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#!/usr/bin/env python
"""
A text box stimulus.
This module contains a class implementing a text box stimulus.
"""
__author__ = 'Florian Krause <florian@expyriment.org>, \
Oliver Lindemann <oliver@expyriment.org>'
__version__ = '0.7.0'
__revision__ = '55a4e7e'
__date__ = 'Wed Mar 26 14:33:37 2014 +0100'
import os
import re
import pygame
import defaults
from expyriment.misc import find_font, unicode2str, str2unicode
import expyriment
from _visual import Visual
class TextBox(Visual):
"""A class implementing a text box with wrapped text.
This wraps a given multiline string into a formatted mutliline text box,
strips of leading and trailing lines and gets rid of additional
whitespaces at beginning of lines (indentation).
"""
def __init__(self, text, size, position=None, text_font=None,
text_size=None, text_bold=None, text_italic=None,
text_underline=None, text_justification=None,
text_colour=None, background_colour=None):
"""Create a text box.
Notes
-----
text_font can be both, a name or path to a font file!
When text_font is a name, Expyriment will try to find a font that
best matches the given name.
If no matching font can be found, or if the given font file cannot be
found, the Pygame system default will be used.
In any case the value of the attribute text_font will always
resemble the font that is actually in use!
Parameters
----------
text : str
text to wrap
size : (int, int)
size of the text box
position : (int, int), optional
position of the stimulus
text_font : str, optional
text font to use as a name or as a path to a font file
text_size : int, optional
size of the text
text_bold : bool, optional
font should be bold
text_italic : bool, optional
font should be italic
text_underline : bool, optional
font should get an underline
text_justification : int, optional
text justification, 0 (left), 1 (center), 2 (right)
text_colour : (int, int, int), optional
colour of the text
background_colour : (int, int, int), optional
background colour
"""
pygame.font.init()
if position is None:
position = defaults.textbox_position
Visual.__init__(self, position)
self._text = text
self._size = size
if text_size is None:
text_size = defaults.textbox_text_size
if text_size is not None:
self._text_size = text_size
else:
self._text_size = expyriment._active_exp.text_size
if text_font is None:
text_font = defaults.textbox_text_font
if text_font is not None:
self._text_font = find_font(text_font)
else:
self._text_font = find_font(expyriment._active_exp.text_font)
try:
_font = pygame.font.Font(unicode2str(self._text_font, fse=True),
10)
_font = None
except:
raise IOError("Font '{0}' not found!".format(text_font))
if text_bold is not None:
self._text_bold = text_bold
else:
self._text_bold = defaults.textbox_text_bold
if text_italic is not None:
self._text_italic = text_italic
else:
self._text_italic = defaults.textbox_text_italic
if text_underline is not None:
self._text_underline = text_underline
else:
self._text_underline = defaults.textbox_text_underline
if text_justification is not None:
self._text_justification = text_justification
else:
self._text_justification = defaults.textbox_text_justification
if text_colour is not None:
self._text_colour = text_colour
else:
if defaults.textbox_text_colour is not None:
self._text_colour = defaults.textbox_text_colour
else:
self._text_colour = expyriment._active_exp.foreground_colour
if background_colour is not None:
self._background_colour = background_colour
else:
self._background_colour = \
defaults.textbox_background_colour
_getter_exception_message = "Cannot set {0} if surface exists!"
@property
def text(self):
"""Getter for text."""
return self._text
@text.setter
def text(self, value):
"""Setter for text."""
if self.has_surface:
raise AttributeError(TextBox._getter_exception_message.format(
"text"))
else:
self._text = value
@property
def text_font(self):
"""Getter for text_font."""
return self._text_font
@text_font.setter
def text_font(self, value):
"""Setter for text_font."""
if self.has_surface:
raise AttributeError(TextBox._getter_exception_message.format(
"text_font"))
else:
self._text_font = value
@property
def text_size(self):
"""Getter for text_size."""
return self._text_size
@text_size.setter
def text_size(self, value):
"""Setter for text_size."""
if self.has_surface:
raise AttributeError(TextBox._getter_exception_message.format(
"text_size"))
else:
self._text_size = value
@property
def text_bold(self):
"""Getter for text_bold."""
return self._text_bold
@text_bold.setter
def text_bold(self, value):
"""Setter for text_bold."""
if self.has_surface:
raise AttributeError(TextBox._getter_exception_message.format(
"text_bold"))
else:
self._text_bold = value
@property
def text_italic(self):
"""Getter for text_italic."""
return self._text_italic
@text_italic.setter
def text_italic(self, value):
"""Setter for text_italic."""
if self.has_surface:
raise AttributeError(TextBox._getter_exception_message.format(
"text_italic"))
else:
self._text_italic = value
@property
def text_underline(self):
"""Getter for text_underline."""
return self._text_underline
@text_underline.setter
def text_underline(self, value):
"""Setter for text_underline."""
if self.has_surface:
raise AttributeError(TextBox._getter_exception_message.format(
"text_underline"))
else:
self._text_underline = value
@property
def text_justification(self):
"""Getter for text_justification."""
return self._text_justification
@text_justification.setter
def text_justification(self, value):
"""Setter for text_justification."""
if self.has_surface:
raise AttributeError(TextBox._getter_exception_message.format(
"text_justification"))
else:
self._text_justification = value
@property
def text_colour(self):
"""Getter for text_colour."""
return self._text_colour
@text_colour.setter
def text_colour(self, value):
"""Setter for text_colour."""
if self.has_surface:
raise AttributeError(TextBox._getter_exception_message.format(
"text_colour"))
else:
self._text_colour = value
@property
def background_colour(self):
"""Getter for background_colour."""
return self._background_colour
@background_colour.setter
def background_colour(self, value):
"""Setter for background_colour."""
if self.has_surface:
raise AttributeError(TextBox._getter_exception_message.format(
"background_colour"))
else:
self._background_colour = value
@property
def size(self):
"""Getter for size."""
return self._size
@size.setter
def size(self, value):
"""Setter for size."""
if self.has_surface:
raise AttributeError(TextBox._getter_exception_message.format(
"size"))
else:
self._size = value
def _create_surface(self):
"""Create the surface of the stimulus."""
rect = pygame.Rect((0, 0), self.size)
if os.path.isfile(self._text_font):
_font = pygame.font.Font(unicode2str(self._text_font, fse=True),
self._text_size)
else:
_font = pygame.font.Font(self._text_font, self._text_size)
_font.set_bold(self.text_bold)
_font.set_italic(self.text_italic)
_font.set_underline(self.text_underline)
if type(self.text) is not unicode:
# Pygame wants latin-1 encoding here for character strings
_text = str2unicode(self.text).encode('latin-1')
else:
_text = self.text
surface = self.render_textrect(self.format_block(_text),
_font, rect, self.text_colour,
self.background_colour,
self.text_justification)
return surface
# The following code is taken from the word-wrapped text display module by
# David Clark (http://www.pygame.org/pcr/text_rect/index.php).
def render_textrect(self, string, font, rect, text_colour,
background_colour, justification=0):
"""Return a surface with reformatted string.
The given text string is reformatted to fit within the given rect,
word-wrapping as necessary. The text will be anti-aliased.
Returns a surface.
Parameters
----------
string : str
text you wish to render, '\n' begins a new line
font : pygame.Font object, optional
Font object
rect : bool
rectstyle giving the size of requested surface
text_colour : (int, int, int)
text colour
background_colour : (int, int, int)
background colour
justification : int, optional
0 (Left), 1 (center), 2 (right) (int) (default = 0)
"""
final_lines = []
requested_lines = string.splitlines()
# Create a series of lines that will fit on the provided
# rect.
for requested_line in requested_lines:
if font.size(requested_line)[0] > rect.width:
words = requested_line.split(' ')
# if any of our words are too long to fit, return.
for word in words:
if font.size(word)[0] >= rect.width:
raise Exception(
"The word " + word +
" is too long to fit in the rect passed.")
# Start a new line
accumulated_line = ""
for word in words:
test_line = accumulated_line + word + " "
# Build the line while the words fit.
if font.size(test_line)[0] < rect.width:
accumulated_line = test_line
else:
final_lines.append(accumulated_line)
accumulated_line = word + " "
final_lines.append(accumulated_line)
else:
final_lines.append(requested_line)
# Let's try to write the text out on the surface.
surface = pygame.surface.Surface(rect.size,
pygame.SRCALPHA).convert_alpha()
if background_colour is not None:
surface.fill(background_colour)
accumulated_height = 0
for line in final_lines:
# Changed from >= which led to crashes sometimes!
if accumulated_height + font.size(line)[1] > rect.height:
raise Exception(
"Once word-wrapped," +
"the text string was too tall to fit in the rect.")
if line != "":
tempsurface = font.render(line, 1, text_colour)
if justification == 0:
surface.blit(tempsurface, (0, accumulated_height))
elif justification == 1:
surface.blit(tempsurface,
((rect.width - tempsurface.get_width()) / 2,
accumulated_height))
elif justification == 2:
surface.blit(tempsurface,
(rect.width - tempsurface.get_width(),
accumulated_height))
else:
raise Exception("Invalid justification argument: " +
str(justification))
accumulated_height += font.size(line)[1]
return surface
def format_block(self, block):
"""Format the given block of text.
This function is trimming leading and trailing
empty lines and any leading whitespace that is common to all lines.
Parameters
----------
block : str
block of text to be formatted
"""
# Separate block into lines
#lines = str(block).split('\n')
lines = block.split('\n')
# Remove leading/trailing empty lines
while lines and not lines[0]:
del lines[0]
while lines and not lines[-1]:
del lines[-1]
# Look at first line to see how much indentation to trim
try:
ws = re.match(r'\s*', lines[0]).group(0)
except:
ws = None
if ws:
lines = map(lambda x: x.replace(ws, '', 1), lines)
# Remove leading/trailing blank lines (after leading ws removal)
# We do this again in case there were pure-whitespace lines
while lines and not lines[0]:
del lines[0]
while lines and not lines[-1]:
del lines[-1]
return '\n'.join(lines) + '\n'
# End of code taken from the word-wrapped text display module
if __name__ == "__main__":
from expyriment import control
control.set_develop_mode(True)
defaults.event_logging = 0
exp = control.initialize()
textbox = TextBox("Line one.\nLine two.\nLine three.", size=(100, 100))
textbox.present()
exp.clock.wait(1000)
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