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<h1><a href="gamesManagement_v1management.html">Google Play Games Services Management API</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
<code><a href="#close">close()</a></code></p>
<p class="firstline">Close httplib2 connections.</p>
<p class="toc_element">
<code><a href="#reset">reset(achievementId, x__xgafv=None)</a></code></p>
<p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
<p class="toc_element">
<code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
<p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p>
<p class="toc_element">
<code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
<p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p>
<p class="toc_element">
<code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</a></code></p>
<p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p>
<p class="toc_element">
<code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p>
<h3>Method Details</h3>
<div class="method">
<code class="details" id="close">close()</code>
<pre>Close httplib2 connections.</pre>
</div>
<div class="method">
<code class="details" id="reset">reset(achievementId, x__xgafv=None)</code>
<pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An achievement reset response.
"currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked.
"definitionId": "A String", # The ID of an achievement for which player state has been updated.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
"updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
}</pre>
</div>
<div class="method">
<code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
<pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
Args:
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # Achievement reset all response.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetAllResponse`.
"results": [ # The achievement reset results.
{ # An achievement reset response.
"currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked.
"definitionId": "A String", # The ID of an achievement for which player state has been updated.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
"updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
},
],
}</pre>
</div>
<div class="method">
<code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
<pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
Args:
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
</pre>
</div>
<div class="method">
<code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</code>
<pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
</pre>
</div>
<div class="method">
<code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
<pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
Args:
body: object, The request body.
The object takes the form of:
{
"achievement_ids": [ # The IDs of achievements to reset.
"A String",
],
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetMultipleForAllRequest`.
}
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
</pre>
</div>
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