows mouse cursor (default = True)
track_button_events : bool, optional
track button events via Pygame queue (default = True)
track_motion_events : bool, optional
track motion events via Pygame queue (default = False)
"""
Input.__init__(self)
if show_cursor is None:
show_cursor = defaults.mouse_show_cursor
if track_button_events is None:
track_button_events = defaults.mouse_track_button_events
if track_motion_events is None:
track_motion_events = defaults.mouse_track_motion_events
if show_cursor:
self.show_cursor(track_button_events, track_motion_events)
else:
self.track_button_events = track_button_events
self.track_motion_events = track_motion_events
@property
def track_button_events(self):
"""Getter for track_button_events."""
return self._track_button_events
@track_button_events.setter
def track_button_events(self, value):
"""Setter for track_button_events.
Switch on/off the processing of button and wheel events.
"""
self._track_button_events = value
if value:
pygame.event.set_allowed(pygame.MOUSEBUTTONDOWN)
pygame.event.set_allowed(pygame.MOUSEBUTTONUP)
else:
pygame.event.set_blocked(pygame.MOUSEBUTTONDOWN)
pygame.event.set_blocked(pygame.MOUSEBUTTONUP)
@property
def track_motion_events(self):
"""Getter for track_motion_events.
Switch on/off the buffering of motion events in the Pygame event queue.
Notes
-----
It is strongly suggest to avoid tracking of motions events,
(track_motion_events=True), because it quickly causes an overflow in
the Pygame event queue and you might consequently loose important
events.
"""
return self._track_motion_events
@track_motion_events.setter
def track_motion_events(self, value):
"""Setter for track_motion_events.
Switch on/off the processing of motion events.
"""
self._track_motion_events = value
if value:
pygame.event.set_allowed(pygame.MOUSEMOTION)
else:
pygame.event.set_blocked(pygame.MOUSEMOTION)
@property
def pressed_buttons(self):
"""Getter for pressed buttons."""
pygame.event.pump()
return pygame.mouse.get_pressed()
@property
def is_cursor_visible(self):
"""returns if cursor is visible"""
visible = pygame.mouse.set_visible(False)
pygame.mouse.set_visible(visible)
return visible
def get_last_button_down_event(self):
"""Get the last button down event.
Returns
-------
btn_id : int
button number (0,1,2) or 3 for wheel up or 4 for wheel down
"""
rtn = None
pygame.event.clear(pygame.MOUSEBUTTONUP)
pygame.event.clear(pygame.MOUSEMOTION)
for event in pygame.event.get(pygame.MOUSEBUTTONDOWN):
if event.button > 0:
rtn = event.button - 1
return rtn
def get_last_button_up_event(self):
"""Get the last button up event.
Returns
-------
btn_id : int
button number (0,1,2)
"""
rtn = None
pygame.event.clear(pygame.MOUSEBUTTONDOWN)
pygame.event.clear(pygame.MOUSEMOTION)
for event in pygame.event.get(pygame.MOUSEBUTTONUP):
if event.button > 0:
rtn = event.button - 1
return rtn
def check_button_pressed(self, button_number):
"""Return (True/False) if a specific button is currently pressed.
Returns
-------
btn_id : int
button number (0,1,2)
"""
btns = self.pressed_buttons
if len(btns) >= 1 and button_number >= 0:
return btns[button_number]
else:
return False
def check_wheel(self):
"""Check the mouse wheel.
Returns
-------
direction : str
"up" or "down" if mouse wheel has been recently rotated
upwards or downwards otherwise it returns None.
"""
evt = self.get_last_button_down_event()
if evt == 3:
return "up"
elif evt == 4:
return "down"
else:
return None
@property
def position(self):
"""Getter of mouse position."""
pygame.event.pump()
screen_size = expyriment._active_exp.screen.surface.get_size()
pos = pygame.mouse.get_pos()
return (pos[0] - screen_size[0] / 2, -pos[1] + screen_size[1] / 2)
@position.setter
def position(self, position):
"""Setter for mouse position."""
screen_size = expyriment._active_exp.screen.surface.get_size()
pos = (position[0] + screen_size[0] / 2,
- position[1] + screen_size[1] / 2)
pygame.mouse.set_pos(pos)
def set_cursor(self, size, hotspot, xormasks, andmasks):
"""Set the cursor.
Parameters
----------
size : (int, int)
size of the cursor
hotspot : (int, int)
position of the hotspot (0,0 is top left)
xormask : list
sequence of bytes with cursor xor data masks
andmask : list
sequence of bytes with cursor bitmask data
"""
return pygame.mouse.set_cursor(size, hotspot, xormasks, andmasks)
def get_cursor(self):
"""Get the cursor."""
return pygame.mouse.get_cursor()
def clear(self):
"""Clear the event cue from mouse events."""
pygame.event.clear(pygame.MOUSEBUTTONDOWN)
pygame.event.clear(pygame.MOUSEBUTTONUP)
pygame.event.clear(pygame.MOUSEMOTION)
if self._logging:
expyriment._active_exp._event_file_log("Mouse,cleared", 2)
def wait_event(self, wait_button=True, wait_motion=True, buttons=None,
duration=None, wait_for_buttonup=False):
"""Wait for a mouse event (i.e., motion, button press or wheel event)
Parameters
----------
wait_button : bool, optional
set 'False' to ignore for a button presses (default=True)
wait_motion : bool, optional
set 'False' to ignore for a mouse motions (default=True)
buttons : int or list, optional
a specific button or list of buttons to wait for
duration : int, optional
the maximal time to wait in ms
wait_for_buttonup : bool, optional
if True it waits for button-up default=False)
Returns
-------
event_id : int
id of the event that quited waiting
move : bool
True if a motion occured
pos : (int, int)
mouse position (tuple)
rt : int
reaction time
Notes
------
button id coding
- None for no mouse button event or
- 0,1,2 for left. middle and right button or
- 3 for wheel up or
- 4 for wheel down (wheel works only for keydown events).
"""
start = get_time()
self.clear()
old_pos = pygame.mouse.get_pos()
btn_id = None
rt = None
motion_occured = False
if buttons is None:
buttons = [0, 1, 2, 3, 4]
if type(buttons) is not list:
buttons = [buttons]
while True:
expyriment._active_exp._execute_wait_callback()
if wait_motion:
motion_occured = old_pos != pygame.mouse.get_pos()
if wait_button:
if wait_for_buttonup:
btn_id = self.get_last_button_up_event()
else:
btn_id = self.get_last_button_down_event()
if btn_id in buttons or motion_occured:
rt = int((get_time() - start) * 1000)
break
elif Keyboard.process_control_keys() or (duration is not None and \
int((get_time() - start) * 1000) >= duration):
break
position_in_expy_coordinates = self.position
if self._logging:
expyriment._active_exp._event_file_log(
"Mouse,received,{0}-{1},wait_event".format(btn_id, motion_occured))
return btn_id, motion_occured, position_in_expy_coordinates, rt
def wait_press(self, buttons=None, duration=None, wait_for_buttonup=False):
"""Wait for a mouse button press or mouse wheel event.
Parameters
----------
buttons : int or list, optional
a specific button or list of buttons to wait for
duration : int, optional
maximal time to wait in ms
wait_for_buttonup : bool, optional
if True it waits for button-up
Returns
-------
event_id : int
id of the event that quited waiting
pos : (int, int)
mouse position (tuple)
rt : int
reaction time
Notes
------
button id coding
- None for no mouse button event or
- 0,1,2 for left. middle and right button or
- 3 for wheel up or
- 4 for wheel down (wheel works only for keydown events).
"""
rtn = self.wait_event(wait_button=True, wait_motion=False,
buttons=buttons, duration=duration,
wait_for_buttonup=wait_for_buttonup)
return rtn[0], rtn[2], rtn[3]
def wait_motion(self, duration=None):
"""Wait for a mouse motion.
Parameters
----------
duration : int, optional
maximal time to wait in ms
Returns
-------
pos : (int, int)
mouse position (tuple)
rt : int
reaction time
"""
rtn = self.wait_event(wait_button=False, wait_motion=True, buttons=[],
duration=duration, wait_for_buttonup=False)
return rtn[2], rtn[3]
def show_cursor(self, track_button_events=True, track_motion_events=False):
"""Show the cursor.
Parameters
----------
track_button_events : bool, optional
tracking button events (default = True)
track_motion_events : bool, optional
tracking motion events (default = False)
"""
pygame.mouse.set_visible(True)
self.track_button_events = track_button_events
self.track_motion_events = track_motion_events
def hide_cursor(self, track_button_events=False, track_motion_events=False):
"""Hide the cursor.
Parameters
----------
track_button_events : bool, optional
tracking button events (default = True)
track_motion_events : bool, optional
tracking motion events (default = False)
"""
pygame.mouse.set_visible(False)
self.track_button_events = track_button_events
self.track_motion_events = track_motion_events
@staticmethod
def _self_test(exp):
"""Test the mouse.
Returns
-------
polling_time : int
polling time
buttons_work : int
1 -- if mouse test was ended with mouse button,
0 -- if testing has been quit with q
"""
# measure mouse polling time
info = """This will test how timing accurate your mouse is.
[Press RETURN to continue]"""
expyriment.stimuli.TextScreen("Mouse test (1)", info).present()
exp.keyboard.wait(expyriment.misc.constants.K_RETURN)
mouse = expyriment.io.Mouse()
go = expyriment.stimuli.TextLine("Keep on moving...")
go.preload()
expyriment.stimuli.TextLine("Please move the mouse").present()
mouse.wait_motion()
go.present()
exp.clock.reset_stopwatch()
motion = []
while exp.clock.stopwatch_time < 200:
_pos, rt = mouse.wait_motion()
motion.append(rt)
expyriment.stimuli.TextLine("Thanks").present()
polling_time = expyriment.misc.statistics.mode(motion)
info = """Your mouse polling time is {0} ms.
[Press RETURN to continue] """.format(polling_time)
text = expyriment.stimuli.TextScreen("Results", info)
text.present()
exp.keyboard.wait([expyriment.misc.constants.K_RETURN])
info = """This will test if you mouse buttons work.
Please press all buttons one after the other to see if the corresponding buttons on the screen light up.
When done, click inside one of the buttons on the screen to end the test.
If your mouse buttons do not work, you can quit by pressing q.
[Press RETURN to continue]"""
expyriment.stimuli.TextScreen("Mouse test (2)", info).present()
exp.keyboard.wait(expyriment.misc.constants.K_RETURN)
# test mouse clicking
rects = [expyriment.stimuli.Rectangle(size=[30, 30], position=[-50, 0]),
expyriment.stimuli.Rectangle(size=[30, 30], position=[0, 0]),
expyriment.stimuli.Rectangle(size=[30, 30], position=[50, 0])]
canvas = expyriment.stimuli.Canvas(size=[350, 500])
btn = None
go_on = True
while go_on:
canvas.clear_surface()
for cnt, r in enumerate(rects):
r.unload()
if cnt == btn:
r.colour = expyriment.misc.constants.C_YELLOW
else:
r.colour = expyriment.misc.constants.C_RED
r.plot(canvas)
if btn == 3:
text = "Mouse wheel UP"
elif btn == 4:
text = "Mouse wheel DOWN"
else:
text = ""
expyriment.stimuli.TextLine(text, position=[0, 50]).plot(canvas)
canvas.present()
btn = None
while btn is None:
btn = mouse.get_last_button_down_event()
if btn is not None:
position = mouse.position
for r in rects:
if r.overlapping_with_position(position):
buttons_work = 1
mouse.hide_cursor()
go_on = False
break
elif exp.keyboard.check(keys=expyriment.misc.constants.K_q):
buttons_work = 0
mouse.hide_cursor()
go_on = False
break
result = {}
result["testsuite_mouse_polling_time"] = str(polling_time) + " ms"
result["testsuite_mouse_buttons_work"] = buttons_work
return result
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