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# DO NOT EDIT - AUTOMATICALLY GENERATED BY tests/make_test_stubs.py!
from __future__ import annotations
from typing import List
from typing import (
List,
Optional,
)
def Cv_to_K(Cv: float, D: float) -> float: ...
def Cv_to_Kv(Cv: float) -> float: ...
def Darby3K(
NPS: Optional[float] = ...,
Re: Optional[float] = ...,
name: Optional[str] = ...,
K1: Optional[float] = ...,
Ki: Optional[float] = ...,
Kd: Optional[float] = ...,
Di: None = ...
) -> float: ...
def Hooper2K(
Di: float,
Re: float,
name: Optional[str] = ...,
K1: Optional[float] = ...,
Kinfty: Optional[float] = ...
) -> float: ...
def K_angle_stop_check_valve_Crane(D1: float, D2: float, fd: Optional[float] = ..., style: int = ...) -> float: ...
def K_angle_valve_Crane(D1: float, D2: float, fd: Optional[float] = ..., style: int = ...) -> float: ...
def K_ball_valve_Crane(D1: float, D2: float, angle: float, fd: Optional[float] = ...) -> float: ...
def K_branch_converging_Crane(
D_run: float,
D_branch: float,
Q_run: float,
Q_branch: float,
angle: float = ...
) -> float: ...
def K_branch_diverging_Crane(
D_run: float,
D_branch: float,
Q_run: float,
Q_branch: float,
angle: float = ...
) -> float: ...
def K_butterfly_valve_Crane(D: float, fd: Optional[float] = ..., style: int = ...) -> float: ...
def K_diaphragm_valve_Crane(D: Optional[float] = ..., fd: Optional[float] = ..., style: int = ...) -> float: ...
def K_foot_valve_Crane(D: Optional[float] = ..., fd: Optional[float] = ..., style: int = ...) -> float: ...
def K_gate_valve_Crane(D1: float, D2: float, angle: float, fd: Optional[float] = ...) -> float: ...
def K_globe_stop_check_valve_Crane(D1: float, D2: float, fd: Optional[float] = ..., style: int = ...) -> float: ...
def K_globe_valve_Crane(D1: float, D2: float, fd: Optional[float] = ...) -> float: ...
def K_lift_check_valve_Crane(D1: float, D2: float, fd: Optional[float] = ..., angled: bool = ...) -> float: ...
def K_plug_valve_Crane(
D1: float,
D2: float,
angle: float,
fd: Optional[float] = ...,
style: int = ...
) -> float: ...
def K_run_converging_Crane(
D_run: float,
D_branch: float,
Q_run: float,
Q_branch: float,
angle: float = ...
) -> float: ...
def K_run_diverging_Crane(
D_run: float,
D_branch: float,
Q_run: float,
Q_branch: float,
angle: float = ...
) -> float: ...
def K_swing_check_valve_Crane(D: Optional[float] = ..., fd: Optional[float] = ..., angled: bool = ...) -> float: ...
def K_tilting_disk_check_valve_Crane(D: float, angle: float, fd: Optional[float] = ...) -> float: ...
def K_to_Cv(K: float, D: float) -> float: ...
def K_to_Kv(K: float, D: float) -> float: ...
def Kv_to_Cv(Kv: float) -> float: ...
def Kv_to_K(Kv: float, D: float) -> float: ...
def Miller_bend_roughness_correction(Re: float, Di: float, roughness: float) -> float: ...
def Miller_bend_unimpeded_correction(Kb: float, Di: float, L_unimpeded: float) -> float: ...
def bend_miter(
angle: float,
Di: Optional[float] = ...,
Re: Optional[float] = ...,
roughness: float = ...,
L_unimpeded: Optional[float] = ...,
method: str = ...
) -> float: ...
def bend_miter_Miller(
Di: float,
angle: float,
Re: float,
roughness: float = ...,
L_unimpeded: Optional[float] = ...
) -> float: ...
def bend_rounded(
Di: float,
angle: float,
fd: Optional[float] = ...,
rc: Optional[float] = ...,
bend_diameters: Optional[float] = ...,
Re: Optional[float] = ...,
roughness: float = ...,
L_unimpeded: None = ...,
method: str = ...
) -> float: ...
def bend_rounded_Crane(
Di: float,
angle: float,
rc: Optional[float] = ...,
bend_diameters: Optional[float] = ...
) -> float: ...
def bend_rounded_Ito(
Di: float,
angle: int,
Re: float,
rc: Optional[float] = ...,
bend_diameters: Optional[float] = ...,
roughness: float = ...
) -> float: ...
def bend_rounded_Miller(
Di: float,
angle: int,
Re: float,
rc: Optional[float] = ...,
bend_diameters: Optional[float] = ...,
roughness: float = ...,
L_unimpeded: Optional[float] = ...
) -> float: ...
def change_K_basis(K1: float, D1: float, D2: float) -> float: ...
def contraction_beveled(Di1: float, Di2: float, l: Optional[float] = ..., angle: Optional[float] = ...) -> float: ...
def contraction_conical(
Di1: float,
Di2: float,
fd: Optional[float] = ...,
l: Optional[float] = ...,
angle: Optional[float] = ...,
Re: Optional[float] = ...,
roughness: float = ...,
method: str = ...
) -> float: ...
def contraction_conical_Crane(
Di1: float,
Di2: float,
l: Optional[float] = ...,
angle: Optional[float] = ...
) -> float: ...
def contraction_round(Di1: float, Di2: float, rc: float, method: str = ...) -> float: ...
def contraction_round_Miller(Di1: float, Di2: float, rc: float) -> float: ...
def contraction_sharp(
Di1: float,
Di2: float,
fd: Optional[float] = ...,
Re: Optional[float] = ...,
roughness: float = ...,
method: str = ...
) -> float: ...
def diffuser_conical(
Di1: float,
Di2: float,
l: Optional[float] = ...,
angle: Optional[float] = ...,
fd: Optional[float] = ...,
Re: Optional[float] = ...,
roughness: float = ...,
method: str = ...
) -> float: ...
def diffuser_conical_staged(
Di1: float,
Di2: float,
DEs: List[float],
ls: List[float],
fd: Optional[float] = ...,
method: str = ...
) -> float: ...
def diffuser_curved(Di1: float, Di2: float, l: float) -> float: ...
def diffuser_pipe_reducer(Di1: float, Di2: float, l: float, fd1: float, fd2: Optional[float] = ...) -> float: ...
def diffuser_sharp(
Di1: float,
Di2: float,
Re: Optional[float] = ...,
fd: Optional[float] = ...,
roughness: float = ...,
method: str = ...
) -> float: ...
def entrance_angled(angle: float, method: str = ...) -> float: ...
def entrance_beveled(Di: float, l: float, angle: float, method: str = ...) -> float: ...
def entrance_beveled_orifice(Di: float, do: float, l: float, angle: float) -> float: ...
def entrance_distance(Di: float, t: Optional[float] = ..., l: Optional[float] = ..., method: str = ...) -> float: ...
def entrance_distance_45_Miller(Di: float, Di0: float) -> float: ...
def entrance_rounded(Di: float, rc: float, method: str = ...) -> float: ...
def entrance_sharp(method: str = ...) -> float: ...
def exit_normal() -> float: ...
def helix(Di: float, rs: float, pitch: float, N: int, fd: float) -> float: ...
def spiral(Di: float, rmax: float, rmin: float, pitch: float, fd: float) -> float: ...
def v_lift_valve_Crane(rho: float, D1: Optional[float] = ..., D2: Optional[float] = ..., style: str = ...) -> float: ...
__all__: List[str]
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