File: gamesManagement_v1management.achievements.html

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<h1><a href="gamesManagement_v1management.html">Google Play Games Services Management API</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
  <code><a href="#close">close()</a></code></p>
<p class="firstline">Close httplib2 connections.</p>
<p class="toc_element">
  <code><a href="#reset">reset(achievementId, x__xgafv=None)</a></code></p>
<p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
<p class="toc_element">
  <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
<p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p>
<p class="toc_element">
  <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
<p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p>
<p class="toc_element">
  <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</a></code></p>
<p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p>
<p class="toc_element">
  <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p>
<h3>Method Details</h3>
<div class="method">
    <code class="details" id="close">close()</code>
  <pre>Close httplib2 connections.</pre>
</div>

<div class="method">
    <code class="details" id="reset">reset(achievementId, x__xgafv=None)</code>
  <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

Args:
  achievementId: string, The ID of the achievement used by this method. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # An achievement reset response.
  &quot;currentState&quot;: &quot;A String&quot;, # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - &quot;`HIDDEN`&quot;- Achievement is hidden. - &quot;`REVEALED`&quot; - Achievement is revealed. - &quot;`UNLOCKED`&quot; - Achievement is unlocked.
  &quot;definitionId&quot;: &quot;A String&quot;, # The ID of an achievement for which player state has been updated.
  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
  &quot;updateOccurred&quot;: True or False, # Flag to indicate if the requested update actually occurred.
}</pre>
</div>

<div class="method">
    <code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
  <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.

Args:
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # Achievement reset all response.
  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetAllResponse`.
  &quot;results&quot;: [ # The achievement reset results.
    { # An achievement reset response.
      &quot;currentState&quot;: &quot;A String&quot;, # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - &quot;`HIDDEN`&quot;- Achievement is hidden. - &quot;`REVEALED`&quot; - Achievement is revealed. - &quot;`UNLOCKED`&quot; - Achievement is unlocked.
      &quot;definitionId&quot;: &quot;A String&quot;, # The ID of an achievement for which player state has been updated.
      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
      &quot;updateOccurred&quot;: True or False, # Flag to indicate if the requested update actually occurred.
    },
  ],
}</pre>
</div>

<div class="method">
    <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
  <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console.

Args:
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
</pre>
</div>

<div class="method">
    <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</code>
  <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.

Args:
  achievementId: string, The ID of the achievement used by this method. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
</pre>
</div>

<div class="method">
    <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
  <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.

Args:
  body: object, The request body.
    The object takes the form of:

{
  &quot;achievement_ids&quot;: [ # The IDs of achievements to reset.
    &quot;A String&quot;,
  ],
  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetMultipleForAllRequest`.
}

  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
</pre>
</div>

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