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// lua.h - Use Lua in Python programs, (internal) header file.
/* Copyright 2012-2023 Bas Wijnen <wijnen@debian.org> {{{
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* }}} */
/* Module documentation {{{
This module provides an interface between Python and Lua.
Objects of the Lua class contain the state of a Lua environment. Lua instances
do not share variables. Interactions of Lua objects from different environments
may not work; Lua's documentation isn't clear on that.
By default, the Lua constructor disables all potentially insecure features. To
enable them, set the corresponding argument to True. The features are:
debug: debug library
Not unsafe, but this should be disabled for production code, so
it should only be enabled explicitly.
Jailbreak: no.
System damage: no.
Privacy issue: no.
loadlib: package.loadlib function
It can load shared libraries from the system.
Jailbreak: yes.
System damage: yes.
Privacy issue: yes.
doloadfile: dofile and loadfile functions
They access files on the file system.
Jailbreak: no.
System damage: no.
Privacy issue: yes. (Very limited; only lua source can be run.)
io: file read and write module
The module accesses files on the file system.
Jailbreak: no.
System damage: yes.
Privacy issue: yes.
os: the os module, except for os.clock, os.date, os.difftime, os.setlocale and os.time
It allows access to the os.
Jailbreak: yes.
System damage: yes.
Privacy issue: yes.
lua = Lua()
After creating a Lua instance, it can be used to run a script either from a
string, or from a file. The script may be lua source, or compiled lua code.
Lua().run(source)
Lua().run_file(filename)
A variable in the Lua environment can be given a value using:
Lua().run(var = 'name', value = 'value')
When using run() to both set a variable and run code, the variable is set before
running the code.
While it is possible to access external code from Lua by setting a variable to
a function, the normal way to do it is through a module which is loaded with a
require statement. For this to work, the module must first be made available to
Lua. This is done using:
lua.module(name, object)
}}} */
// Includes. {{{
#define PY_SSIZE_T_CLEAN
#include <Python.h>
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include <assert.h>
// }}}
typedef int bool;
#define true 1
#define false 0
enum Operator { // {{{
// Operators using the default metamethod.
ADD,
SUB,
MUL,
DIV,
MOD,
POW,
IDIV,
AND,
OR,
XOR,
LSHIFT,
RSHIFT,
CONCAT,
EQ,
LT,
LE,
// Treated as a normal metamethod, but not special for Python.
CLOSE,
#define LAST_DEFAULT_METAMETHOD_OPERATOR CLOSE
// Operators with a custom metamethod
NEG,
NOT,
LEN,
GETITEM,
SETITEM,
// Not a typical operator, but useful to define as such.
STR,
NUM_OPERATORS
}; // }}}
struct OperatorMap { // {{{
char const *python_name;
char const *lua_name;
char const *lua_operator;
}; // }}}
extern struct OperatorMap operators[NUM_OPERATORS];
extern PyTypeObject *Lua_type;
extern PyTypeObject *function_type;
extern PyTypeObject *table_type;
extern PyTypeObject *table_iter_type;
typedef struct Lua { // {{{
PyObject_HEAD
// Context for Lua environment.
lua_State *state;
// Copies of initial values of some globals, to use later regardless of them changing in Lua.
lua_Integer table_remove;
lua_Integer table_concat;
lua_Integer table_insert;
lua_Integer table_unpack;
lua_Integer table_move;
lua_Integer table_sort;
lua_Integer package_loaded;
// Stored Lua functions of all operators, to be used from Python calls on Lua-owned objects.
// Values are Function objects.
PyObject *lua_operator[NUM_OPERATORS];
} Lua; // }}}
#ifdef __cplusplus
extern "C" {
#endif
void lua_load_module(Lua *self, const char *name, PyObject *dict);
#ifdef __cplusplus
}
#endif
// Load variable from Lua stack into Python.
PyObject *Lua_to_python(Lua *self, int index);
// Load variable from Python onto Lua stack.
void Lua_push(Lua *self, PyObject *obj);
void Lua_dump_stack(Lua *self);
typedef struct Function { // {{{
PyObject_HEAD
// Context in which this object is defined.
Lua *lua;
// Registry index holding the Lua function.
lua_Integer id;
} Function; // }}}
// Construct new function from value at top of stack.
PyObject *Function_create(Lua *context);
void Function_dealloc(Function *self);
PyObject *Function_call(Function *self, PyObject *args, PyObject *keywords);
PyObject *Function_repr(PyObject *self);
typedef struct Table { // {{{
PyObject_HEAD
// Registry index holding the Lua table for this object.
lua_Integer id;
// Context in which this object is defined.
Lua *lua;
} Table; // }}}
// Construct new table from value at top of stack.
PyObject *Table_create(Lua *context);
void Table_dealloc(Table *self);
PyObject *Table_repr(PyObject *self);
Py_ssize_t Table_len(Table *self);
PyObject *Table_getitem(Table *self, PyObject *key);
int Table_setitem(Table *self, PyObject *key, PyObject *value);
PyObject *table_list_method(Table *self, PyObject *args);
extern PyMethodDef Table_methods[];
// Class to iterate over table elements.
typedef struct TableIter { // {{{
PyObject_HEAD
// Object that we are iterating over, or NULL.
PyObject *target;
// Iteration type: pairs or ipairs.
bool is_ipairs;
// Current key for pairs iteration.
PyObject *current;
// Current key for ipairs iteration.
int icurrent;
} TableIter; // }}}
PyObject *Table_iter_create(PyObject *target, bool is_ipairs);
void Table_iter_dealloc(TableIter *self);
PyObject *Table_iter_repr(PyObject *self);
PyObject *Table_iter_iter(PyObject *self);
PyObject *Table_iter_iternext(TableIter *self);
// vim: set foldmethod=marker :
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