File: MoveLight.py

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#!/usr/bin/env python

'''
Converted to PyGtkGLExt 3/2003 by Alif Wahid <awah005@users.sourceforge.net>
Converted to Python 6/2000 by Jason Petrone <jp@demonseed.net>

/*
 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED 
 * Permission to use, copy, modify, and distribute this software for 
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that 
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission. 
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 */

/*
 *  movelight.c
 *  This program demonstrates when to issue lighting and
 *  transformation commands to render a model with a light
 *  which is moved by a modeling transformation (rotate or
 *  translate).  The light position is reset after the modeling
 *  transformation is called.  The eye position does not change.
 *
 *  A sphere is drawn using a grey material characteristic.
 *  A single light source illuminates the object.
 *
 *  Interaction:  pressing the left mouse button alters
 *  the modeling transformation (x rotation) by 30 degrees.
 *  The scene is then redrawn with the light in a new position.
 */
'''

import pygtk
pygtk.require('2.0')
from gtk.gtkgl.apputils import *

# Implement the GLScene interface
# to have the MoveLight scene rendered.

class MoveLight(GLScene,
                GLSceneButton):

    def __init__(self):
        GLScene.__init__(self,
                         gtk.gdkgl.MODE_RGB   |
                         gtk.gdkgl.MODE_DEPTH |
                         gtk.gdkgl.MODE_DOUBLE)
        self.spin = 0

    def init(self):
        glClearColor(0.0, 0.0, 0.0, 0.0)
        glClearDepth(1.0)
        glShadeModel(GL_SMOOTH)
        glEnable(GL_LIGHTING)
        glEnable(GL_LIGHT0)
        glEnable(GL_DEPTH_TEST)

    def display(self, width, height):
        position = [0.0, 0.0, 1.5, 1.0]
        
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        glPushMatrix()
        gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
        
        glPushMatrix()
        glRotated(self.spin, 1.0, 0.0, 0.0)
        glLightfv(GL_LIGHT0, GL_POSITION, position)
        
        glTranslated(0.0, 0.0, 1.5)
        glDisable(GL_LIGHTING)
        glColor3f(0.0, 1.0, 1.0)
        gtk.gdkgl.draw_cube(False, 0.1)
        glEnable(GL_LIGHTING)
        glPopMatrix()
        
        gtk.gdkgl.draw_torus(True, 0.275, 0.85, 8, 15)
        glPopMatrix()

    def reshape(self, width, height):
        glViewport(0, 0, width, height)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluPerspective(40.0, width/height, 1.0, 20.0)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()

    def button_press(self, width, height, event):
        if event.button == 1:
            self.spin = (self.spin + 30) % 360
        elif event.button == 3:
            self.spin = (self.spin - 30) % 360
        
        self.invalidate()

    def button_release(self, width, height, event):
        pass


if __name__ == '__main__':
    glscene = MoveLight()

    glapp = GLApplication(glscene)
    glapp.set_title('MoveLight')
    glapp.run()