File: gamesManagement_v1management.scores.html

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<h1><a href="gamesManagement_v1management.html">Google Play Games Services Management API</a> . <a href="gamesManagement_v1management.scores.html">scores</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
  <code><a href="#close">close()</a></code></p>
<p class="firstline">Close httplib2 connections.</p>
<p class="toc_element">
  <code><a href="#reset">reset(leaderboardId, x__xgafv=None)</a></code></p>
<p class="firstline">Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
<p class="toc_element">
  <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
<p class="firstline">Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.</p>
<p class="toc_element">
  <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
<p class="firstline">Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.</p>
<p class="toc_element">
  <code><a href="#resetForAllPlayers">resetForAllPlayers(leaderboardId, x__xgafv=None)</a></code></p>
<p class="firstline">Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.</p>
<p class="toc_element">
  <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.</p>
<h3>Method Details</h3>
<div class="method">
    <code class="details" id="close">close()</code>
  <pre>Close httplib2 connections.</pre>
</div>

<div class="method">
    <code class="details" id="reset">reset(leaderboardId, x__xgafv=None)</code>
  <pre>Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

Args:
  leaderboardId: string, The ID of the leaderboard. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # A list of reset leaderboard entry resources.
  &quot;definitionId&quot;: &quot;A String&quot;, # The ID of an leaderboard for which player state has been updated.
  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#playerScoreResetResponse`.
  &quot;resetScoreTimeSpans&quot;: [ # The time spans of the updated score. Possible values are: - &quot;`ALL_TIME`&quot; - The score is an all-time score. - &quot;`WEEKLY`&quot; - The score is a weekly score. - &quot;`DAILY`&quot; - The score is a daily score.
    &quot;A String&quot;,
  ],
}</pre>
</div>

<div class="method">
    <code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
  <pre>Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.

Args:
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # A list of leaderboard reset resources.
  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#playerScoreResetAllResponse`.
  &quot;results&quot;: [ # The leaderboard reset results.
    { # A list of reset leaderboard entry resources.
      &quot;definitionId&quot;: &quot;A String&quot;, # The ID of an leaderboard for which player state has been updated.
      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#playerScoreResetResponse`.
      &quot;resetScoreTimeSpans&quot;: [ # The time spans of the updated score. Possible values are: - &quot;`ALL_TIME`&quot; - The score is an all-time score. - &quot;`WEEKLY`&quot; - The score is a weekly score. - &quot;`DAILY`&quot; - The score is a daily score.
        &quot;A String&quot;,
      ],
    },
  ],
}</pre>
</div>

<div class="method">
    <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
  <pre>Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.

Args:
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
</pre>
</div>

<div class="method">
    <code class="details" id="resetForAllPlayers">resetForAllPlayers(leaderboardId, x__xgafv=None)</code>
  <pre>Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.

Args:
  leaderboardId: string, The ID of the leaderboard. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
</pre>
</div>

<div class="method">
    <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
  <pre>Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.

Args:
  body: object, The request body.
    The object takes the form of:

{
  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#scoresResetMultipleForAllRequest`.
  &quot;leaderboard_ids&quot;: [ # The IDs of leaderboards to reset.
    &quot;A String&quot;,
  ],
}

  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
</pre>
</div>

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