1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261
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# SPDX-FileCopyrightText: 2013 Ole Martin Bjorndalen <ombdalen@gmail.com>
#
# SPDX-License-Identifier: MIT
"""Read from /dev/input/js0 and return as dictionaries.
If you have pygame it is easier and more portable to do something
like::
import pygame.joystick
from pygame.event import event_name
pygame.init()
pygame.joystick.init()
js = pygame.joystick.Joystick(0)
js.init()
while True:
for event in pygame.event.get():
if event.axis == 0:
print(event)
Init:
8 = init?
Time stamp |
(ms since boot) |
--+--+--+-- | -- Button number
f0 fb 37 09 00 00 81 00
f0 fb 37 09 00 00 81 01
f0 fb 37 09 00 00 81 02
f0 fb 37 09 00 00 81 03
f0 fb 37 09 00 00 81 04
f0 fb 37 09 00 00 81 05
f0 fb 37 09 00 00 81 06
f0 fb 37 09 00 00 81 07
f0 fb 37 09 00 00 81 08
f0 fb 37 09 00 00 81 09
f0 fb 37 09 00 00 81 0a
f0 fb 37 09 00 00 81 0b
f0 fb 37 09 00 00 82 00
f0 fb 37 09 00 00 82 01
f0 fb 37 09 00 00 82 02
f0 fb 37 09 00 00 82 03
f0 fb 37 09 00 00 82 04
f0 fb 37 09 00 00 82 05
--+-- |
| 1 = button, 2 =
|
value (little endian unsigned)
button down
|
98 f0 2f 09 01 00 01 00 1 down
08 fa 2f 09 00 00 01 00 1 up
2c 6a 31 09 01 00 01 01 2 down
04 73 31 09 00 00 01 01 2 up
48 bf 32 09 01 00 01 02 3 down
f8 c4 32 09 00 00 01 02 3 up
Logitech PS2-style gamepad:
axis 0 == left stick -left / right (left is negative)
axis 1 == left stick -up / down (up is negative)
axis 2 == right stick -left / right
axis 3 == right stick -up / down
axis 4 == plus stick -left / right (when mode is off), values min/0/max
axis 5 == plus stick -up / down (when mode is off, values min/0/max
The + stick has two modes. When the mode light is off, it sends axis
4/5. When mode is on, it sends axis 0/1. The values are -32767, 0, and 32767.
Other axis have values from -32767 to 32767 as well.
"""
import struct
JS_EVENT_BUTTON = 0x1
JS_EVENT_AXIS = 0x2
JS_EVENT_INIT = 0x80
def read_event(device):
data = device.read(8)
event = {}
(event['time'],
event['value'],
event['type'],
event['number']) = struct.unpack('IhBB', data)
event['init'] = bool(event['type'] & JS_EVENT_INIT)
event['type'] &= 0x7f # Strip away the flag bits (JS_EVENT_INIT etc.)
if event['type'] != JS_EVENT_BUTTON:
event['normalized_value'] = \
float(event['value']) / 0x7fff # Normalize to -1..1
event['type'] = {1: 'button', 2: 'axis'}[event['type']]
return event
def read_events(device_name):
with open(device_name, 'rb') as device:
while True:
yield read_event(device)
def panic(port):
"""
Send "All Notes Off" and "Reset All Controllers" on
all channels.
"""
for channel in range(16):
for control in [121, 123]:
message = mido.Message('control_change',
channel=channel,
control=control, value=0)
print(message)
port.send(message)
class Monophonic:
# Todo: this assumes everything is on channel 0!
def __init__(self, output, channel=0):
self.output = output
self.notes = set()
self.current_note = None
self.channel = channel
def send(self, message):
if message.type not in ['note_on', 'note_off'] or \
message.channel != self.channel:
self.output.send(message)
return
if message.type == 'note_on':
self.notes.add(message.note)
elif message.type == 'note_off':
if message.note in self.notes:
self.notes.remove(message.note)
print(self.notes)
try:
note = min(self.notes)
except ValueError:
note = None
if note == self.current_note:
return # Same note as before, no change.
if self.current_note is not None:
off = mido.Message('note_off',
note=self.current_note,
velocity=message.velocity)
print(off)
self.output.send(off)
self.current_note = None
if note is not None:
on = mido.Message('note_on',
note=note,
velocity=message.velocity)
print(on)
self.output.send(on)
self.current_note = note
def play_scale(dev, out):
# out = Monophonic(out, channel=0)
# Major scale.
scale = [0, 2, 4, 5, 7, 9, 11, 12, 14, 16, 17, 19]
# program = 16 # Organ
program = 74
out.send(mido.Message('program_change', program=program))
while True:
event = read_event(dev)
if event['init']:
continue # Skip init events.
if event['type'] == 'button':
# Convert to D-major scale starting at middle D.
note = 62 + 12 + scale[event['number']]
if event['value']:
type_ = 'note_on'
else:
type_ = 'note_off'
message = mido.Message(type_, note=note, velocity=64)
out.send(message)
# elif event['type'] == 'axis':
# if event['number'] == 0:
# pitch_scale = mido.messages.MAX_PITCHWHEEL
# pitch = int(event['normalized_value'] * pitch_scale)
# out.send(mido.Message('pitchwheel', pitch=pitch))
def play_drums(dev, out):
# http://www.midi.org/techspecs/gm1sound.php
note_mapping = {
2: 35, # Acoustic Bass Drum
6: 38, # Acoustic Snare
1: 41, # Low Floor Tom
4: 47, # Low Mid Tom
3: 50, # High Tom
8: 51, # Ride Cymbal
5: 42, # Closed Hi Hat
7: 46, # Open Hi Hat
9: 52, # Chinese Cymbal
10: 55, # Splash Cymbal
}
while True:
event = read_event(dev)
if event['init']:
continue
if event['type'] == 'button':
print(event)
button = event['number'] + 1 # Number buttons starting with 1.
if button not in note_mapping:
continue
if event['value']:
type_ = 'note_on'
else:
type_ = 'note_off'
note = note_mapping[button]
message = mido.Message(type_, channel=9, note=note, velocity=64)
print(message)
out.send(message)
if __name__ == '__main__':
import mido
with open('/dev/input/js0') as dev:
with mido.open_output('SD-20 Part A') as out:
try:
# play_drums(dev, out)
play_scale(dev, out)
finally:
panic(out)
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