1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391
|
<html><body>
<style>
body, h1, h2, h3, div, span, p, pre, a {
margin: 0;
padding: 0;
border: 0;
font-weight: inherit;
font-style: inherit;
font-size: 100%;
font-family: inherit;
vertical-align: baseline;
}
body {
font-size: 13px;
padding: 1em;
}
h1 {
font-size: 26px;
margin-bottom: 1em;
}
h2 {
font-size: 24px;
margin-bottom: 1em;
}
h3 {
font-size: 20px;
margin-bottom: 1em;
margin-top: 1em;
}
pre, code {
line-height: 1.5;
font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace;
}
pre {
margin-top: 0.5em;
}
h1, h2, h3, p {
font-family: Arial, sans serif;
}
h1, h2, h3 {
border-bottom: solid #CCC 1px;
}
.toc_element {
margin-top: 0.5em;
}
.firstline {
margin-left: 2 em;
}
.method {
margin-top: 1em;
border: solid 1px #CCC;
padding: 1em;
background: #EEE;
}
.details {
font-weight: bold;
font-size: 14px;
}
</style>
<h1><a href="gameservices_v1beta.html">Game Services API</a> . <a href="gameservices_v1beta.projects.html">projects</a> . <a href="gameservices_v1beta.projects.locations.html">locations</a> . <a href="gameservices_v1beta.projects.locations.realms.html">realms</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
<code><a href="gameservices_v1beta.projects.locations.realms.gameServerClusters.html">gameServerClusters()</a></code>
</p>
<p class="firstline">Returns the gameServerClusters Resource.</p>
<p class="toc_element">
<code><a href="#close">close()</a></code></p>
<p class="firstline">Close httplib2 connections.</p>
<p class="toc_element">
<code><a href="#create">create(parent, body=None, realmId=None, x__xgafv=None)</a></code></p>
<p class="firstline">Creates a new realm in a given project and location.</p>
<p class="toc_element">
<code><a href="#delete">delete(name, x__xgafv=None)</a></code></p>
<p class="firstline">Deletes a single realm.</p>
<p class="toc_element">
<code><a href="#get">get(name, x__xgafv=None)</a></code></p>
<p class="firstline">Gets details of a single realm.</p>
<p class="toc_element">
<code><a href="#list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, x__xgafv=None)</a></code></p>
<p class="firstline">Lists realms in a given project and location.</p>
<p class="toc_element">
<code><a href="#list_next">list_next()</a></code></p>
<p class="firstline">Retrieves the next page of results.</p>
<p class="toc_element">
<code><a href="#patch">patch(name, body=None, updateMask=None, x__xgafv=None)</a></code></p>
<p class="firstline">Patches a single realm.</p>
<p class="toc_element">
<code><a href="#previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</a></code></p>
<p class="firstline">Previews patches to a single realm.</p>
<h3>Method Details</h3>
<div class="method">
<code class="details" id="close">close()</code>
<pre>Close httplib2 connections.</pre>
</div>
<div class="method">
<code class="details" id="create">create(parent, body=None, realmId=None, x__xgafv=None)</code>
<pre>Creates a new realm in a given project and location.
Args:
parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}`. (required)
body: object, The request body.
The object takes the form of:
{ # A realm resource.
"createTime": "A String", # Output only. The creation time.
"description": "A String", # Human readable description of the realm.
"etag": "A String", # Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.
"labels": { # The labels associated with this realm. Each label is a key-value pair.
"a_key": "A String",
},
"name": "A String", # The resource name of the realm, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. For example, `projects/my-project/locations/global/realms/my-realm`.
"timeZone": "A String", # Required. Time zone where all policies targeting this realm are evaluated. The value of this field must be from the [IANA time zone database](https://www.iana.org/time-zones).
"updateTime": "A String", # Output only. The last-modified time.
}
realmId: string, Required. The ID of the realm resource to create.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # This resource represents a long-running operation that is the result of a network API call.
"done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
"error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
"code": 42, # The status code, which should be an enum value of google.rpc.Code.
"details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
{
"a_key": "", # Properties of the object. Contains field @type with type URL.
},
],
"message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
},
"metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
"a_key": "", # Properties of the object. Contains field @type with type URL.
},
"name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
"response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
"a_key": "", # Properties of the object. Contains field @type with type URL.
},
}</pre>
</div>
<div class="method">
<code class="details" id="delete">delete(name, x__xgafv=None)</code>
<pre>Deletes a single realm.
Args:
name: string, Required. The name of the realm to delete, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # This resource represents a long-running operation that is the result of a network API call.
"done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
"error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
"code": 42, # The status code, which should be an enum value of google.rpc.Code.
"details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
{
"a_key": "", # Properties of the object. Contains field @type with type URL.
},
],
"message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
},
"metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
"a_key": "", # Properties of the object. Contains field @type with type URL.
},
"name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
"response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
"a_key": "", # Properties of the object. Contains field @type with type URL.
},
}</pre>
</div>
<div class="method">
<code class="details" id="get">get(name, x__xgafv=None)</code>
<pre>Gets details of a single realm.
Args:
name: string, Required. The name of the realm to retrieve, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A realm resource.
"createTime": "A String", # Output only. The creation time.
"description": "A String", # Human readable description of the realm.
"etag": "A String", # Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.
"labels": { # The labels associated with this realm. Each label is a key-value pair.
"a_key": "A String",
},
"name": "A String", # The resource name of the realm, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. For example, `projects/my-project/locations/global/realms/my-realm`.
"timeZone": "A String", # Required. Time zone where all policies targeting this realm are evaluated. The value of this field must be from the [IANA time zone database](https://www.iana.org/time-zones).
"updateTime": "A String", # Output only. The last-modified time.
}</pre>
</div>
<div class="method">
<code class="details" id="list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, x__xgafv=None)</code>
<pre>Lists realms in a given project and location.
Args:
parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}`. (required)
filter: string, Optional. The filter to apply to list results (see [Filtering](https://google.aip.dev/160)).
orderBy: string, Optional. Specifies the ordering of results following [Cloud API syntax](https://cloud.google.com/apis/design/design_patterns#sorting_order).
pageSize: integer, Optional. The maximum number of items to return. If unspecified, the server picks an appropriate default. The server may return fewer items than requested. A caller should only rely on the response's next_page_token to determine if there are more realms left to be queried.
pageToken: string, Optional. The next_page_token value returned from a previous list request, if any.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # Response message for RealmsService.ListRealms.
"nextPageToken": "A String", # Token to retrieve the next page of results, or empty if there are no more results in the list.
"realms": [ # The list of realms.
{ # A realm resource.
"createTime": "A String", # Output only. The creation time.
"description": "A String", # Human readable description of the realm.
"etag": "A String", # Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.
"labels": { # The labels associated with this realm. Each label is a key-value pair.
"a_key": "A String",
},
"name": "A String", # The resource name of the realm, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. For example, `projects/my-project/locations/global/realms/my-realm`.
"timeZone": "A String", # Required. Time zone where all policies targeting this realm are evaluated. The value of this field must be from the [IANA time zone database](https://www.iana.org/time-zones).
"updateTime": "A String", # Output only. The last-modified time.
},
],
"unreachable": [ # List of locations that could not be reached.
"A String",
],
}</pre>
</div>
<div class="method">
<code class="details" id="list_next">list_next()</code>
<pre>Retrieves the next page of results.
Args:
previous_request: The request for the previous page. (required)
previous_response: The response from the request for the previous page. (required)
Returns:
A request object that you can call 'execute()' on to request the next
page. Returns None if there are no more items in the collection.
</pre>
</div>
<div class="method">
<code class="details" id="patch">patch(name, body=None, updateMask=None, x__xgafv=None)</code>
<pre>Patches a single realm.
Args:
name: string, The resource name of the realm, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. For example, `projects/my-project/locations/global/realms/my-realm`. (required)
body: object, The request body.
The object takes the form of:
{ # A realm resource.
"createTime": "A String", # Output only. The creation time.
"description": "A String", # Human readable description of the realm.
"etag": "A String", # Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.
"labels": { # The labels associated with this realm. Each label is a key-value pair.
"a_key": "A String",
},
"name": "A String", # The resource name of the realm, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. For example, `projects/my-project/locations/global/realms/my-realm`.
"timeZone": "A String", # Required. Time zone where all policies targeting this realm are evaluated. The value of this field must be from the [IANA time zone database](https://www.iana.org/time-zones).
"updateTime": "A String", # Output only. The last-modified time.
}
updateMask: string, Required. The update mask to apply to the resource. For more information, see the [`FieldMask` definition](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask).
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # This resource represents a long-running operation that is the result of a network API call.
"done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
"error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
"code": 42, # The status code, which should be an enum value of google.rpc.Code.
"details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
{
"a_key": "", # Properties of the object. Contains field @type with type URL.
},
],
"message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
},
"metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
"a_key": "", # Properties of the object. Contains field @type with type URL.
},
"name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
"response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
"a_key": "", # Properties of the object. Contains field @type with type URL.
},
}</pre>
</div>
<div class="method">
<code class="details" id="previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</code>
<pre>Previews patches to a single realm.
Args:
name: string, The resource name of the realm, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. For example, `projects/my-project/locations/global/realms/my-realm`. (required)
body: object, The request body.
The object takes the form of:
{ # A realm resource.
"createTime": "A String", # Output only. The creation time.
"description": "A String", # Human readable description of the realm.
"etag": "A String", # Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.
"labels": { # The labels associated with this realm. Each label is a key-value pair.
"a_key": "A String",
},
"name": "A String", # The resource name of the realm, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. For example, `projects/my-project/locations/global/realms/my-realm`.
"timeZone": "A String", # Required. Time zone where all policies targeting this realm are evaluated. The value of this field must be from the [IANA time zone database](https://www.iana.org/time-zones).
"updateTime": "A String", # Output only. The last-modified time.
}
previewTime: string, Optional. The target timestamp to compute the preview.
updateMask: string, Required. The update mask to apply to the resource. For more information, see the [`FieldMask` definition](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask).
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # Response message for RealmsService.PreviewRealmUpdate.
"etag": "A String", # ETag of the realm.
"targetState": { # Encapsulates the Target state. # The target state.
"details": [ # Details about Agones fleets.
{ # Details about the Agones resources.
"fleetDetails": [ # Agones fleet details for game server clusters and game server deployments.
{ # Details of the target Agones fleet.
"autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
"name": "A String", # The name of the Agones autoscaler.
"specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
"gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`.
"name": "A String", # The name of the Agones fleet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
},
},
"fleet": { # Target Agones fleet specification. # Reference to target Agones fleet.
"name": "A String", # The name of the Agones fleet.
"specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
"gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`.
"name": "A String", # The name of the Agones fleet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
},
},
},
],
"gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`.
"gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`.
},
],
},
}</pre>
</div>
</body></html>
|