1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173
|
<html><body>
<style>
body, h1, h2, h3, div, span, p, pre, a {
margin: 0;
padding: 0;
border: 0;
font-weight: inherit;
font-style: inherit;
font-size: 100%;
font-family: inherit;
vertical-align: baseline;
}
body {
font-size: 13px;
padding: 1em;
}
h1 {
font-size: 26px;
margin-bottom: 1em;
}
h2 {
font-size: 24px;
margin-bottom: 1em;
}
h3 {
font-size: 20px;
margin-bottom: 1em;
margin-top: 1em;
}
pre, code {
line-height: 1.5;
font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace;
}
pre {
margin-top: 0.5em;
}
h1, h2, h3, p {
font-family: Arial, sans serif;
}
h1, h2, h3 {
border-bottom: solid #CCC 1px;
}
.toc_element {
margin-top: 0.5em;
}
.firstline {
margin-left: 2 em;
}
.method {
margin-top: 1em;
border: solid 1px #CCC;
padding: 1em;
background: #EEE;
}
.details {
font-weight: bold;
font-size: 14px;
}
</style>
<h1><a href="gamesManagement_v1management.html">Google Play Games Services Management API</a> . <a href="gamesManagement_v1management.events.html">events</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
<code><a href="#close">close()</a></code></p>
<p class="firstline">Close httplib2 connections.</p>
<p class="toc_element">
<code><a href="#reset">reset(eventId, x__xgafv=None)</a></code></p>
<p class="firstline">Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
<p class="toc_element">
<code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
<p class="firstline">Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
<p class="toc_element">
<code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
<p class="firstline">Resets all draft events for all players. This method is only available to user accounts for your developer console.</p>
<p class="toc_element">
<code><a href="#resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</a></code></p>
<p class="firstline">Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.</p>
<p class="toc_element">
<code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.</p>
<h3>Method Details</h3>
<div class="method">
<code class="details" id="close">close()</code>
<pre>Close httplib2 connections.</pre>
</div>
<div class="method">
<code class="details" id="reset">reset(eventId, x__xgafv=None)</code>
<pre>Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
Args:
eventId: string, The ID of the event. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
</pre>
</div>
<div class="method">
<code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
<pre>Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
Args:
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
</pre>
</div>
<div class="method">
<code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
<pre>Resets all draft events for all players. This method is only available to user accounts for your developer console.
Args:
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
</pre>
</div>
<div class="method">
<code class="details" id="resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</code>
<pre>Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.
Args:
eventId: string, The ID of the event. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
</pre>
</div>
<div class="method">
<code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
<pre>Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.
Args:
body: object, The request body.
The object takes the form of:
{ # Multiple events reset all request.
"event_ids": [ # The IDs of events to reset.
"A String",
],
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#eventsResetMultipleForAllRequest`.
}
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
</pre>
</div>
</body></html>
|