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<h1><a href="games_v1.html">Google Play Games Services API</a> . <a href="games_v1.applications.html">applications</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
<code><a href="#close">close()</a></code></p>
<p class="firstline">Close httplib2 connections.</p>
<p class="toc_element">
<code><a href="#get">get(applicationId, language=None, platformType=None, x__xgafv=None)</a></code></p>
<p class="firstline">Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data.</p>
<p class="toc_element">
<code><a href="#getEndPoint">getEndPoint(applicationId=None, endPointType=None, x__xgafv=None)</a></code></p>
<p class="firstline">Returns a URL for the requested end point type.</p>
<p class="toc_element">
<code><a href="#played">played(x__xgafv=None)</a></code></p>
<p class="firstline">Indicate that the currently authenticated user is playing your application.</p>
<p class="toc_element">
<code><a href="#verify">verify(applicationId, x__xgafv=None)</a></code></p>
<p class="firstline">Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for.</p>
<h3>Method Details</h3>
<div class="method">
<code class="details" id="close">close()</code>
<pre>Close httplib2 connections.</pre>
</div>
<div class="method">
<code class="details" id="get">get(applicationId, language=None, platformType=None, x__xgafv=None)</code>
<pre>Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
language: string, The preferred language to use for strings returned by this method.
platformType: string, Restrict application details returned to the specific platform.
Allowed values
ANDROID - Retrieve applications that can be played on Android.
IOS - Retrieve applications that can be played on iOS.
WEB_APP - Retrieve applications that can be played on desktop web.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # The Application resource.
"achievement_count": 42, # The number of achievements visible to the currently authenticated player.
"assets": [ # The assets of the application.
{ # An image asset object.
"height": 42, # The height of the asset.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#imageAsset`.
"name": "A String", # The name of the asset.
"url": "A String", # The URL of the asset.
"width": 42, # The width of the asset.
},
],
"author": "A String", # The author of the application.
"category": { # An application category object. # The category of the application.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationCategory`.
"primary": "A String", # The primary category.
"secondary": "A String", # The secondary category.
},
"description": "A String", # The description of the application.
"enabledFeatures": [ # A list of features that have been enabled for the application.
"A String",
],
"id": "A String", # The ID of the application.
"instances": [ # The instances of the application.
{ # The Instance resource.
"acquisitionUri": "A String", # URI which shows where a user can acquire this instance.
"androidInstance": { # The Android instance details resource. # Platform dependent details for Android.
"enablePiracyCheck": True or False, # Flag indicating whether the anti-piracy check is enabled.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceAndroidDetails`.
"packageName": "A String", # Android package name which maps to Google Play URL.
"preferred": True or False, # Indicates that this instance is the default for new installations.
},
"iosInstance": { # The iOS details resource. # Platform dependent details for iOS.
"bundleIdentifier": "A String", # Bundle identifier.
"itunesAppId": "A String", # iTunes App ID.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceIosDetails`.
"preferredForIpad": True or False, # Indicates that this instance is the default for new installations on iPad devices.
"preferredForIphone": True or False, # Indicates that this instance is the default for new installations on iPhone devices.
"supportIpad": True or False, # Flag to indicate if this instance supports iPad.
"supportIphone": True or False, # Flag to indicate if this instance supports iPhone.
},
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instance`.
"name": "A String", # Localized display name.
"platformType": "A String", # The platform type.
"realtimePlay": True or False, # Flag to show if this game instance supports realtime play.
"turnBasedPlay": True or False, # Flag to show if this game instance supports turn based play.
"webInstance": { # The Web details resource. # Platform dependent details for Web.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceWebDetails`.
"launchUrl": "A String", # Launch URL for the game.
"preferred": True or False, # Indicates that this instance is the default for new installations.
},
},
],
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#application`.
"lastUpdatedTimestamp": "A String", # The last updated timestamp of the application.
"leaderboard_count": 42, # The number of leaderboards visible to the currently authenticated player.
"name": "A String", # The name of the application.
"themeColor": "A String", # A hint to the client UI for what color to use as an app-themed color. The color is given as an RGB triplet (e.g. "E0E0E0").
}</pre>
</div>
<div class="method">
<code class="details" id="getEndPoint">getEndPoint(applicationId=None, endPointType=None, x__xgafv=None)</code>
<pre>Returns a URL for the requested end point type.
Args:
applicationId: string, The application ID from the Google Play developer console.
endPointType: string, Type of endpoint being requested.
Allowed values
PROFILE_CREATION - Request a URL to create a new profile.
PROFILE_SETTINGS - Request a URL for the Settings view.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # Container for a URL end point of the requested type.
"url": "A String", # A URL suitable for loading in a web browser for the requested endpoint.
}</pre>
</div>
<div class="method">
<code class="details" id="played">played(x__xgafv=None)</code>
<pre>Indicate that the currently authenticated user is playing your application.
Args:
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
</pre>
</div>
<div class="method">
<code class="details" id="verify">verify(applicationId, x__xgafv=None)</code>
<pre>Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A third party application verification response resource.
"alternate_player_id": "A String", # An alternate ID that was once used for the player that was issued the auth token used in this request. (This field is not normally populated.)
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationVerifyResponse`.
"player_id": "A String", # The ID of the player that was issued the auth token used in this request.
}</pre>
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