File: _rectangle.py

package info (click to toggle)
python-expyriment 0.7.0%2Bgit34-g55a4e7e-3
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 1,504 kB
  • ctags: 2,094
  • sloc: python: 12,766; makefile: 150
file content (150 lines) | stat: -rw-r--r-- 4,522 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
#!/usr/bin/env python

"""
A Rectangle stimulus.

This module contains a class implementing a rectangle stimulus.

"""

__author__ = 'Florian Krause <florian@expyriment.org>, \
Oliver Lindemann <oliver@expyriment.org>'
__version__ = '0.7.0'
__revision__ = '55a4e7e'
__date__ = 'Wed Mar 26 14:33:37 2014 +0100'


import pygame

import defaults
from _visual import Visual
import expyriment


class Rectangle(Visual):
    """A class implementing a rectangle stimulus."""

    def __init__(self, size, colour=None, line_width=None, position=None):
        """Create a rectangle.

        Parameters
        ----------
        size : (int, int)
            size (width, height) of the rectangle
        line_width : int, optional
            line width in pixels; 0 will result in a filled rectangle,
            as does a value < 0 or >= min(size)
        position : (int, int), optional
            position of the stimulus
        colour : (int, int, int), optional
            colour of the rectangle

        """

        if position is None:
            position = defaults.rectangle_position
        Visual.__init__(self, position=position)
        self._size = size
        if colour is None:
            colour = defaults.rectangle_colour
        if colour is not None:
            self._colour = colour
        else:
            self._colour = expyriment._active_exp.foreground_colour
        if line_width is None:
            line_width = defaults.rectangle_line_width
        elif line_width < 0 or line_width >= min(self._size):
            line_width = 0
        self._line_width = line_width

    _getter_exception_message = "Cannot set {0} if surface exists!"

    @property
    def size(self):
        """Getter for size."""
        return self._size

    @size.setter
    def size(self, value):
        """Setter for size."""

        if self.has_surface:
            raise AttributeError(Rectangle._getter_exception_message.format(
                "size"))
        else:
            self._size = value

    @property
    def colour(self):
        """Getter for colour."""
        return self._colour

    @colour.setter
    def colour(self, value):
        """Setter for colour."""

        if self.has_surface:
            raise AttributeError(Rectangle._getter_exception_message.format(
                "colour"))
        else:
            self._colour = value

    @property
    def line_width(self):
        """Getter for line_width."""
        return self._line_width

    @line_width.setter
    def line_width(self, value):
        """Setter for line_width."""

        if self.has_surface:
            raise AttributeError(Rectangle._getter_exception_message.format(
                "line_width"))
        else:
            self._line_width = value

    def _create_surface(self):
        """Create the surface of the stimulus."""

        if self._line_width == 0:
            surface = pygame.surface.Surface(self._size,
                                         pygame.SRCALPHA).convert_alpha()
            surface.fill(self._colour)

        else:
            # Invert colours and use it as colourkey for a temporal surface,
            # fill the surface and draw a smaller rectangle with colourkey
            # colour
            colour = [abs(self._colour[0] - 255),
                      abs(self._colour[1] - 255),
                      abs(self._colour[2] - 255)]
            surface = pygame.surface.Surface(
                [x + self._line_width for x in self._size],
                pygame.SRCALPHA).convert_alpha()
            tmp = pygame.surface.Surface(
                [x + self._line_width for x in self._size]).convert()
            tmp.set_colorkey(colour)
            tmp.fill(colour)
            pygame.draw.rect(tmp, self._colour, pygame.Rect(
                (0, 0), [x + self._line_width for x in self._size]))
            pygame.draw.rect(tmp, colour, pygame.Rect(
                (self._line_width, self._line_width),
                [x - self._line_width for x in self._size]))
            surface.blit(tmp, (0, 0))

        return surface

    def is_point_inside(self, point_xy):
        """"DEPRECATED METHOD: Please use 'overlapping_with_position'."""

        return self.overlapping_with_position(point_xy)

if __name__ == "__main__":
    from expyriment import control
    control.set_develop_mode(True)
    defaults.event_logging = 0
    exp = control.initialize()
    rect = Rectangle((20, 200), colour=(255, 0, 255))
    rect.present()
    exp.clock.wait(1000)