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####### DO NOT EDIT - BUILD TIME COPY OF "_lupa.pyx" #######
# cython: embedsignature=True, binding=True, language_level=3str
"""
A fast Python wrapper around Lua and LuaJIT2.
"""
from __future__ import absolute_import
cimport cython
from libc.string cimport strlen, strchr
from libc.stdlib cimport malloc, free, realloc
from libc.stdio cimport fprintf, stderr, fflush
from . cimport luaapi as lua
from .luaapi cimport lua_State
cimport cpython.ref
cimport cpython.tuple
cimport cpython.float
cimport cpython.long
from cpython.ref cimport PyObject
from cpython.method cimport (
PyMethod_Check, PyMethod_GET_SELF, PyMethod_GET_FUNCTION)
from cpython.bytes cimport PyBytes_FromFormat
#from libc.stdint cimport uintptr_t
cdef extern from "stdint.h":
ctypedef size_t uintptr_t
cdef const Py_ssize_t PY_SSIZE_T_MAX
cdef const char CHAR_MIN, CHAR_MAX
cdef const short SHRT_MIN, SHRT_MAX
cdef const int INT_MIN, INT_MAX
cdef const long LONG_MIN, LONG_MAX
cdef const long long PY_LLONG_MIN, PY_LLONG_MAX
cdef object exc_info
from sys import exc_info
cdef object Mapping
cdef object Sequence
from collections.abc import Mapping, Sequence
cdef object wraps
from functools import wraps
__all__ = ['LUA_VERSION', 'LUA_MAXINTEGER', 'LUA_MININTEGER',
'LuaRuntime', 'LuaError', 'LuaSyntaxError', 'LuaMemoryError',
'as_itemgetter', 'as_attrgetter', 'lua_type',
'unpacks_lua_table', 'unpacks_lua_table_method']
cdef object builtins
try:
import __builtin__ as builtins
except ImportError:
import builtins
DEF POBJECT = b"POBJECT" # as used by LunaticPython
DEF LUPAOFH = b"LUPA_NUMBER_OVERFLOW_CALLBACK_FUNCTION"
DEF PYREFST = b"LUPA_PYTHON_REFERENCES_TABLE"
cdef enum WrappedObjectFlags:
# flags that determine the behaviour of a wrapped object:
OBJ_AS_INDEX = 1 # prefers the getitem protocol (over getattr)
OBJ_UNPACK_TUPLE = 2 # unpacks into separate values if it is a tuple
OBJ_ENUMERATOR = 4 # iteration uses native enumerate() implementation
cdef struct py_object:
PyObject* obj
PyObject* runtime
int type_flags # or-ed set of WrappedObjectFlags
include "lock.pxi"
cdef int _LUA_VERSION = lua.read_lua_version(NULL)
LUA_VERSION = (_LUA_VERSION // 100, _LUA_VERSION % 100)
if lua.LUA_MAXINTEGER > 0:
LUA_MININTEGER, LUA_MAXINTEGER = (lua.LUA_MININTEGER, lua.LUA_MAXINTEGER)
elif sizeof(lua.lua_Integer) >= sizeof(long long): # probably not larger
LUA_MININTEGER, LUA_MAXINTEGER = (PY_LLONG_MIN, PY_LLONG_MAX)
elif sizeof(lua.lua_Integer) >= sizeof(long):
LUA_MININTEGER, LUA_MAXINTEGER = (LONG_MIN, LONG_MAX)
elif sizeof(lua.lua_Integer) >= sizeof(int):
LUA_MININTEGER, LUA_MAXINTEGER = (INT_MIN, INT_MAX)
elif sizeof(lua.lua_Integer) >= sizeof(short):
LUA_MININTEGER, LUA_MAXINTEGER = (SHRT_MIN, SHRT_MAX)
else: # probably not smaller
LUA_MININTEGER, LUA_MAXINTEGER = (CHAR_MIN, CHAR_MAX)
cdef struct MemoryStatus:
size_t used
size_t base_usage
size_t limit
class LuaError(Exception):
"""Base class for errors in the Lua runtime.
"""
class LuaSyntaxError(LuaError):
"""Syntax error in Lua code.
"""
class LuaMemoryError(LuaError, MemoryError):
"""Memory error in Lua code.
"""
def lua_type(obj):
"""
Return the Lua type name of a wrapped object as string, as provided
by Lua's type() function.
For non-wrapper objects (i.e. normal Python objects), returns None.
"""
if not isinstance(obj, _LuaObject):
return None
lua_object = <_LuaObject>obj
assert lua_object._runtime is not None
assert lua_object._runtime._state is not NULL
lock_runtime(lua_object._runtime)
L = lua_object._state
old_top = lua.lua_gettop(L)
cdef const char* lua_type_name
try:
check_lua_stack(L, 1)
lua_object.push_lua_object(L)
ltype = lua.lua_type(L, -1)
if ltype == lua.LUA_TTABLE:
return 'table'
elif ltype == lua.LUA_TFUNCTION:
return 'function'
elif ltype == lua.LUA_TTHREAD:
return 'thread'
elif ltype in (lua.LUA_TUSERDATA, lua.LUA_TLIGHTUSERDATA):
return 'userdata'
else:
lua_type_name = lua.lua_typename(L, ltype)
return lua_type_name.decode('ascii')
finally:
lua.lua_settop(L, old_top)
unlock_runtime(lua_object._runtime)
cdef inline int _len_as_int(Py_ssize_t obj) except -1:
if obj > <Py_ssize_t>INT_MAX:
raise OverflowError
return <int>obj
@cython.no_gc_clear
cdef class LuaRuntime:
"""The main entry point to the Lua runtime.
Available options:
* ``encoding``: the string encoding, defaulting to UTF-8. If set
to ``None``, all string values will be returned as byte strings.
Otherwise, they will be decoded to unicode strings on the way
from Lua to Python and unicode strings will be encoded on the
way to Lua. Note that ``str()`` calls on Lua objects will
always return a unicode object.
* ``source_encoding``: the encoding used for Lua code, defaulting to
the string encoding or UTF-8 if the string encoding is ``None``.
* ``attribute_filter``: filter function for attribute access
(get/set). Must have the signature ``func(obj, attr_name,
is_setting)``, where ``is_setting`` is True when the attribute
is being set. If provided, the function will be called for all
Python object attributes that are being accessed from Lua code.
Normally, it should return an attribute name that will then be
used for the lookup. If it wants to prevent access, it should
raise an ``AttributeError``. Note that Lua does not guarantee
that the names will be strings. (New in Lupa 0.20)
* ``attribute_handlers``: like ``attribute_filter`` above, but
handles the getting/setting itself rather than giving hints
to the LuaRuntime. This must be a 2-tuple, ``(getter, setter)``
where ``getter`` has the signature ``func(obj, attr_name)``
and either returns the value for ``obj.attr_name`` or raises an
``AttributeError`` The function ``setter`` has the signature
``func(obj, attr_name, value)`` and may raise an ``AttributeError``.
The return value of the setter is unused. (New in Lupa 1.0)
* ``register_eval``: should Python's ``eval()`` function be available
to Lua code as ``python.eval()``? Note that this does not remove it
from the builtins. Use an ``attribute_filter`` function for that.
(default: True)
* ``register_builtins``: should Python's builtins be available to Lua
code as ``python.builtins.*``? Note that this does not prevent access
to the globals available as special Python function attributes, for
example. Use an ``attribute_filter`` function for that.
(default: True, new in Lupa 1.2)
* ``unpack_returned_tuples``: should Python tuples be unpacked in Lua?
If ``py_fun()`` returns ``(1, 2, 3)``, then does ``a, b, c = py_fun()``
give ``a == 1 and b == 2 and c == 3`` or does it give
``a == (1,2,3), b == nil, c == nil``? ``unpack_returned_tuples=True``
gives the former.
(default: False, new in Lupa 0.21)
* ``overflow_handler``: function for handling Python integers overflowing
Lua integers. Must have the signature ``func(obj)``. If provided, the
function will be called when a Python integer (possibly of arbitrary
precision type) is too large to fit in a fixed-precision Lua integer.
Normally, it should return the now well-behaved object that can be
converted/wrapped to a Lua type. If the object cannot be precisely
represented in Lua, it should raise an ``OverflowError``.
* ``max_memory``: max memory usage this LuaRuntime can use in bytes.
If max_memory is None, the default lua allocator is used and calls to
``set_max_memory(limit)`` will fail with a ``LuaMemoryError``.
Note: Not supported on 64bit LuaJIT.
(default: None, i.e. no limitation. New in Lupa 2.0)
Example usage::
>>> from lupa import LuaRuntime
>>> lua = LuaRuntime()
>>> lua.eval('1+1')
2
>>> lua_func = lua.eval('function(f, n) return f(n) end')
>>> def py_add1(n): return n+1
>>> lua_func(py_add1, 2)
3
"""
cdef lua_State *_state
cdef FastRLock _lock
cdef dict _pyrefs_in_lua
cdef tuple _raised_exception
cdef list _pending_unrefs
cdef bytes _encoding
cdef bytes _source_encoding
cdef object _attribute_filter
cdef object _attribute_getter
cdef object _attribute_setter
cdef bint _unpack_returned_tuples
cdef MemoryStatus _memory_status
def __cinit__(self, encoding='UTF-8', source_encoding=None,
attribute_filter=None, attribute_handlers=None,
bint register_eval=True, bint unpack_returned_tuples=False,
bint register_builtins=True, overflow_handler=None,
max_memory=None):
cdef lua_State* L
if max_memory is None:
L = lua.luaL_newstate()
self._memory_status.limit = <size_t> -1
else:
L = lua.lua_newstate(<lua.lua_Alloc>&_lua_alloc_restricted, <void*>&self._memory_status)
if L is NULL:
raise LuaError("Failed to initialise Lua runtime")
self._state = L
self._lock = FastRLock()
self._pyrefs_in_lua = {}
self._encoding = _asciiOrNone(encoding)
self._source_encoding = _asciiOrNone(source_encoding) or self._encoding or b'UTF-8'
if attribute_filter is not None and not callable(attribute_filter):
raise ValueError("attribute_filter must be callable")
self._attribute_filter = attribute_filter
self._unpack_returned_tuples = unpack_returned_tuples
if attribute_handlers:
raise_error = False
try:
getter, setter = attribute_handlers
except (ValueError, TypeError):
raise_error = True
else:
if (getter is not None and not callable(getter) or
setter is not None and not callable(setter)):
raise_error = True
if raise_error:
raise ValueError("attribute_handlers must be a sequence of two callables")
if attribute_filter and (getter is not None or setter is not None):
raise ValueError("attribute_filter and attribute_handlers are mutually exclusive")
self._attribute_getter, self._attribute_setter = getter, setter
lua.lua_atpanic(L, &_lua_panic)
lua.luaL_openlibs(L)
self.init_python_lib(register_eval, register_builtins)
self.set_overflow_handler(overflow_handler)
# lupa init done, set real limit
if max_memory is not None:
self._memory_status.base_usage = self._memory_status.used
if max_memory > 0:
self._memory_status.limit = self._memory_status.base_usage + <size_t>max_memory
# Prevent accidental (or deliberate) usage of our special value.
if self._memory_status.limit == <size_t> -1:
self._memory_status.limit -= 1
@cython.final
cdef void add_pending_unref(self, int ref) noexcept:
pyval: object = ref
if self._pending_unrefs is None:
self._pending_unrefs = [pyval]
else:
self._pending_unrefs.append(pyval)
@cython.final
cdef int clean_up_pending_unrefs(self) except -1:
if self._pending_unrefs is None or self._state is NULL:
return 0
pending_unrefs = self._pending_unrefs
self._pending_unrefs = None
cdef int ref
L = self._state
for ref in pending_unrefs:
lua.luaL_unref(L, lua.LUA_REGISTRYINDEX, ref)
return 0
def __dealloc__(self):
if self._state is not NULL:
lua.lua_close(self._state)
self._state = NULL
def get_max_memory(self, total=False):
"""
Maximum memory allowed to be used by this LuaRuntime.
0 indicates no limit meanwhile None indicates that the default lua
allocator is being used and ``set_max_memory()`` cannot be used.
If ``total`` is True, the base memory used by the lua runtime
will be included in the limit.
"""
if self._memory_status.limit == <size_t> -1:
return None
elif total:
return self._memory_status.limit
return self._memory_status.limit - self._memory_status.base_usage
def get_memory_used(self, total=False):
"""
Memory currently in use.
This is None if the default lua allocator is used and 0 if
``max_memory`` is 0.
If ``total`` is True, the base memory used by the lua runtime
will be included.
"""
if self._memory_status.limit == <size_t> -1:
return None
elif total:
return self._memory_status.used
return self._memory_status.used - self._memory_status.base_usage
@property
def lua_version(self):
"""
The Lua runtime/language version as tuple, e.g. (5, 3) for Lua 5.3.
"""
assert self._state is not NULL
cdef int version = lua.read_lua_version(self._state)
return (version // 100, version % 100)
@property
def lua_implementation(self):
"""
The Lua implementation version string, e.g. "Lua 5.3" or "LuaJIT 2.0.1".
May execute Lua code.
"""
return self.eval(
"(function () "
" if type(jit) == 'table' then return jit.version else return _VERSION end "
"end)()"
)
@cython.final
cdef int reraise_on_exception(self) except -1:
if self._raised_exception is not None:
exception = self._raised_exception
self._raised_exception = None
raise exception[0], exception[1], exception[2]
return 0
@cython.final
cdef int store_raised_exception(self, lua_State* L, bytes lua_error_msg) except -1:
try:
self._raised_exception = tuple(exc_info())
py_to_lua(self, L, self._raised_exception[1])
except:
lua.lua_pushlstring(L, lua_error_msg, len(lua_error_msg))
raise
return 0
@cython.final
cdef bytes _source_encode(self, string):
if isinstance(string, unicode):
return (<unicode>string).encode(self._source_encoding)
elif isinstance(string, bytes):
return <bytes> string
elif isinstance(string, bytearray):
return bytes(string)
raise TypeError(f"Expected string, got {type(string)}")
def eval(self, lua_code, *args, name=None, mode=None):
"""Evaluate a Lua expression passed in a string.
The 'name' argument can be used to override the name printed in error messages.
The 'mode' argument specifies the input type. By default, both source code and
pre-compiled byte code is allowed (mode='bt'). It can be restricted to source
code with mode='t' and to byte code with mode='b'. This has no effect on Lua 5.1.
"""
assert self._state is not NULL
name_b = self._source_encode(name) if name is not None else None
mode_b = _asciiOrNone(mode)
return run_lua(self, b'return ' + self._source_encode(lua_code), name_b, mode_b, args)
def execute(self, lua_code, *args, name=None, mode=None):
"""Execute a Lua program passed in a string.
The 'name' argument can be used to override the name printed in error messages.
The 'mode' argument specifies the input type. By default, both source code and
pre-compiled byte code is allowed (mode='bt'). It can be restricted to source
code with mode='t' and to byte code with mode='b'. This has no effect on Lua 5.1.
"""
assert self._state is not NULL
name_b = self._source_encode(name) if name is not None else None
mode_b = _asciiOrNone(mode)
return run_lua(self, self._source_encode(lua_code), name_b, mode_b, args)
def compile(self, lua_code, name=None, mode=None):
"""Compile a Lua program into a callable Lua function.
The 'name' argument can be used to override the name printed in error messages.
The 'mode' argument specifies the input type. By default, both source code and
pre-compiled byte code is allowed (mode='bt'). It can be restricted to source
code with mode='t' and to byte code with mode='b'. This has no effect on Lua 5.1.
"""
assert self._state is not NULL
cdef const char * c_name = b'<python>'
cdef const char * c_mode = NULL
lua_code_bytes = self._source_encode(lua_code)
if name is not None:
name_b = self._source_encode(name)
c_name = name_b
if mode is not None:
mode_b = _asciiOrNone(mode)
c_mode = mode_b
L = self._state
lock_runtime(self)
old_top = lua.lua_gettop(L)
cdef size_t size
cdef const char *err
try:
check_lua_stack(L, 1)
status = lua.luaL_loadbufferx(L, lua_code_bytes, len(lua_code_bytes), c_name, c_mode)
if status == 0:
return py_from_lua(self, L, -1)
else:
err = lua.lua_tolstring(L, -1, &size)
if self._encoding is None:
error = err[:size] # bytes
is_memory_error = b"not enough memory" in error
else:
error = err[:size].decode(self._encoding)
is_memory_error = u"not enough memory" in error
if is_memory_error:
raise LuaMemoryError(error)
raise LuaSyntaxError(error)
finally:
lua.lua_settop(L, old_top)
unlock_runtime(self)
def require(self, modulename):
"""Load a Lua library into the runtime.
"""
assert self._state is not NULL
cdef lua_State *L = self._state
if not isinstance(modulename, (bytes, unicode)):
raise TypeError("modulename must be a string")
lock_runtime(self)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 1)
lua.lua_getglobal(L, 'require')
if lua.lua_isnil(L, -1):
raise LuaError("require is not defined")
return call_lua(self, L, (modulename,))
finally:
lua.lua_settop(L, old_top)
unlock_runtime(self)
def globals(self):
"""Return the globals defined in this Lua runtime as a Lua
table.
"""
assert self._state is not NULL
cdef lua_State *L = self._state
lock_runtime(self)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 1)
lua.lua_pushglobaltable(L)
return py_from_lua(self, L, -1)
finally:
lua.lua_settop(L, old_top)
unlock_runtime(self)
def table(self, *items, **kwargs):
"""Create a new table with the provided items. Positional
arguments are placed in the table in order, keyword arguments
are set as key-value pairs.
"""
return self.table_from(items, kwargs)
def table_from(self, *args, bint recursive=False):
"""Create a new table from Python mapping or iterable.
table_from() accepts either a dict/mapping or an iterable with items.
Items from dicts are set as key-value pairs; items from iterables
are placed in the table in order.
Nested mappings / iterables are passed to Lua as userdata
(wrapped Python objects) by default. If `recursive` is True,
they are converted to Lua tables recursively, handling loops
and duplicates via identity de-duplication.
"""
assert self._state is not NULL
cdef lua_State *L = self._state
lock_runtime(self)
try:
return py_to_lua_table(self, L, args, recursive=recursive)
finally:
unlock_runtime(self)
def nogc(self):
"""
Return a context manager that temporarily disables the Lua garbage collector.
"""
return _LuaNoGC(self)
def gccollect(self):
"""
Run a full pass of the Lua garbage collector.
"""
assert self._state is not NULL
cdef lua_State *L = self._state
lock_runtime(self)
# Pass third argument for compatibility with Lua 5.[123].
lua.lua_gc(L, lua.LUA_GCCOLLECT, <int> 0)
unlock_runtime(self)
def set_max_memory(self, size_t max_memory, total=False):
"""Set maximum allowed memory for this LuaRuntime.
If `max_memory` is 0, there will be no limit.
If ``total`` is True, the base memory used by the LuaRuntime itself
will be included in the memory limit.
If max_memory was set to None during creation, this will raise a
RuntimeError.
"""
cdef size_t used
if self._memory_status.limit == <size_t> -1:
raise RuntimeError("max_memory must be set on LuaRuntime creation")
elif max_memory == 0:
self._memory_status.limit = 0
elif total:
self._memory_status.limit = max_memory
else:
self._memory_status.limit = self._memory_status.base_usage + max_memory
# Prevent accidental (or deliberate) usage of our special value.
if self._memory_status.limit == <size_t> -1:
self._memory_status.limit -= 1
def set_overflow_handler(self, overflow_handler):
"""Set the overflow handler function that is called on failures to pass large numbers to Lua.
"""
assert self._state is not NULL
cdef lua_State *L = self._state
if overflow_handler is not None and not callable(overflow_handler):
raise ValueError("overflow_handler must be callable")
lock_runtime(self)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 2)
lua.lua_pushlstring(L, LUPAOFH, len(LUPAOFH)) # key
if not py_to_lua(self, L, overflow_handler): # key value
raise LuaError("failed to convert overflow_handler")
lua.lua_rawset(L, lua.LUA_REGISTRYINDEX) #
finally:
lua.lua_settop(L, old_top)
unlock_runtime(self)
@cython.final
cdef int register_py_object(self, bytes cname, bytes pyname, object obj) except -1:
"""Register Python object 'obj' in the registry with cname and
in the library on top of the stack with pyname
Preconditions:
runtime must be locked
"""
cdef lua_State *L = self._state
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 4) # tbl
lua.lua_pushlstring(L, cname, len(cname)) # tbl cname
py_to_lua_custom(self, L, obj, 0) # tbl cname obj
lua.lua_pushlstring(L, pyname, len(pyname)) # tbl cname obj pyname
lua.lua_pushvalue(L, -2) # tbl cname obj pyname obj
lua.lua_rawset(L, -5) # tbl cname obj
lua.lua_rawset(L, lua.LUA_REGISTRYINDEX) # tbl
return 0
finally:
lua.lua_settop(L, old_top)
@cython.final
cdef int init_python_lib(self, bint register_eval, bint register_builtins) except -1:
cdef lua_State *L = self._state
# create 'python' lib
luaL_openlib(L, "python", py_lib, 0) # lib
lua.lua_pushlightuserdata(L, <void*>self) # lib udata
lua.lua_pushcclosure(L, py_args, 1) # lib function
lua.lua_setfield(L, -2, "args") # lib
# register our own object metatable
lua.luaL_newmetatable(L, POBJECT) # lib metatbl
luaL_openlib(L, NULL, py_object_lib, 0)
lua.lua_pop(L, 1) # lib
# create and store the python references table
lua.lua_newtable(L) # lib tbl
lua.lua_createtable(L, 0, 1) # lib tbl metatbl
lua.lua_pushlstring(L, "v", 1) # lib tbl metatbl "v"
lua.lua_setfield(L, -2, "__mode") # lib tbl metatbl
lua.lua_setmetatable(L, -2) # lib tbl
lua.lua_setfield(L, lua.LUA_REGISTRYINDEX, PYREFST) # lib
# register global names in the module
self.register_py_object(b'Py_None', b'none', None)
if register_eval:
self.register_py_object(b'eval', b'eval', eval)
if register_builtins:
self.register_py_object(b'builtins', b'builtins', builtins)
# pop 'python' lib
lua.lua_pop(L, 1)
return 0 # nothing left to return on the stack
@cython.internal
cdef class _LuaNoGC:
"""
A context manager that temporarily disables the Lua garbage collector.
"""
cdef LuaRuntime _runtime
def __cinit__(self, LuaRuntime runtime not None):
self._runtime = runtime
def __enter__(self):
if self._runtime is None:
return # e.g. system teardown
assert self._runtime._state is not NULL
cdef lua_State *L = self._runtime._state
lock_runtime(self._runtime)
# Pass third argument for compatibility with Lua 5.[123].
lua.lua_gc(L, lua.LUA_GCSTOP, <int> 0)
unlock_runtime(self._runtime)
def __exit__(self, *exc):
if self._runtime is None:
return # e.g. system teardown
assert self._runtime._state is not NULL
cdef lua_State *L = self._runtime._state
lock_runtime(self._runtime)
# Pass third argument for compatibility with Lua 5.[123].
lua.lua_gc(L, lua.LUA_GCRESTART, <int> 0)
unlock_runtime(self._runtime)
################################################################################
# decorators for calling Python functions with keyword (named) arguments
# from Lua scripts
def unpacks_lua_table(func):
"""
A decorator to make the decorated function receive kwargs
when it is called from Lua with a single Lua table argument.
Python functions wrapped in this decorator can be called from Lua code
as ``func(foo, bar)``, ``func{foo=foo, bar=bar}`` and ``func{foo, bar=bar}``.
See also: http://lua-users.org/wiki/NamedParameters
WARNING: avoid using this decorator for functions where the
first argument can be a Lua table.
WARNING: be careful with ``nil`` values. Depending on the context,
passing ``nil`` as a parameter can mean either "omit a parameter"
or "pass None". This even depends on the Lua version. It is
possible to use ``python.none`` instead of ``nil`` to pass None values
robustly.
"""
@wraps(func)
def wrapper(*args):
args, kwargs = _fix_args_kwargs(args)
return func(*args, **kwargs)
return wrapper
def unpacks_lua_table_method(meth):
"""
This is :func:`unpacks_lua_table` for methods
(i.e. it knows about the 'self' argument).
"""
@wraps(meth)
def wrapper(self, *args):
args, kwargs = _fix_args_kwargs(args)
return meth(self, *args, **kwargs)
return wrapper
cdef int check_lua_stack(lua_State* L, int extra) except -1:
"""Wrapper around lua_checkstack.
On failure, a MemoryError is raised.
"""
assert extra >= 0
if not lua.lua_checkstack(L, extra):
raise LuaMemoryError
return 0
cdef int get_object_length_from_lua(lua_State* L) noexcept nogil:
cdef size_t length = lua.lua_objlen(L, lua.lua_upvalueindex(1))
lua.lua_pushlightuserdata(L, <void*>length)
return 1
cdef Py_ssize_t get_object_length(LuaRuntime runtime, lua_State* L, int index) except -1:
"""Obtains the length of the object at the given valid index.
Preconditions:
runtime must be locked
index must be valid
Exceptions:
LuaError if Lua raises an error
OverflowError if length doesn't fit in a Py_ssize_t
"""
cdef int result
cdef size_t length
check_lua_stack(L, 1)
lua.lua_pushvalue(L, index) # value
lua.lua_pushcclosure(L, get_object_length_from_lua, 1) # closure
result = lua.lua_pcall(L, 0, 1, 0)
if result: # err
raise_lua_error(runtime, L, result) #
length = <size_t>lua.lua_touserdata(L, -1) # length
lua.lua_pop(L, 1) #
if length > <size_t> PY_SSIZE_T_MAX:
raise OverflowError(f"Size too large to represent: {length}")
return <Py_ssize_t>length
cdef tuple unpack_lua_table(LuaRuntime runtime, lua_State* L):
"""Unpacks the table at the top of the stack into a tuple of positional arguments
and a dictionary of keyword arguments.
Preconditions:
runtime must be locked
"""
assert runtime is not None
cdef tuple args
cdef dict kwargs = {}
cdef bytes source_encoding = runtime._source_encoding
cdef int old_top
cdef Py_ssize_t index, length
check_lua_stack(L, 2)
old_top = lua.lua_gettop(L)
try:
length = get_object_length(runtime, L, -1)
args = cpython.tuple.PyTuple_New(length)
lua.lua_pushnil(L) # nil (first key)
while lua.lua_next(L, -2): # key value
key = py_from_lua(runtime, L, -2)
value = py_from_lua(runtime, L, -1)
if isinstance(key, int) and not isinstance(key, bool):
index = <Py_ssize_t>key
if index < 1 or index > length:
raise IndexError("table index out of range")
cpython.ref.Py_INCREF(value)
cpython.tuple.PyTuple_SET_ITEM(args, index-1, value)
elif isinstance(key, bytes):
kwargs[(<bytes>key).decode(source_encoding)] = value
elif isinstance(key, unicode):
kwargs[key] = value
else:
raise TypeError("table key is neither an integer nor a string")
lua.lua_pop(L, 1) # key
finally:
lua.lua_settop(L, old_top)
return args, kwargs
cdef tuple _fix_args_kwargs(tuple args):
"""
Extract named arguments from args passed to a Python function by Lua
script. Arguments are processed only if a single argument is passed and
it is a table.
"""
if len(args) != 1:
return args, {}
arg = args[0]
if not isinstance(arg, _LuaTable):
return args, {}
cdef _LuaTable table = <_LuaTable>arg
assert table._runtime is not None
assert table._runtime._state is not NULL
cdef LuaRuntime runtime = table._runtime
cdef lua_State* L = table._state
lock_runtime(runtime)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 1)
table.push_lua_object(L)
return unpack_lua_table(runtime, L)
finally:
lua.lua_settop(L, old_top)
unlock_runtime(runtime)
################################################################################
# fast, re-entrant runtime locking
cdef inline bint lock_runtime(LuaRuntime runtime, bint blocking=True) noexcept with gil:
return lock_lock(runtime._lock, pythread.PyThread_get_thread_ident(), blocking=blocking)
cdef inline void unlock_runtime(LuaRuntime runtime) noexcept nogil:
unlock_lock(runtime._lock)
################################################################################
# Lua object wrappers
@cython.internal
@cython.no_gc_clear
@cython.freelist(16)
cdef class _LuaObject:
"""A wrapper around a Lua object such as a table or function.
"""
cdef LuaRuntime _runtime
cdef lua_State* _state
cdef int _ref
def __cinit__(self):
self._ref = lua.LUA_NOREF
def __init__(self):
raise TypeError("Type cannot be instantiated manually")
def __dealloc__(self):
if self._runtime is None:
return
runtime = self._runtime
self._runtime = None
ref = self._ref
if ref == lua.LUA_NOREF:
return
self._ref = lua.LUA_NOREF
cdef lua_State* L = self._state
if L is not NULL:
locked = lock_runtime(runtime, blocking=False)
if locked:
lua.luaL_unref(L, lua.LUA_REGISTRYINDEX, ref)
runtime.clean_up_pending_unrefs() # just in case
unlock_runtime(runtime)
return
runtime.add_pending_unref(ref)
@cython.final
cdef inline int push_lua_object(self, lua_State* L) except -1:
"""Pushes Lua object onto the stack
Preconditions:
1 extra slot in the Lua stack
LuaRuntime is locked
Postconditions:
Lua object (not nil) is pushed onto of the stack
"""
if self._ref == lua.LUA_NOREF:
raise LuaError("lost reference")
lua.lua_rawgeti(L, lua.LUA_REGISTRYINDEX, self._ref)
if lua.lua_isnil(L, -1):
lua.lua_pop(L, 1)
raise LuaError("lost reference")
return 1
def __call__(self, *args):
assert self._runtime is not None
cdef lua_State* L = self._state
if not lock_runtime(self._runtime):
raise RuntimeError("failed to acquire thread lock")
try:
lua.lua_settop(L, 0)
self.push_lua_object(L)
return call_lua(self._runtime, L, args)
finally:
lua.lua_settop(L, 0)
unlock_runtime(self._runtime)
def __len__(self):
return self._len()
@cython.final
cdef Py_ssize_t _len(self) except -1:
assert self._runtime is not None
cdef lua_State* L = self._state
lock_runtime(self._runtime)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 1)
self.push_lua_object(L)
return get_object_length(self._runtime, L, -1)
finally:
lua.lua_settop(L, old_top)
unlock_runtime(self._runtime)
def __nonzero__(self):
return True
def __iter__(self):
# if not provided, iteration will try item access and call into Lua
raise TypeError("iteration is only supported for tables")
def __repr__(self):
assert self._runtime is not None
cdef lua_State* L = self._state
cdef bytes encoding = self._runtime._encoding or b'UTF-8'
lock_runtime(self._runtime)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 1)
self.push_lua_object(L)
return lua_object_repr(L, encoding)
finally:
lua.lua_settop(L, old_top)
unlock_runtime(self._runtime)
def __str__(self):
assert self._runtime is not None
cdef lua_State* L = self._state
cdef const char *string
cdef size_t size = 0
cdef bytes encoding = self._runtime._encoding or b'UTF-8'
lock_runtime(self._runtime)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 2)
self.push_lua_object(L) # obj
if lua.luaL_getmetafield(L, -1, "__tostring"): # obj tostr
lua.lua_insert(L, -2) # tostr obj
status = lua.lua_pcall(L, 1, 1, 0)
if status == 0: # str
string = lua.lua_tolstring(L, -1, &size)
if string is NULL:
raise TypeError("__tostring returned non-string object")
try:
return string[:size].decode(encoding)
except UnicodeDecodeError:
return string[:size].decode('ISO-8859-1')
else:
raise_lua_error(self._runtime, L, status)
else:
return lua_object_repr(L, encoding)
finally:
lua.lua_settop(L, old_top)
unlock_runtime(self._runtime)
def __getattr__(self, name):
assert self._runtime is not None
if isinstance(name, unicode):
if (<unicode>name).startswith(u'__') and (<unicode>name).endswith(u'__'):
return object.__getattr__(self, name)
name = (<unicode>name).encode(self._runtime._source_encoding)
elif isinstance(name, bytes):
if (<bytes>name).startswith(b'__') and (<bytes>name).endswith(b'__'):
return object.__getattr__(self, name)
return self._getitem(name, is_attr_access=True)
def __getitem__(self, index_or_name):
return self._getitem(index_or_name, is_attr_access=False)
@cython.final
cdef _getitem(self, name, bint is_attr_access):
assert self._runtime is not None
cdef lua_State* L = self._state
lock_runtime(self._runtime)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 3)
lua.lua_pushcfunction(L, get_from_lua_table) # func
self.push_lua_object(L) # func obj
lua_type = lua.lua_type(L, -1)
if lua_type == lua.LUA_TFUNCTION or lua_type == lua.LUA_TTHREAD:
raise (AttributeError if is_attr_access else TypeError)(
"item/attribute access not supported on functions")
# table[nil] fails, so map None -> python.none for Lua tables
py_to_lua(self._runtime, L, name, wrap_none=(lua_type == lua.LUA_TTABLE)) # func obj key
return execute_lua_call(self._runtime, L, 2) # obj[key]
finally:
lua.lua_settop(L, old_top) #
unlock_runtime(self._runtime)
cdef _LuaObject new_lua_object(LuaRuntime runtime, lua_State* L, int n):
cdef _LuaObject obj = _LuaObject.__new__(_LuaObject)
init_lua_object(obj, runtime, L, n)
return obj
cdef void init_lua_object(_LuaObject obj, LuaRuntime runtime, lua_State* L, int n) noexcept:
obj._runtime = runtime
obj._state = L
lua.lua_pushvalue(L, n)
obj._ref = lua.luaL_ref(L, lua.LUA_REGISTRYINDEX)
cdef object lua_object_repr(lua_State* L, bytes encoding):
cdef bytes py_bytes
lua_type = lua.lua_type(L, -1)
if lua_type in (lua.LUA_TTABLE, lua.LUA_TFUNCTION):
ptr = <void*>lua.lua_topointer(L, -1)
elif lua_type in (lua.LUA_TUSERDATA, lua.LUA_TLIGHTUSERDATA):
ptr = <void*>lua.lua_touserdata(L, -1)
elif lua_type == lua.LUA_TTHREAD:
ptr = <void*>lua.lua_tothread(L, -1)
else:
ptr = NULL
if ptr:
py_bytes = PyBytes_FromFormat(
"<Lua %s at %p>", lua.lua_typename(L, lua_type), ptr)
else:
py_bytes = PyBytes_FromFormat(
"<Lua %s>", lua.lua_typename(L, lua_type))
try:
return py_bytes.decode(encoding)
except UnicodeDecodeError:
# safe 'decode'
return py_bytes.decode('ISO-8859-1')
@cython.final
@cython.internal
@cython.no_gc_clear
cdef class _LuaTable(_LuaObject):
def __iter__(self):
return _LuaIter(self, KEYS)
def keys(self):
"""Returns an iterator over the keys of a table that this
object represents. Same as iter(obj).
"""
return _LuaIter(self, KEYS)
def values(self):
"""Returns an iterator over the values of a table that this
object represents.
"""
return _LuaIter(self, VALUES)
def items(self):
"""Returns an iterator over the key-value pairs of a table
that this object represents.
"""
return _LuaIter(self, ITEMS)
def __setattr__(self, name, value):
assert self._runtime is not None
if isinstance(name, unicode):
if (<unicode>name).startswith(u'__') and (<unicode>name).endswith(u'__'):
object.__setattr__(self, name, value)
return
name = (<unicode>name).encode(self._runtime._source_encoding)
elif isinstance(name, bytes) and (<bytes>name).startswith(b'__') and (<bytes>name).endswith(b'__'):
object.__setattr__(self, name, value)
return
self._setitem(name, value)
def __setitem__(self, index_or_name, value):
self._setitem(index_or_name, value)
@cython.final
cdef int _setitem(self, name, value) except -1:
assert self._runtime is not None
cdef lua_State* L = self._state
lock_runtime(self._runtime)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 3)
self.push_lua_object(L)
# table[nil] fails, so map None -> python.none for Lua tables
py_to_lua(self._runtime, L, name, wrap_none=True)
py_to_lua(self._runtime, L, value)
lua.lua_settable(L, -3)
finally:
lua.lua_settop(L, old_top)
unlock_runtime(self._runtime)
return 0
def __delattr__(self, item):
assert self._runtime is not None
if isinstance(item, unicode):
if (<unicode>item).startswith(u'__') and (<unicode>item).endswith(u'__'):
object.__delattr__(self, item)
return
item = (<unicode>item).encode(self._runtime._source_encoding)
elif isinstance(item, bytes) and (<bytes>item).startswith(b'__') and (<bytes>item).endswith(b'__'):
object.__delattr__(self, item)
return
self._delitem(item)
def __delitem__(self, key):
self._delitem(key)
@cython.final
cdef _delitem(self, name):
assert self._runtime is not None
cdef lua_State* L = self._state
lock_runtime(self._runtime)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 3)
self.push_lua_object(L)
py_to_lua(self._runtime, L, name, wrap_none=True)
lua.lua_pushnil(L)
lua.lua_settable(L, -3)
finally:
lua.lua_settop(L, old_top)
unlock_runtime(self._runtime)
cdef _LuaTable new_lua_table(LuaRuntime runtime, lua_State* L, int n):
cdef _LuaTable obj = _LuaTable.__new__(_LuaTable)
init_lua_object(obj, runtime, L, n)
return obj
@cython.internal
@cython.no_gc_clear
cdef class _LuaFunction(_LuaObject):
"""A Lua function (which may become a coroutine).
"""
def coroutine(self, *args):
"""Create a Lua coroutine from a Lua function and call it with
the passed parameters to start it up.
"""
assert self._runtime is not None
cdef lua_State* L = self._state
cdef lua_State* co
cdef _LuaThread thread
lock_runtime(self._runtime)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 3)
self.push_lua_object(L)
if not lua.lua_isfunction(L, -1) or lua.lua_iscfunction(L, -1):
raise TypeError("Lua object is not a function")
# create thread stack and push the function on it
co = lua.lua_newthread(L)
lua.lua_pushvalue(L, 1)
lua.lua_xmove(L, co, 1)
# create the coroutine object and initialise it
assert lua.lua_isthread(L, -1)
thread = new_lua_thread(self._runtime, L, -1)
thread._arguments = args # always a tuple, not None !
return thread
finally:
lua.lua_settop(L, old_top)
unlock_runtime(self._runtime)
cdef _LuaFunction new_lua_function(LuaRuntime runtime, lua_State* L, int n):
cdef _LuaFunction obj = _LuaFunction.__new__(_LuaFunction)
init_lua_object(obj, runtime, L, n)
return obj
@cython.final
@cython.internal
@cython.no_gc_clear
cdef class _LuaCoroutineFunction(_LuaFunction):
"""A function that returns a new coroutine when called.
"""
def __call__(self, *args):
return self.coroutine(*args)
cdef _LuaCoroutineFunction new_lua_coroutine_function(LuaRuntime runtime, lua_State* L, int n):
cdef _LuaCoroutineFunction obj = _LuaCoroutineFunction.__new__(_LuaCoroutineFunction)
init_lua_object(obj, runtime, L, n)
return obj
@cython.final
@cython.internal
@cython.no_gc_clear # FIXME: get rid if this
cdef class _LuaThread(_LuaObject):
"""A Lua thread (coroutine).
"""
cdef lua_State* _co_state
cdef tuple _arguments
def __iter__(self):
return self
def __next__(self):
assert self._runtime is not None
cdef tuple args = self._arguments
if args is not None:
self._arguments = None
return resume_lua_thread(self, args)
def send(self, value):
"""Send a value into the coroutine. If the value is a tuple,
send the unpacked elements.
"""
if value is not None:
if self._arguments is not None:
raise TypeError("can't send non-None value to a just-started generator")
if not isinstance(value, tuple):
value = (value,)
elif self._arguments is not None:
value = self._arguments
self._arguments = None
return resume_lua_thread(self, <tuple>value)
def __bool__(self):
cdef lua.lua_Debug dummy
assert self._runtime is not None
cdef int status = lua.lua_status(self._co_state)
if status == lua.LUA_YIELD:
return True
if status == 0:
# copied from Lua code: check for frames
if lua.lua_getstack(self._co_state, 0, &dummy) > 0:
return True # currently running
elif lua.lua_gettop(self._co_state) > 0:
return True # not started yet
return False
cdef _LuaThread new_lua_thread(LuaRuntime runtime, lua_State* L, int n):
cdef _LuaThread obj = _LuaThread.__new__(_LuaThread)
init_lua_object(obj, runtime, L, n)
obj._co_state = lua.lua_tothread(L, n)
return obj
cdef _LuaObject new_lua_thread_or_function(LuaRuntime runtime, lua_State* L, int n):
# this is special - we replace a new (unstarted) thread by its
# underlying function to better follow Python's own generator
# protocol
cdef lua_State* co = lua.lua_tothread(L, n)
assert co is not NULL
if lua.lua_status(co) == 0 and lua.lua_gettop(co) == 1:
# not started yet => get the function and return that
lua.lua_pushvalue(co, 1)
lua.lua_xmove(co, L, 1)
try:
return new_lua_coroutine_function(runtime, L, -1)
finally:
lua.lua_pop(L, 1)
else:
# already started => wrap the thread
return new_lua_thread(runtime, L, n)
cdef object resume_lua_thread(_LuaThread thread, tuple args):
cdef lua_State* co = thread._co_state
cdef lua_State* L = thread._state
cdef int status, i, nargs = 0, nres = 0
assert thread._runtime is not None
lock_runtime(thread._runtime)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 1)
if lua.lua_status(co) == 0 and lua.lua_gettop(co) == 0:
# already terminated
raise StopIteration
if args:
nargs = _len_as_int(len(args))
push_lua_arguments(thread._runtime, co, args)
with nogil:
status = lua.lua_resume(co, L, nargs, &nres)
if status != lua.LUA_YIELD:
if status == 0:
# terminated
if nres == 0:
# no values left to return
raise StopIteration
else:
raise_lua_error(thread._runtime, co, status)
# Move yielded values to the main state before unpacking.
# This is what Lua's internal auxresume function is doing;
# it affects wrapped Lua functions returned to Python.
lua.lua_xmove(co, L, nres)
return unpack_lua_results(thread._runtime, L)
finally:
# FIXME: check that coroutine state is OK in case of errors?
lua.lua_settop(L, old_top)
unlock_runtime(thread._runtime)
cdef enum:
KEYS = 1
VALUES = 2
ITEMS = 3
@cython.final
@cython.internal
@cython.no_gc_clear
cdef class _LuaIter:
cdef LuaRuntime _runtime
cdef _LuaObject _obj
cdef lua_State* _state
cdef int _refiter
cdef char _what
def __cinit__(self, _LuaObject obj not None, int what):
self._state = NULL
assert obj._runtime is not None
self._runtime = obj._runtime
self._obj = obj
self._state = obj._state
self._refiter = lua.LUA_REFNIL
self._what = what
def __dealloc__(self):
if self._runtime is None:
return
runtime = self._runtime
self._runtime = None
ref = self._refiter
if ref == lua.LUA_NOREF:
return
self._refiter = lua.LUA_NOREF
cdef lua_State* L = self._state
if L is not NULL:
locked = lock_runtime(runtime, blocking=False)
if locked:
lua.luaL_unref(L, lua.LUA_REGISTRYINDEX, ref)
runtime.clean_up_pending_unrefs() # just in case
unlock_runtime(runtime)
return
runtime.add_pending_unref(ref)
def __repr__(self):
return u"LuaIter(%r)" % (self._obj)
def __iter__(self):
return self
def __next__(self):
if self._obj is None:
raise StopIteration
cdef lua_State* L = self._obj._state
assert self._runtime is not None
lock_runtime(self._runtime)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 3)
if self._obj is None:
raise StopIteration
# iterable object
self._obj.push_lua_object(L)
if not lua.lua_istable(L, -1):
raise TypeError("cannot iterate over non-table (found %r)" % self._obj)
if self._refiter == lua.LUA_NOREF:
# no key
raise StopIteration
elif self._refiter == lua.LUA_REFNIL:
# initial key
lua.lua_pushnil(L)
else:
# last key
lua.lua_rawgeti(L, lua.LUA_REGISTRYINDEX, self._refiter)
if lua.lua_next(L, -2):
try:
if self._what == KEYS:
retval = py_from_lua(self._runtime, L, -2)
elif self._what == VALUES:
retval = py_from_lua(self._runtime, L, -1)
else: # ITEMS
retval = (py_from_lua(self._runtime, L, -2), py_from_lua(self._runtime, L, -1))
finally:
# pop value
lua.lua_pop(L, 1)
# pop and store key
if self._refiter == lua.LUA_REFNIL:
self._refiter = lua.luaL_ref(L, lua.LUA_REGISTRYINDEX)
else:
lua.lua_rawseti(L, lua.LUA_REGISTRYINDEX, self._refiter)
return retval
# iteration done, clean up
if self._refiter != lua.LUA_REFNIL:
lua.luaL_unref(L, lua.LUA_REGISTRYINDEX, self._refiter)
self._refiter = lua.LUA_NOREF
self._obj = None
finally:
lua.lua_settop(L, old_top)
unlock_runtime(self._runtime)
raise StopIteration
# type conversions and protocol adaptations
cdef int py_asfunc_call(lua_State *L) noexcept nogil:
if (lua.lua_gettop(L) == 1 and lua.lua_islightuserdata(L, 1)
and lua.lua_topointer(L, 1) == <void*>unpack_wrapped_pyfunction):
# special case: unpack_python_argument_or_jump() calls this to find out the Python object
lua.lua_pushvalue(L, lua.lua_upvalueindex(1))
return 1
lua.lua_pushvalue(L, lua.lua_upvalueindex(1))
lua.lua_insert(L, 1)
return py_object_call(L)
cdef py_object* unpack_wrapped_pyfunction(lua_State* L, int n) noexcept nogil:
cdef lua.lua_CFunction cfunction = lua.lua_tocfunction(L, n)
if cfunction is <lua.lua_CFunction>py_asfunc_call:
lua.lua_pushvalue(L, n)
lua.lua_pushlightuserdata(L, <void*>unpack_wrapped_pyfunction)
if lua.lua_pcall(L, 1, 1, 0) == 0:
return unpack_userdata(L, -1)
return NULL
@cython.final
@cython.internal
@cython.freelist(8)
cdef class _PyProtocolWrapper:
cdef object _obj
cdef int _type_flags
def __cinit__(self):
self._type_flags = 0
def __init__(self):
raise TypeError("Type cannot be instantiated from Python")
def as_attrgetter(obj):
cdef _PyProtocolWrapper wrap = _PyProtocolWrapper.__new__(_PyProtocolWrapper)
wrap._obj = obj
wrap._type_flags = 0
return wrap
def as_itemgetter(obj):
cdef _PyProtocolWrapper wrap = _PyProtocolWrapper.__new__(_PyProtocolWrapper)
wrap._obj = obj
wrap._type_flags = OBJ_AS_INDEX
return wrap
cdef object py_from_lua(LuaRuntime runtime, lua_State *L, int n):
"""Convert a Lua object to a Python object by either mapping, wrapping or unwrapping it.
Preconditions:
Index n is valid
"""
cdef size_t size = 0
cdef const char *s
cdef lua.lua_Number number
cdef lua.lua_Integer integer
cdef py_object* py_obj
cdef int lua_type = lua.lua_type(L, n)
if lua_type == lua.LUA_TNIL:
return None
elif lua_type == lua.LUA_TNUMBER:
if lua.LUA_VERSION_NUM >= 503:
if lua.lua_isinteger(L, n):
return lua.lua_tointeger(L, n)
else:
return lua.lua_tonumber(L, n)
else:
number = lua.lua_tonumber(L, n)
integer = <lua.lua_Integer>number
if number == integer:
return integer
else:
return number
elif lua_type == lua.LUA_TSTRING:
s = lua.lua_tolstring(L, n, &size)
if runtime._encoding is not None:
return s[:size].decode(runtime._encoding)
else:
return s[:size]
elif lua_type == lua.LUA_TBOOLEAN:
return lua.lua_toboolean(L, n)
elif lua_type == lua.LUA_TUSERDATA:
py_obj = unpack_userdata(L, n)
if py_obj:
if not py_obj.obj:
raise ReferenceError("deleted python object")
return <object>py_obj.obj
elif lua_type == lua.LUA_TTABLE:
return new_lua_table(runtime, L, n)
elif lua_type == lua.LUA_TTHREAD:
return new_lua_thread_or_function(runtime, L, n)
elif lua_type == lua.LUA_TFUNCTION:
py_obj = unpack_wrapped_pyfunction(L, n)
if py_obj:
if not py_obj.obj:
raise ReferenceError("deleted python object")
return <object>py_obj.obj
return new_lua_function(runtime, L, n)
return new_lua_object(runtime, L, n)
cdef py_object* unpack_userdata(lua_State *L, int n) noexcept nogil:
"""
Like luaL_checkudata(), unpacks a userdata object and validates that
it's a wrapped Python object. Returns NULL on failure.
"""
if not lua.lua_checkstack(L, 2):
return NULL
p = lua.lua_touserdata(L, n)
if p and lua.lua_getmetatable(L, n):
# found userdata with metatable - the one we expect?
lua.luaL_getmetatable(L, POBJECT)
if lua.lua_rawequal(L, -1, -2):
lua.lua_pop(L, 2)
return <py_object*>p
lua.lua_pop(L, 2)
return NULL
cdef int py_function_result_to_lua(LuaRuntime runtime, lua_State *L, object o) except -1:
if runtime._unpack_returned_tuples and isinstance(o, tuple):
push_lua_arguments(runtime, L, <tuple>o)
return _len_as_int(len(<tuple>o))
check_lua_stack(L, 1)
return py_to_lua(runtime, L, o)
cdef int py_to_lua_handle_overflow(LuaRuntime runtime, lua_State *L, object o) except -1:
"""Converts Python object to Lua via overflow handler
Preconditions:
Lua runtime is locked
Postconditions:
Returns 0 if cannot convert Python object to Lua (handler not registered or failed)
Returns 1 if the Python object was converted successfully and pushed onto the stack
"""
check_lua_stack(L, 2)
old_top = lua.lua_gettop(L)
try:
lua.lua_pushlstring(L, LUPAOFH, len(LUPAOFH))
lua.lua_rawget(L, lua.LUA_REGISTRYINDEX)
if lua.lua_isnil(L, -1):
lua.lua_pop(L, 1)
return 0
py_to_lua_custom(runtime, L, o, 0)
if lua.lua_pcall(L, 1, 1, 0):
lua.lua_pop(L, 1)
return 0
return 1
except:
lua.lua_settop(L, old_top)
raise
cdef int py_to_lua(LuaRuntime runtime, lua_State *L, object o, bint wrap_none=False, bint recursive=False, dict mapped_tables=None) except -1:
"""Converts Python object to Lua
Preconditions:
1 extra slot in the Lua stack
runtime is locked
Postconditions:
Returns 0 if cannot convert Python object to Lua
Returns 1 if the Python object was converted successfully and pushed onto the stack
"""
cdef int pushed_values_count = 0
cdef int type_flags = 0
if o is None:
if wrap_none:
lua.lua_pushlstring(L, "Py_None", 7)
lua.lua_rawget(L, lua.LUA_REGISTRYINDEX)
if lua.lua_isnil(L, -1):
lua.lua_pop(L, 1)
return 0
pushed_values_count = 1
else:
# Not really needed, but this way we may check for errors
# with pushed_values_count == 0.
lua.lua_pushnil(L)
pushed_values_count = 1
elif o is True or o is False:
lua.lua_pushboolean(L, <bint>o)
pushed_values_count = 1
elif type(o) is float:
lua.lua_pushnumber(L, <lua.lua_Number>cpython.float.PyFloat_AS_DOUBLE(o))
pushed_values_count = 1
elif isinstance(o, int):
try:
lua.lua_pushinteger(L, <lua.lua_Integer>o)
pushed_values_count = 1
except OverflowError:
pushed_values_count = py_to_lua_handle_overflow(runtime, L, o)
if pushed_values_count <= 0:
raise
elif isinstance(o, bytes):
lua.lua_pushlstring(L, <char*>(<bytes>o), len(<bytes>o))
pushed_values_count = 1
elif isinstance(o, unicode) and runtime._encoding is not None:
pushed_values_count = push_encoded_unicode_string(runtime, L, <unicode>o)
elif isinstance(o, _LuaObject):
if (<_LuaObject>o)._runtime is not runtime:
raise LuaError("cannot mix objects from different Lua runtimes")
(<_LuaObject>o).push_lua_object(L)
pushed_values_count = 1
elif isinstance(o, float):
lua.lua_pushnumber(L, <lua.lua_Number><double>o)
pushed_values_count = 1
elif isinstance(o, _PyProtocolWrapper):
type_flags = (<_PyProtocolWrapper> o)._type_flags
o = (<_PyProtocolWrapper> o)._obj
pushed_values_count = py_to_lua_custom(runtime, L, o, type_flags)
elif recursive and isinstance(o, (list, dict, Sequence, Mapping)):
if mapped_tables is None:
mapped_tables = {}
table = py_to_lua_table(runtime, L, (o,), recursive=recursive, mapped_tables=mapped_tables)
(<_LuaObject> table).push_lua_object(L)
pushed_values_count = 1
else:
# prefer __getitem__ over __getattr__ by default
type_flags = OBJ_AS_INDEX if hasattr(o, '__getitem__') else 0
pushed_values_count = py_to_lua_custom(runtime, L, o, type_flags)
return pushed_values_count
cdef int push_encoded_unicode_string(LuaRuntime runtime, lua_State *L, unicode ustring) except -1:
cdef bytes bytes_string = ustring.encode(runtime._encoding)
lua.lua_pushlstring(L, <char*>bytes_string, len(bytes_string))
return 1
cdef inline tuple build_pyref_key(PyObject* o, int type_flags):
return (<object><uintptr_t>o, <object>type_flags)
cdef bint py_to_lua_custom(LuaRuntime runtime, lua_State *L, object o, int type_flags) except -1:
"""Wrap Python object into a Lua userdatum with certain type flags
Preconditions:
LuaRuntime is locked
Postconditions:
Pushes wrapped Python object and returns 1
"""
cdef py_object* py_obj
refkey = build_pyref_key(<PyObject*>o, type_flags)
cdef _PyReference pyref
check_lua_stack(L, 3)
old_top = lua.lua_gettop(L)
try:
# check if Python object is already referenced in Lua
lua.lua_getfield(L, lua.LUA_REGISTRYINDEX, PYREFST) # tbl
if refkey in runtime._pyrefs_in_lua:
pyref = <_PyReference>runtime._pyrefs_in_lua[refkey]
lua.lua_rawgeti(L, -1, pyref._ref) # tbl udata
py_obj = <py_object*>lua.lua_touserdata(L, -1)
if py_obj:
lua.lua_remove(L, -2) # udata
return 1 # values pushed
lua.lua_pop(L, 1) # tbl
# create new wrapper for Python object
py_obj = <py_object*>lua.lua_newuserdata(L, sizeof(py_object))
py_obj.obj = <PyObject*>o # tbl udata
py_obj.runtime = <PyObject*>runtime
py_obj.type_flags = type_flags
lua.luaL_getmetatable(L, POBJECT) # tbl udata metatbl
lua.lua_setmetatable(L, -2) # tbl udata
lua.lua_pushvalue(L, -1) # tbl udata udata
pyref = _PyReference.__new__(_PyReference)
pyref._ref = lua.luaL_ref(L, -3) # tbl udata
pyref._obj = o
lua.lua_remove(L, -2) # udata
# originally, we just used:
#cpython.ref.Py_INCREF(o)
# now, we store an owned reference in "runtime._pyrefs_in_lua" to keep it visible to Python
# and a borrowed reference in "py_obj.obj" for access from Lua
runtime._pyrefs_in_lua[refkey] = pyref
except:
lua.lua_settop(L, old_top)
raise
return 1 # values pushed
cdef _LuaTable py_to_lua_table(LuaRuntime runtime, lua_State* L, tuple items, bint recursive=False, dict mapped_tables=None):
"""
Create a new Lua table and add different kinds of values from the sequence 'items' to it.
Dicts, Mappings and Lua tables are unpacked into key-value pairs.
Everything else is considered a sequence of plain values that get appended to the table.
"""
cdef int i = 1
check_lua_stack(L, 5)
old_top = lua.lua_gettop(L)
lua.lua_newtable(L)
# FIXME: handle allocation errors
cdef int lua_table_ref = lua.lua_gettop(L) # the index of the lua table which we are filling
if recursive and mapped_tables is None:
mapped_tables = {}
try:
for obj in items:
if recursive:
if id(obj) not in mapped_tables:
# this object is never seen before, we should cache it
mapped_tables[id(obj)] = lua_table_ref
else:
# this object has been cached, just get the corresponding lua table's index
idx = mapped_tables[id(obj)]
return new_lua_table(runtime, L, <int>idx)
if isinstance(obj, dict):
for key, value in (<dict>obj).items():
py_to_lua(runtime, L, key, wrap_none=True, recursive=recursive, mapped_tables=mapped_tables)
py_to_lua(runtime, L, value, wrap_none=False, recursive=recursive, mapped_tables=mapped_tables)
lua.lua_rawset(L, -3)
elif isinstance(obj, _LuaTable):
# Stack: # tbl
(<_LuaObject> obj).push_lua_object(L) # tbl, obj
lua.lua_pushnil(L) # tbl, obj, nil // iterate over obj (-2)
while lua.lua_next(L, -2): # tbl, obj, k, v
lua.lua_pushvalue(L, -2) # tbl, obj, k, v, k // copy key (because
lua.lua_insert(L, -2) # tbl, obj, k, k, v // lua_next needs a key for iteration)
lua.lua_settable(L, -5) # tbl, obj, k // tbl[k] = v
lua.lua_pop(L, 1) # tbl // remove obj from stack
elif isinstance(obj, Mapping):
for key in obj:
value = obj[key]
py_to_lua(runtime, L, key, wrap_none=True, recursive=recursive, mapped_tables=mapped_tables)
py_to_lua(runtime, L, value, wrap_none=False, recursive=recursive, mapped_tables=mapped_tables)
lua.lua_rawset(L, -3)
else:
for arg in obj:
py_to_lua(runtime, L, arg, wrap_none=False, recursive=recursive, mapped_tables=mapped_tables)
lua.lua_rawseti(L, -2, i)
i += 1
return new_lua_table(runtime, L, -1)
finally:
lua.lua_settop(L, old_top)
cdef inline int _isascii(unsigned char* s) noexcept:
cdef unsigned char c = 0
while s[0]:
c |= s[0]
s += 1
return c & 0x80 == 0
cdef bytes _asciiOrNone(s):
if s is None:
return s
elif isinstance(s, unicode):
return (<unicode>s).encode('ascii')
elif isinstance(s, bytearray):
s = bytes(s)
elif not isinstance(s, bytes):
raise ValueError("expected string, got %s" % type(s))
if not _isascii(<bytes>s):
raise ValueError("byte string input has unknown encoding, only ASCII is allowed")
return <bytes>s
# error handling
cdef int raise_lua_error(LuaRuntime runtime, lua_State* L, int result) except -1:
if result == 0:
return 0
elif result == lua.LUA_ERRMEM:
raise LuaMemoryError()
else:
error_message = build_lua_error_message(runtime, L)
if u"not enough memory" in error_message:
raise LuaMemoryError(error_message)
raise LuaError(error_message)
cdef bint _looks_like_traceback_line(unicode line) except -1:
# Lua tracebacks look like this (using tabs as indentation):
# stack traceback:
# [C]: in function 'error'
# [string "<python>"]:1: in main chunk
cdef Py_UCS4 ch
cdef bint indentation_seen = False
for ch in line:
if ch.isspace():
indentation_seen = True
else:
return indentation_seen and ch == u"["
return False
cdef unicode _reorder_lua_stack_trace(unicode error_message):
# Lua tracebacks look like this (using tabs as indentation):
# stack traceback:
# [C]: in function 'error'
# [string "<python>"]:1: in main chunk
cdef Py_ssize_t i, traceback_start = 0
lines = []
for i, line in enumerate(error_message.splitlines(), 1):
if traceback_start > 0 and _looks_like_traceback_line(line):
lines.insert(traceback_start, line)
else:
traceback_start = i if line == u"stack traceback:" else 0
lines.append(line)
if traceback_start > 0 and len(lines) > traceback_start + 1:
error_message = u"\n".join(lines)
return error_message
cdef build_lua_error_message(LuaRuntime runtime, lua_State* L, int stack_index=-1):
"""Removes the string at the given stack index ``n`` to build an error message.
"""
cdef size_t size = 0
cdef const char *s = lua.lua_tolstring(L, stack_index, &size)
if runtime._encoding is not None:
try:
py_ustring = s[:size].decode(runtime._encoding)
except UnicodeDecodeError:
py_ustring = s[:size].decode('ISO-8859-1') # safe 'fake' decoding
else:
py_ustring = s[:size].decode('ISO-8859-1')
lua.lua_remove(L, stack_index)
if u"stack traceback:" in py_ustring:
py_ustring = _reorder_lua_stack_trace(py_ustring)
return py_ustring
# calling into Lua
cdef run_lua(LuaRuntime runtime, bytes lua_code, bytes name, bytes mode, tuple args):
"""Run Lua code with arguments"""
cdef lua_State* L = runtime._state
cdef const char* c_name = b'<python>'
cdef const char* c_mode = NULL
if name is not None:
c_name = name
if mode is not None:
c_mode = mode
lock_runtime(runtime)
old_top = lua.lua_gettop(L)
try:
check_lua_stack(L, 1)
if lua.luaL_loadbufferx(L, lua_code, len(lua_code), c_name, c_mode):
error = build_lua_error_message(runtime, L)
if error.startswith("not enough memory"):
raise LuaMemoryError(error)
raise LuaSyntaxError(u"error loading code: " + error)
return call_lua(runtime, L, args)
finally:
lua.lua_settop(L, old_top)
unlock_runtime(runtime)
cdef call_lua(LuaRuntime runtime, lua_State *L, tuple args):
"""Call function on top of the stack with args
Preconditions:
Function is on top of the stack
LuaRuntime must be locked
Postconditions:
Pops function from the stack and pushes results
"""
push_lua_arguments(runtime, L, args)
return execute_lua_call(runtime, L, len(args))
cdef object execute_lua_call(LuaRuntime runtime, lua_State *L, Py_ssize_t nargs):
cdef int result_status
cdef object result
# call into Lua
cdef bint has_lua_traceback_func = False
with nogil:
lua.lua_getglobal(L, "debug")
if not lua.lua_istable(L, -1):
lua.lua_pop(L, 1)
else:
lua.lua_getfield(L, -1, "traceback")
if not lua.lua_isfunction(L, -1):
lua.lua_pop(L, 2)
else:
lua.lua_replace(L, -2)
lua.lua_insert(L, 1)
has_lua_traceback_func = True
result_status = lua.lua_pcall(L, <int>nargs, lua.LUA_MULTRET, has_lua_traceback_func)
if has_lua_traceback_func:
lua.lua_remove(L, 1)
runtime.clean_up_pending_unrefs()
results = unpack_lua_results(runtime, L)
if result_status:
if isinstance(results, BaseException):
runtime.reraise_on_exception()
raise_lua_error(runtime, L, result_status)
return results
cdef int push_lua_arguments(LuaRuntime runtime, lua_State *L,
tuple args, bint first_may_be_nil=True) except -1:
"""Push Python objects in tuple into Lua stack
Preconditions:
LuaRuntime is locked
Postconditions:
Pushes each value of the Python tuple into the Lua stack
Returns number of pushed values
"""
cdef int i, n
cdef Py_ssize_t nargs
cdef bint wrap_none = not first_may_be_nil
if args:
nargs = len(args)
if nargs > INT_MAX:
raise OverflowError("tuple too large to unpack")
n = <int>nargs
check_lua_stack(L, n)
old_top = lua.lua_gettop(L)
try:
for i, arg in enumerate(args):
if not py_to_lua(runtime, L, arg, wrap_none=wrap_none):
raise TypeError("failed to convert argument at index %d" % i)
wrap_none = False
return n
except:
lua.lua_settop(L, old_top)
raise
else:
return 0
cdef inline object unpack_lua_results(LuaRuntime runtime, lua_State *L):
cdef int nargs = lua.lua_gettop(L)
if nargs == 1:
return py_from_lua(runtime, L, 1)
if nargs == 0:
return None
return unpack_multiple_lua_results(runtime, L, nargs)
cdef tuple unpack_multiple_lua_results(LuaRuntime runtime, lua_State *L, int nargs):
cdef tuple args = cpython.tuple.PyTuple_New(nargs)
cdef int i
for i in range(nargs):
arg = py_from_lua(runtime, L, i+1)
cpython.ref.Py_INCREF(arg)
cpython.tuple.PyTuple_SET_ITEM(args, i, arg)
return args
# bounded memory allocation
cdef void* _lua_alloc_restricted(void* ud, void* ptr, size_t old_size, size_t new_size) noexcept nogil:
# adapted from https://stackoverflow.com/a/9672205
# print(<size_t>ud, <size_t>ptr, old_size, new_size)
cdef MemoryStatus* memory_status = <MemoryStatus*>ud
# print(" ", memory_status.used, memory_status.base_usage, memory_status.limit)
if ptr is NULL:
# <http://www.lua.org/manual/5.2/manual.html#lua_Alloc>:
# When ptr is NULL, old_size encodes the kind of object that Lua is allocating.
# Since we don’t care about that, just mark it as 0.
old_size = 0
cdef void* new_ptr
if new_size == 0:
free(ptr)
memory_status.used -= old_size # add deallocated old size to available memory
return NULL
elif new_size == old_size:
return ptr
if memory_status.limit > 0 and new_size > old_size and memory_status.limit <= memory_status.used + new_size - old_size: # reached the limit
# print("REACHED LIMIT")
return NULL
# print(" realloc()...")
new_ptr = realloc(ptr, new_size)
# print(" ", memory_status.used, new_size - old_size, memory_status.used + new_size - old_size)
if new_ptr is not NULL:
memory_status.used += new_size - old_size
return new_ptr
cdef int _lua_panic(lua_State *L) noexcept nogil:
cdef const char* msg = lua.lua_tostring(L, -1)
if msg == NULL:
msg = "error object is not a string"
cdef char* message = "PANIC: unprotected error in call to Lua API (%s)\n"
fprintf(stderr, message, msg)
fflush(stderr)
return 0 # return to Lua to abort
################################################################################
# Python support in Lua
## The rules:
##
## Each of the following blocks of functions represents the view on a
## specific Python feature from Lua code. As they are called from
## Lua, the entry points are 'nogil' functions that do not hold the
## GIL. They do the basic error checking and argument unpacking and
## then hand over to a 'with gil' function that acquires the GIL on
## entry and holds it during its lifetime. This function does the
## actual mapping of the Python feature or object to Lua.
##
## Lua's C level error handling is different from that of Python. It
## uses long jumps instead of returning from an error function. The
## places where this can happen are marked with a comment. Note that
## this only never happen inside of a 'nogil' function, as a long jump
## out of a function that handles Python objects would kill their
## reference counting.
# ref-counting support for Python objects
@cython.final
@cython.internal
@cython.freelist(8)
cdef class _PyReference:
cdef object _obj
cdef int _ref
cdef int py_object_gc_with_gil(py_object *py_obj, lua_State* L) noexcept with gil:
cdef _PyReference pyref
# originally, we just used:
#cpython.ref.Py_XDECREF(py_obj.obj)
# now, we keep Python object references in Lua visible to Python in a dict
runtime = <LuaRuntime>py_obj.runtime
try:
refkey = build_pyref_key(py_obj.obj, py_obj.type_flags)
pyref = <_PyReference>runtime._pyrefs_in_lua.pop(refkey)
except (TypeError, KeyError):
return 0 # runtime was already cleared during GC, nothing left to do
except:
try: runtime.store_raised_exception(L, b'error while cleaning up a Python object')
finally: return -1
else:
lua.lua_getfield(L, lua.LUA_REGISTRYINDEX, PYREFST) # tbl
lua.luaL_unref(L, -1, pyref._ref) # tbl
return 0
finally:
py_obj.obj = NULL
cdef int py_object_gc(lua_State* L) noexcept nogil:
if not lua.lua_isuserdata(L, 1):
return 0
py_obj = unpack_userdata(L, 1)
if py_obj is not NULL and py_obj.obj is not NULL:
if py_object_gc_with_gil(py_obj, L):
return lua.lua_error(L) # never returns!
return 0
# calling Python objects
cdef bint call_python(LuaRuntime runtime, lua_State *L, py_object* py_obj) except -1:
# Callers must assure that py_obj.obj is not NULL, i.e. it points to a valid Python object.
cdef int i, nargs = lua.lua_gettop(L) - 1
cdef tuple args
cdef dict kwargs
f = <object>py_obj.obj
if nargs == 0:
lua.lua_settop(L, 0) # FIXME
result = f()
else:
args = ()
kwargs = {}
for i in range(nargs):
arg = py_from_lua(runtime, L, i+2)
if isinstance(arg, _PyArguments):
args += (<_PyArguments>arg).args
kwargs = dict(**kwargs, **(<_PyArguments>arg).kwargs)
else:
args += (arg, )
if args and PyMethod_Check(f) and (<PyObject*>args[0]) is PyMethod_GET_SELF(f):
# Calling a bound method and self is already the first argument.
# Lua x:m(a, b) => Python as x.m(x, a, b) but should be x.m(a, b)
#
# Lua syntax is sensitive to method calls vs function lookups, while
# Python's syntax is not. In a way, we are leaking Python semantics
# into Lua by duplicating the first argument from method calls.
#
# The method wrapper would only prepend self to the tuple again,
# so we just call the underlying function directly instead.
f = <object>PyMethod_GET_FUNCTION(f)
lua.lua_settop(L, 0) # FIXME
result = f(*args, **kwargs)
runtime.clean_up_pending_unrefs()
return py_function_result_to_lua(runtime, L, result)
cdef int py_call_with_gil(lua_State* L, py_object *py_obj) noexcept with gil:
cdef LuaRuntime runtime = None
cdef lua_State* stored_state = NULL
try:
runtime = <LuaRuntime?>py_obj.runtime
if runtime._state is not L:
stored_state = runtime._state
runtime._state = L
return call_python(runtime, L, py_obj)
except:
try: runtime.store_raised_exception(L, b'error during Python call')
finally: return -1
finally:
if stored_state is not NULL:
runtime._state = stored_state
cdef int py_object_call(lua_State* L) noexcept nogil:
cdef py_object* py_obj = unpack_python_argument_or_jump(L, 1) # may not return on error!
result = py_call_with_gil(L, py_obj)
if result < 0:
return lua.lua_error(L) # never returns!
return result
# str() support for Python objects
cdef int py_str_with_gil(lua_State* L, py_object* py_obj) noexcept with gil:
cdef LuaRuntime runtime
try:
runtime = <LuaRuntime?>py_obj.runtime
s = str(<object>py_obj.obj)
if isinstance(s, unicode):
if runtime._encoding is None:
s = (<unicode>s).encode('UTF-8')
else:
s = (<unicode>s).encode(runtime._encoding)
else:
assert isinstance(s, bytes)
lua.lua_pushlstring(L, <bytes>s, len(<bytes>s))
return 1 # returning 1 value
except:
try: runtime.store_raised_exception(L, b'error during Python str() call')
finally: return -1
cdef int py_object_str(lua_State* L) noexcept nogil:
cdef py_object* py_obj = unpack_python_argument_or_jump(L, 1) # may not return on error!
result = py_str_with_gil(L, py_obj)
if result < 0:
return lua.lua_error(L) # never returns!
return result
# item access for Python objects
#
# Behavior is:
#
# If setting attribute_handlers flag has been set in LuaRuntime object
# use those handlers.
#
# Else if wrapped by python.as_attrgetter() or python.as_itemgetter()
# from the Lua side, user getitem or getattr respsectively.
#
# Else If object has __getitem__, use that
#
# Else use getattr()
#
# Note that when getattr() is used, attribute_filter from LuaRuntime
# may mediate access. attribute_filter does not come into play when
# using the getitem method of access.
cdef int getitem_for_lua(LuaRuntime runtime, lua_State* L, py_object* py_obj, int key_n) except -1:
return py_to_lua(runtime, L,
(<object>py_obj.obj)[ py_from_lua(runtime, L, key_n) ])
cdef int setitem_for_lua(LuaRuntime runtime, lua_State* L, py_object* py_obj, int key_n, int value_n) except -1:
(<object>py_obj.obj)[ py_from_lua(runtime, L, key_n) ] = py_from_lua(runtime, L, value_n)
return 0
cdef int getattr_for_lua(LuaRuntime runtime, lua_State* L, py_object* py_obj, int key_n) except -1:
obj = <object>py_obj.obj
attr_name = py_from_lua(runtime, L, key_n)
if runtime._attribute_getter is not None:
value = runtime._attribute_getter(obj, attr_name)
return py_to_lua(runtime, L, value)
if runtime._attribute_filter is not None:
attr_name = runtime._attribute_filter(obj, attr_name, False)
if isinstance(attr_name, bytes):
attr_name = (<bytes>attr_name).decode(runtime._source_encoding)
return py_to_lua(runtime, L, getattr(obj, attr_name))
cdef int setattr_for_lua(LuaRuntime runtime, lua_State* L, py_object* py_obj, int key_n, int value_n) except -1:
obj = <object>py_obj.obj
attr_name = py_from_lua(runtime, L, key_n)
attr_value = py_from_lua(runtime, L, value_n)
if runtime._attribute_setter is not None:
runtime._attribute_setter(obj, attr_name, attr_value)
else:
if runtime._attribute_filter is not None:
attr_name = runtime._attribute_filter(obj, attr_name, True)
if isinstance(attr_name, bytes):
attr_name = (<bytes>attr_name).decode(runtime._source_encoding)
setattr(obj, attr_name, attr_value)
return 0
cdef int py_object_getindex_with_gil(lua_State* L, py_object* py_obj) noexcept with gil:
cdef LuaRuntime runtime
try:
runtime = <LuaRuntime?>py_obj.runtime
if (py_obj.type_flags & OBJ_AS_INDEX) and not runtime._attribute_getter:
return getitem_for_lua(runtime, L, py_obj, 2)
else:
return getattr_for_lua(runtime, L, py_obj, 2)
except:
try: runtime.store_raised_exception(L, b'error reading Python attribute/item')
finally: return -1
cdef int py_object_getindex(lua_State* L) noexcept nogil:
cdef py_object* py_obj = unpack_python_argument_or_jump(L, 1) # may not return on error!
result = py_object_getindex_with_gil(L, py_obj)
if result < 0:
return lua.lua_error(L) # never returns!
return result
cdef int py_object_setindex_with_gil(lua_State* L, py_object* py_obj) noexcept with gil:
cdef LuaRuntime runtime
try:
runtime = <LuaRuntime?>py_obj.runtime
if (py_obj.type_flags & OBJ_AS_INDEX) and not runtime._attribute_setter:
return setitem_for_lua(runtime, L, py_obj, 2, 3)
else:
return setattr_for_lua(runtime, L, py_obj, 2, 3)
except:
try: runtime.store_raised_exception(L, b'error writing Python attribute/item')
finally: return -1
cdef int py_object_setindex(lua_State* L) noexcept nogil:
cdef py_object* py_obj = unpack_python_argument_or_jump(L, 1) # may not return on error!
result = py_object_setindex_with_gil(L, py_obj)
if result < 0:
return lua.lua_error(L) # never returns!
return result
# special methods for Lua wrapped Python objects
cdef lua.luaL_Reg *py_object_lib = [
lua.luaL_Reg(name = "__call", func = <lua.lua_CFunction> py_object_call),
lua.luaL_Reg(name = "__index", func = <lua.lua_CFunction> py_object_getindex),
lua.luaL_Reg(name = "__newindex", func = <lua.lua_CFunction> py_object_setindex),
lua.luaL_Reg(name = "__tostring", func = <lua.lua_CFunction> py_object_str),
lua.luaL_Reg(name = "__gc", func = <lua.lua_CFunction> py_object_gc),
lua.luaL_Reg(name = NULL, func = NULL),
]
## # Python helper functions for Lua
cdef inline py_object* unpack_single_python_argument_or_jump(lua_State* L) noexcept nogil:
if lua.lua_gettop(L) > 1:
lua.luaL_argerror(L, 2, "invalid arguments") # never returns!
return unpack_python_argument_or_jump(L, 1)
cdef inline py_object* unpack_python_argument_or_jump(lua_State* L, int n) noexcept nogil:
cdef py_object* py_obj
if lua.lua_isuserdata(L, n):
py_obj = unpack_userdata(L, n)
else:
py_obj = unpack_wrapped_pyfunction(L, n)
if not py_obj:
lua.luaL_argerror(L, n, "not a python object") # never returns!
if not py_obj.obj:
lua.luaL_argerror(L, n, "deleted python object") # never returns!
return py_obj
cdef int py_wrap_object_protocol_with_gil(lua_State* L, py_object* py_obj, int type_flags) noexcept with gil:
cdef LuaRuntime runtime
try:
runtime = <LuaRuntime?>py_obj.runtime
return py_to_lua_custom(runtime, L, <object>py_obj.obj, type_flags)
except:
try: runtime.store_raised_exception(L, b'error during type adaptation')
finally: return -1
cdef int py_wrap_object_protocol(lua_State* L, int type_flags) noexcept nogil:
cdef py_object* py_obj = unpack_single_python_argument_or_jump(L) # never returns on error!
result = py_wrap_object_protocol_with_gil(L, py_obj, type_flags)
if result < 0:
return lua.lua_error(L) # never returns!
return result
cdef int py_as_attrgetter(lua_State* L) noexcept nogil:
return py_wrap_object_protocol(L, 0)
cdef int py_as_itemgetter(lua_State* L) noexcept nogil:
return py_wrap_object_protocol(L, OBJ_AS_INDEX)
cdef int py_as_function(lua_State* L) noexcept nogil:
cdef py_object* py_obj = unpack_single_python_argument_or_jump(L) # never returns on error!
lua.lua_pushcclosure(L, <lua.lua_CFunction>py_asfunc_call, 1)
return 1
# iteration support for Python objects in Lua
cdef int py_iter(lua_State* L) noexcept nogil:
cdef py_object* py_obj = unpack_single_python_argument_or_jump(L) # never returns on error!
result = py_iter_with_gil(L, py_obj, 0)
if result < 0:
return lua.lua_error(L) # never returns!
return result
cdef int py_iterex(lua_State* L) noexcept nogil:
cdef py_object* py_obj = unpack_single_python_argument_or_jump(L) # never returns on error!
result = py_iter_with_gil(L, py_obj, OBJ_UNPACK_TUPLE)
if result < 0:
return lua.lua_error(L) # never returns!
return result
cdef int convert_to_lua_Integer(lua_State* L, int idx, lua.lua_Integer* integer) noexcept nogil:
cdef int isnum
cdef lua.lua_Integer temp
temp = lua.lua_tointegerx(L, idx, &isnum)
if isnum:
integer[0] = temp
return 0
else:
lua.lua_pushfstring(L, "Could not convert %s to string", lua.luaL_typename(L, idx))
return -1
cdef int py_enumerate(lua_State* L) noexcept nogil:
if lua.lua_gettop(L) > 2:
lua.luaL_argerror(L, 3, "invalid arguments") # never returns!
cdef py_object* py_obj = unpack_python_argument_or_jump(L, 1)
cdef lua.lua_Integer start
if lua.lua_gettop(L) == 2:
if convert_to_lua_Integer(L, -1, &start) < 0:
return lua.lua_error(L) # never returns
else:
start = 0
result = py_enumerate_with_gil(L, py_obj, start)
if result < 0:
return lua.lua_error(L) # never returns!
return result
cdef int py_enumerate_with_gil(lua_State* L, py_object* py_obj, lua.lua_Integer start) noexcept with gil:
cdef LuaRuntime runtime
try:
runtime = <LuaRuntime?>py_obj.runtime
obj = iter(<object>py_obj.obj)
return py_push_iterator(runtime, L, obj, OBJ_ENUMERATOR, start - 1)
except:
try: runtime.store_raised_exception(L, b'error creating an iterator with enumerate()')
finally: return -1
cdef int py_iter_with_gil(lua_State* L, py_object* py_obj, int type_flags) noexcept with gil:
cdef LuaRuntime runtime
try:
runtime = <LuaRuntime?>py_obj.runtime
obj = iter(<object>py_obj.obj)
return py_push_iterator(runtime, L, obj, type_flags, 0)
except:
try: runtime.store_raised_exception(L, b'error creating an iterator')
finally: return -1
cdef int py_push_iterator(LuaRuntime runtime, lua_State* L, iterator, int type_flags,
lua.lua_Integer initial_value) except -2:
"""Pushes iterator function, invariant state variable and control variable
Preconditions:
3 extra slots in the Lua stack
LuaRuntime is locked
Postconditions:
Pushes py_iter_next, iterator and the control variable
Returns the number of pushed values
"""
# push the iterator function
lua.lua_pushcfunction(L, <lua.lua_CFunction>py_iter_next)
# push the wrapped iterator object as for-loop state object
if runtime._unpack_returned_tuples:
type_flags |= OBJ_UNPACK_TUPLE
py_to_lua_custom(runtime, L, iterator, type_flags)
# push either enumerator index or nil as control variable value
if type_flags & OBJ_ENUMERATOR:
lua.lua_pushinteger(L, initial_value)
else:
lua.lua_pushnil(L)
return 3
cdef int py_iter_next(lua_State* L) noexcept nogil:
# first value in the C closure: the Python iterator object
cdef py_object* py_obj = unpack_python_argument_or_jump(L, 1) # may not return on error!
result = py_iter_next_with_gil(L, py_obj)
if result < 0:
return lua.lua_error(L) # never returns!
return result
cdef int py_iter_next_with_gil(lua_State* L, py_object* py_iter) noexcept with gil:
cdef LuaRuntime runtime
try:
runtime = <LuaRuntime?>py_iter.runtime
try:
obj = next(<object>py_iter.obj)
except StopIteration:
lua.lua_pushnil(L)
return 1
# NOTE: cannot return nil for None as first item
# as Lua interprets it as end of the iterator
allow_nil = False
if py_iter.type_flags & OBJ_ENUMERATOR:
lua.lua_pushinteger(L, lua.lua_tointeger(L, -1) + 1)
allow_nil = True
if (py_iter.type_flags & OBJ_UNPACK_TUPLE) and isinstance(obj, tuple):
# special case: when the iterable returns a tuple, unpack it
push_lua_arguments(runtime, L, <tuple>obj, first_may_be_nil=allow_nil)
result = len(<tuple>obj)
else:
result = py_to_lua(runtime, L, obj, wrap_none=not allow_nil)
if result < 1:
return -1
if py_iter.type_flags & OBJ_ENUMERATOR:
result += 1
return result
except:
try: runtime.store_raised_exception(L, b'error while calling next(iterator)')
finally: return -1
# support for calling Python objects in Lua with Python-like arguments
cdef class _PyArguments:
cdef tuple args
cdef dict kwargs
cdef int py_args_with_gil(PyObject* runtime_obj, lua_State* L) noexcept with gil:
cdef _PyArguments pyargs
cdef LuaRuntime runtime
try:
runtime = <LuaRuntime?>runtime_obj
pyargs = _PyArguments.__new__(_PyArguments)
pyargs.args, pyargs.kwargs = unpack_lua_table(runtime, L)
return py_to_lua_custom(runtime, L, pyargs, 0)
except:
try: runtime.store_raised_exception(L, b'error while calling python.args()')
finally: return -1
cdef int py_args(lua_State* L) noexcept nogil:
cdef PyObject* runtime
runtime = <PyObject*>lua.lua_touserdata(L, lua.lua_upvalueindex(1))
if not runtime:
return lua.luaL_error(L, "missing runtime")
lua.luaL_checktype(L, 1, lua.LUA_TTABLE)
result = py_args_with_gil(runtime, L)
if result < 0:
return lua.lua_error(L) # never returns!
return result
# overflow handler setter
cdef int py_set_overflow_handler(lua_State* L) noexcept nogil:
if (not lua.lua_isnil(L, 1)
and not lua.lua_isfunction(L, 1)
and not unpack_python_argument_or_jump(L, 1)):
return lua.luaL_argerror(L, 1, "expected nil, a Lua function or a callable Python object")
# hdl [...]
lua.lua_settop(L, 1) # hdl
lua.lua_setfield(L, lua.LUA_REGISTRYINDEX, LUPAOFH) #
return 0
# 'python' module functions in Lua
cdef lua.luaL_Reg *py_lib = [
lua.luaL_Reg(name = "as_attrgetter", func = <lua.lua_CFunction> py_as_attrgetter),
lua.luaL_Reg(name = "as_itemgetter", func = <lua.lua_CFunction> py_as_itemgetter),
lua.luaL_Reg(name = "as_function", func = <lua.lua_CFunction> py_as_function),
lua.luaL_Reg(name = "iter", func = <lua.lua_CFunction> py_iter),
lua.luaL_Reg(name = "iterex", func = <lua.lua_CFunction> py_iterex),
lua.luaL_Reg(name = "enumerate", func = <lua.lua_CFunction> py_enumerate),
lua.luaL_Reg(name = "set_overflow_handler", func = <lua.lua_CFunction> py_set_overflow_handler),
lua.luaL_Reg(name = NULL, func = NULL),
]
# Setup helpers for library tables (removed from C-API in Lua 5.3).
cdef void luaL_setfuncs(lua_State *L, const lua.luaL_Reg *l, int nup) noexcept:
cdef int i
lua.luaL_checkstack(L, nup, "too many upvalues")
while l.name != NULL:
for i in range(nup):
lua.lua_pushvalue(L, -nup)
lua.lua_pushcclosure(L, l.func, nup)
lua.lua_setfield(L, -(nup + 2), l.name)
l += 1
lua.lua_pop(L, nup)
cdef int libsize(const lua.luaL_Reg *l) noexcept:
cdef int size = 0
while l and l.name:
l += 1
size += 1
return size
cdef const char *luaL_findtable(lua_State *L, int idx,
const char *fname, int size_hint) noexcept:
cdef const char *end
if idx:
lua.lua_pushvalue(L, idx)
while True:
end = strchr(fname, '.')
if end == NULL:
end = fname + strlen(fname)
lua.lua_pushlstring(L, fname, end - fname)
lua.lua_rawget(L, -2)
if lua.lua_type(L, -1) == lua.LUA_TNIL:
lua.lua_pop(L, 1)
lua.lua_createtable(L, 0, (1 if end[0] == '.' else size_hint))
lua.lua_pushlstring(L, fname, end - fname)
lua.lua_pushvalue(L, -2)
lua.lua_settable(L, -4)
elif not lua.lua_istable(L, -1):
lua.lua_pop(L, 2)
return fname
lua.lua_remove(L, -2)
fname = end + 1
if end[0] != '.':
break
return NULL
cdef void luaL_pushmodule(lua_State *L, const char *modname, int size_hint) noexcept:
# XXX: "_LOADED" is the value of LUA_LOADED_TABLE,
# but it's absent in lua51
luaL_findtable(L, lua.LUA_REGISTRYINDEX, "_LOADED", 1)
lua.lua_getfield(L, -1, modname)
if lua.lua_type(L, -1) != lua.LUA_TTABLE:
lua.lua_pop(L, 1)
lua.lua_getglobal(L, '_G')
if luaL_findtable(L, 0, modname, size_hint) != NULL:
lua.luaL_error(L, "name conflict for module '%s'", modname)
lua.lua_pushvalue(L, -1)
lua.lua_setfield(L, -3, modname)
lua.lua_remove(L, -2)
cdef void luaL_openlib(lua_State *L, const char *libname,
const lua.luaL_Reg *l, int nup) noexcept:
if libname:
luaL_pushmodule(L, libname, libsize(l))
lua.lua_insert(L, -(nup + 1))
if l:
luaL_setfuncs(L, l, nup)
else:
lua.lua_pop(L, nup)
# internal Lua functions meant to be called in protected mode
cdef int get_from_lua_table(lua_State* L) noexcept nogil:
"""Equivalent to the following Lua function:
function(t, k) return t[k] end
"""
# tbl key [...]
lua.lua_settop(L, 2) # tbl key
lua.lua_gettable(L, 1) # tbl tbl[key]
return 1
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