File: gamesManagement_v1management.events.html

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<h1><a href="gamesManagement_v1management.html">Google Play Games Services Management API</a> . <a href="gamesManagement_v1management.events.html">events</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
  <code><a href="#close">close()</a></code></p>
<p class="firstline">Close httplib2 connections.</p>
<p class="toc_element">
  <code><a href="#reset">reset(eventId, x__xgafv=None)</a></code></p>
<p class="firstline">Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
<p class="toc_element">
  <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
<p class="firstline">Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
<p class="toc_element">
  <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
<p class="firstline">Resets all draft events for all players. This method is only available to user accounts for your developer console.</p>
<p class="toc_element">
  <code><a href="#resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</a></code></p>
<p class="firstline">Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.</p>
<p class="toc_element">
  <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.</p>
<h3>Method Details</h3>
<div class="method">
    <code class="details" id="close">close()</code>
  <pre>Close httplib2 connections.</pre>
</div>

<div class="method">
    <code class="details" id="reset">reset(eventId, x__xgafv=None)</code>
  <pre>Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

Args:
  eventId: string, The ID of the event. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
</pre>
</div>

<div class="method">
    <code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
  <pre>Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

Args:
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
</pre>
</div>

<div class="method">
    <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
  <pre>Resets all draft events for all players. This method is only available to user accounts for your developer console.

Args:
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
</pre>
</div>

<div class="method">
    <code class="details" id="resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</code>
  <pre>Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.

Args:
  eventId: string, The ID of the event. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
</pre>
</div>

<div class="method">
    <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
  <pre>Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.

Args:
  body: object, The request body.
    The object takes the form of:

{ # Multiple events reset all request.
  &quot;event_ids&quot;: [ # The IDs of events to reset.
    &quot;A String&quot;,
  ],
  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#eventsResetMultipleForAllRequest`.
}

  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
</pre>
</div>

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