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<h1><a href="gameservices_v1.html">Game Services API</a> . <a href="gameservices_v1.projects.html">projects</a> . <a href="gameservices_v1.projects.locations.html">locations</a> . <a href="gameservices_v1.projects.locations.realms.html">realms</a> . <a href="gameservices_v1.projects.locations.realms.gameServerClusters.html">gameServerClusters</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
  <code><a href="#close">close()</a></code></p>
<p class="firstline">Close httplib2 connections.</p>
<p class="toc_element">
  <code><a href="#create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</a></code></p>
<p class="firstline">Creates a new game server cluster in a given project and location.</p>
<p class="toc_element">
  <code><a href="#delete">delete(name, x__xgafv=None)</a></code></p>
<p class="firstline">Deletes a single game server cluster.</p>
<p class="toc_element">
  <code><a href="#get">get(name, view=None, x__xgafv=None)</a></code></p>
<p class="firstline">Gets details of a single game server cluster.</p>
<p class="toc_element">
  <code><a href="#list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, view=None, x__xgafv=None)</a></code></p>
<p class="firstline">Lists game server clusters in a given project and location.</p>
<p class="toc_element">
  <code><a href="#list_next">list_next()</a></code></p>
<p class="firstline">Retrieves the next page of results.</p>
<p class="toc_element">
  <code><a href="#patch">patch(name, body=None, updateMask=None, x__xgafv=None)</a></code></p>
<p class="firstline">Patches a single game server cluster.</p>
<p class="toc_element">
  <code><a href="#previewCreate">previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, view=None, x__xgafv=None)</a></code></p>
<p class="firstline">Previews creation of a new game server cluster in a given project and location.</p>
<p class="toc_element">
  <code><a href="#previewDelete">previewDelete(name, previewTime=None, x__xgafv=None)</a></code></p>
<p class="firstline">Previews deletion of a single game server cluster.</p>
<p class="toc_element">
  <code><a href="#previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</a></code></p>
<p class="firstline">Previews updating a GameServerCluster.</p>
<h3>Method Details</h3>
<div class="method">
    <code class="details" id="close">close()</code>
  <pre>Close httplib2 connections.</pre>
</div>

<div class="method">
    <code class="details" id="create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</code>
  <pre>Creates a new game server cluster in a given project and location.

Args:
  parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. (required)
  body: object, The request body.
    The object takes the form of:

{ # A game server cluster resource.
  &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster in preview. This will be available if view is set to FULL in the relevant list/get/preview request.
    &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
    &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
    &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
    &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
    &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s `providerID` in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
    &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
  },
  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
    &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{locationId}/clusters/{cluster}` * `locations/{locationId}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
    },
    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
  },
  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
  &quot;etag&quot;: &quot;A String&quot;, # Used to perform consistent read-modify-write updates. If not set, a blind &quot;overwrite&quot; update happens.
  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
    &quot;a_key&quot;: &quot;A String&quot;,
  },
  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`.
  &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
}

  gameServerClusterId: string, Required. The ID of the game server cluster resource to create.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # This resource represents a long-running operation that is the result of a network API call.
  &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
  &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
    &quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
    &quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
      {
        &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
      },
    ],
    &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
  },
  &quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
  },
  &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
  &quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
  },
}</pre>
</div>

<div class="method">
    <code class="details" id="delete">delete(name, x__xgafv=None)</code>
  <pre>Deletes a single game server cluster.

Args:
  name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{locationId}/gameServerClusters/{gameServerClusterId}`. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # This resource represents a long-running operation that is the result of a network API call.
  &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
  &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
    &quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
    &quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
      {
        &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
      },
    ],
    &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
  },
  &quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
  },
  &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
  &quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
  },
}</pre>
</div>

<div class="method">
    <code class="details" id="get">get(name, view=None, x__xgafv=None)</code>
  <pre>Gets details of a single game server cluster.

Args:
  name: string, Required. The name of the game server cluster to retrieve, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. (required)
  view: string, Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is `GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED`, the same as `BASIC`, which does not return the `cluster_state` field.
    Allowed values
      GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - If the value is not set, Google Cloud Game Servers defaults to the `BASIC` view.
      BASIC - Includes basic information of a GameServerCluster resource and omits `cluster_state`. This is the default value (for methods ListGameServerClusters, GetGameServerCluster, and PreviewCreateGameServerCluster).
      FULL - Include basic information of a GameServerCluster resource as well as `cluster_state`.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # A game server cluster resource.
  &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster in preview. This will be available if view is set to FULL in the relevant list/get/preview request.
    &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
    &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
    &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
    &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
    &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s `providerID` in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
    &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
  },
  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
    &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{locationId}/clusters/{cluster}` * `locations/{locationId}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
    },
    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
  },
  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
  &quot;etag&quot;: &quot;A String&quot;, # Used to perform consistent read-modify-write updates. If not set, a blind &quot;overwrite&quot; update happens.
  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
    &quot;a_key&quot;: &quot;A String&quot;,
  },
  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`.
  &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
}</pre>
</div>

<div class="method">
    <code class="details" id="list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, view=None, x__xgafv=None)</code>
  <pre>Lists game server clusters in a given project and location.

Args:
  parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. (required)
  filter: string, Optional. The filter to apply to list results (see [Filtering](https://google.aip.dev/160)).
  orderBy: string, Optional. Specifies the ordering of results following [Cloud API syntax](https://cloud.google.com/apis/design/design_patterns#sorting_order).
  pageSize: integer, Optional. The maximum number of items to return. If unspecified, the server picks an appropriate default. The server may return fewer items than requested. A caller should only rely on response&#x27;s next_page_token to determine if there are more GameServerClusters left to be queried.
  pageToken: string, Optional. The next_page_token value returned from a previous list request, if any.
  view: string, Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is `GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED`, the same as `BASIC`, which does not return the `cluster_state` field.
    Allowed values
      GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - If the value is not set, Google Cloud Game Servers defaults to the `BASIC` view.
      BASIC - Includes basic information of a GameServerCluster resource and omits `cluster_state`. This is the default value (for methods ListGameServerClusters, GetGameServerCluster, and PreviewCreateGameServerCluster).
      FULL - Include basic information of a GameServerCluster resource as well as `cluster_state`.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # Response message for GameServerClustersService.ListGameServerClusters.
  &quot;gameServerClusters&quot;: [ # The list of game server clusters.
    { # A game server cluster resource.
      &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster in preview. This will be available if view is set to FULL in the relevant list/get/preview request.
        &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
        &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
        &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
        &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
        &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s `providerID` in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
        &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
      },
      &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
        &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
          &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{locationId}/clusters/{cluster}` * `locations/{locationId}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
        },
        &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
      },
      &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
      &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
      &quot;etag&quot;: &quot;A String&quot;, # Used to perform consistent read-modify-write updates. If not set, a blind &quot;overwrite&quot; update happens.
      &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
        &quot;a_key&quot;: &quot;A String&quot;,
      },
      &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`.
      &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
    },
  ],
  &quot;nextPageToken&quot;: &quot;A String&quot;, # Token to retrieve the next page of results, or empty if there are no more results in the list.
  &quot;unreachable&quot;: [ # List of locations that could not be reached.
    &quot;A String&quot;,
  ],
}</pre>
</div>

<div class="method">
    <code class="details" id="list_next">list_next()</code>
  <pre>Retrieves the next page of results.

        Args:
          previous_request: The request for the previous page. (required)
          previous_response: The response from the request for the previous page. (required)

        Returns:
          A request object that you can call &#x27;execute()&#x27; on to request the next
          page. Returns None if there are no more items in the collection.
        </pre>
</div>

<div class="method">
    <code class="details" id="patch">patch(name, body=None, updateMask=None, x__xgafv=None)</code>
  <pre>Patches a single game server cluster.

Args:
  name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`. (required)
  body: object, The request body.
    The object takes the form of:

{ # A game server cluster resource.
  &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster in preview. This will be available if view is set to FULL in the relevant list/get/preview request.
    &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
    &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
    &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
    &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
    &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s `providerID` in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
    &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
  },
  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
    &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{locationId}/clusters/{cluster}` * `locations/{locationId}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
    },
    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
  },
  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
  &quot;etag&quot;: &quot;A String&quot;, # Used to perform consistent read-modify-write updates. If not set, a blind &quot;overwrite&quot; update happens.
  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
    &quot;a_key&quot;: &quot;A String&quot;,
  },
  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`.
  &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
}

  updateMask: string, Required. The update mask to apply to the resource. At least one path must be supplied in this field. For more information, see the [`FieldMask` definition](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask).
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # This resource represents a long-running operation that is the result of a network API call.
  &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
  &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
    &quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
    &quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
      {
        &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
      },
    ],
    &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
  },
  &quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
  },
  &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
  &quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
    &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
  },
}</pre>
</div>

<div class="method">
    <code class="details" id="previewCreate">previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, view=None, x__xgafv=None)</code>
  <pre>Previews creation of a new game server cluster in a given project and location.

Args:
  parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. (required)
  body: object, The request body.
    The object takes the form of:

{ # A game server cluster resource.
  &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster in preview. This will be available if view is set to FULL in the relevant list/get/preview request.
    &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
    &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
    &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
    &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
    &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s `providerID` in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
    &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
  },
  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
    &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{locationId}/clusters/{cluster}` * `locations/{locationId}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
    },
    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
  },
  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
  &quot;etag&quot;: &quot;A String&quot;, # Used to perform consistent read-modify-write updates. If not set, a blind &quot;overwrite&quot; update happens.
  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
    &quot;a_key&quot;: &quot;A String&quot;,
  },
  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`.
  &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
}

  gameServerClusterId: string, Required. The ID of the game server cluster resource to create.
  previewTime: string, Optional. The target timestamp to compute the preview.
  view: string, Optional. This field is deprecated. Preview will always return KubernetesClusterState.
    Allowed values
      GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - If the value is not set, Google Cloud Game Servers defaults to the `BASIC` view.
      BASIC - Includes basic information of a GameServerCluster resource and omits `cluster_state`. This is the default value (for methods ListGameServerClusters, GetGameServerCluster, and PreviewCreateGameServerCluster).
      FULL - Include basic information of a GameServerCluster resource as well as `cluster_state`.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # Response message for GameServerClustersService.PreviewCreateGameServerCluster.
  &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster in preview. This will be available if view is set to FULL in the relevant list/get/preview request.
    &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
    &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
    &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
    &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
    &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s `providerID` in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
    &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
  },
  &quot;etag&quot;: &quot;A String&quot;, # The ETag of the game server cluster.
  &quot;targetState&quot;: { # Encapsulates the Target state. # The target state.
    &quot;details&quot;: [ # Details about Agones fleets.
      { # Details about the Agones resources.
        &quot;fleetDetails&quot;: [ # Agones fleet details for game server clusters and game server deployments.
          { # Details of the target Agones fleet.
            &quot;autoscaler&quot;: { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
              &quot;name&quot;: &quot;A String&quot;, # The name of the Agones autoscaler.
              &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
                &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`.
                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
              },
            },
            &quot;fleet&quot;: { # Target Agones fleet specification. # Reference to target Agones fleet.
              &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet.
              &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
                &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`.
                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
              },
            },
          },
        ],
        &quot;gameServerClusterName&quot;: &quot;A String&quot;, # The game server cluster name. Uses the form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`.
        &quot;gameServerDeploymentName&quot;: &quot;A String&quot;, # The game server deployment name. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`.
      },
    ],
  },
}</pre>
</div>

<div class="method">
    <code class="details" id="previewDelete">previewDelete(name, previewTime=None, x__xgafv=None)</code>
  <pre>Previews deletion of a single game server cluster.

Args:
  name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{locationId}/gameServerClusters/{gameServerClusterId}`. (required)
  previewTime: string, Optional. The target timestamp to compute the preview.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # Response message for GameServerClustersService.PreviewDeleteGameServerCluster.
  &quot;etag&quot;: &quot;A String&quot;, # The ETag of the game server cluster.
  &quot;targetState&quot;: { # Encapsulates the Target state. # The target state.
    &quot;details&quot;: [ # Details about Agones fleets.
      { # Details about the Agones resources.
        &quot;fleetDetails&quot;: [ # Agones fleet details for game server clusters and game server deployments.
          { # Details of the target Agones fleet.
            &quot;autoscaler&quot;: { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
              &quot;name&quot;: &quot;A String&quot;, # The name of the Agones autoscaler.
              &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
                &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`.
                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
              },
            },
            &quot;fleet&quot;: { # Target Agones fleet specification. # Reference to target Agones fleet.
              &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet.
              &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
                &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`.
                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
              },
            },
          },
        ],
        &quot;gameServerClusterName&quot;: &quot;A String&quot;, # The game server cluster name. Uses the form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`.
        &quot;gameServerDeploymentName&quot;: &quot;A String&quot;, # The game server deployment name. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`.
      },
    ],
  },
}</pre>
</div>

<div class="method">
    <code class="details" id="previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</code>
  <pre>Previews updating a GameServerCluster.

Args:
  name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`. (required)
  body: object, The request body.
    The object takes the form of:

{ # A game server cluster resource.
  &quot;clusterState&quot;: { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster in preview. This will be available if view is set to FULL in the relevant list/get/preview request.
    &quot;agonesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
    &quot;agonesVersionTargeted&quot;: &quot;A String&quot;, # Output only. The version of Agones that is targeted to be installed in the cluster.
    &quot;installationState&quot;: &quot;A String&quot;, # Output only. The state for the installed versions of Agones/Kubernetes.
    &quot;kubernetesVersionInstalled&quot;: &quot;A String&quot;, # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
    &quot;provider&quot;: &quot;A String&quot;, # Output only. The cloud provider type reported by the first node&#x27;s `providerID` in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
    &quot;versionInstalledErrorMessage&quot;: &quot;A String&quot;, # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
  },
  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
    &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{locationId}/clusters/{cluster}` * `locations/{locationId}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
    },
    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
  },
  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
  &quot;etag&quot;: &quot;A String&quot;, # Used to perform consistent read-modify-write updates. If not set, a blind &quot;overwrite&quot; update happens.
  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
    &quot;a_key&quot;: &quot;A String&quot;,
  },
  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`.
  &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
}

  previewTime: string, Optional. The target timestamp to compute the preview.
  updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For more information, see the [`FieldMask` definition](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask).
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # Response message for GameServerClustersService.PreviewUpdateGameServerCluster
  &quot;etag&quot;: &quot;A String&quot;, # The ETag of the game server cluster.
  &quot;targetState&quot;: { # Encapsulates the Target state. # The target state.
    &quot;details&quot;: [ # Details about Agones fleets.
      { # Details about the Agones resources.
        &quot;fleetDetails&quot;: [ # Agones fleet details for game server clusters and game server deployments.
          { # Details of the target Agones fleet.
            &quot;autoscaler&quot;: { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
              &quot;name&quot;: &quot;A String&quot;, # The name of the Agones autoscaler.
              &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
                &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`.
                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
              },
            },
            &quot;fleet&quot;: { # Target Agones fleet specification. # Reference to target Agones fleet.
              &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet.
              &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
                &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`.
                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
              },
            },
          },
        ],
        &quot;gameServerClusterName&quot;: &quot;A String&quot;, # The game server cluster name. Uses the form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`.
        &quot;gameServerDeploymentName&quot;: &quot;A String&quot;, # The game server deployment name. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`.
      },
    ],
  },
}</pre>
</div>

</body></html>