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<h1><a href="games_v1.html">Google Play Game Services API</a> . <a href="games_v1.pushtokens.html">pushtokens</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
<code><a href="#remove">remove(body, consistencyToken=None)</a></code></p>
<p class="firstline">Removes a push token for the current user and application. Removing a non-existent push token will report success.</p>
<p class="toc_element">
<code><a href="#update">update(body, consistencyToken=None)</a></code></p>
<p class="firstline">Registers a push token for the current user and application.</p>
<h3>Method Details</h3>
<div class="method">
<code class="details" id="remove">remove(body, consistencyToken=None)</code>
<pre>Removes a push token for the current user and application. Removing a non-existent push token will report success.
Args:
body: object, The request body. (required)
The object takes the form of:
{ # This is a JSON template for a push token ID resource.
"kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
"ios": { # A push token ID for iOS devices.
"apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
"apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
},
}
consistencyToken: string, The last-seen mutation timestamp.
</pre>
</div>
<div class="method">
<code class="details" id="update">update(body, consistencyToken=None)</code>
<pre>Registers a push token for the current user and application.
Args:
body: object, The request body. (required)
The object takes the form of:
{ # This is a JSON template for a push token resource.
"kind": "games#pushToken", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushToken.
"clientRevision": "A String", # The revision of the client SDK used by your application, in the same format that's used by revisions.check. Used to send backward compatible messages. Format: [PLATFORM_TYPE]:[VERSION_NUMBER]. Possible values of PLATFORM_TYPE are:
# - IOS - Push token is for iOS
"id": { # This is a JSON template for a push token ID resource. # Unique identifier for this push token.
"kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
"ios": { # A push token ID for iOS devices.
"apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
"apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
},
},
"language": "A String", # The preferred language for notifications that are sent using this token.
}
consistencyToken: string, The last-seen mutation timestamp.
</pre>
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