File: lines.glsl

package info (click to toggle)
python-moderngl-window 2.4.2-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 69,260 kB
  • sloc: python: 11,225; makefile: 20
file content (54 lines) | stat: -rw-r--r-- 975 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
#version 330

#if defined VERTEX_SHADER

in vec3 in_position;

void main() {
	gl_Position = vec4(in_position, 1.0);
}

#elif defined GEOMETRY_SHADER

layout (lines) in;
layout (triangle_strip, max_vertices = 4) out;

uniform mat4 m_proj;
uniform mat4 m_model;
uniform mat4 m_cam;

void main() {
    const float size = 0.03;
    vec3 a = gl_in[0].gl_Position.xyz;
    vec3 b = gl_in[1].gl_Position.xyz;

    vec3 up = vec3(0.0, 1.0, 0.0) * size;
    vec3 right = vec3(1.0, 0.0, 0.0) * size;

    mat4 mvp = m_proj * m_cam * m_model;

    gl_Position = mvp * vec4(a - up, 1.0);
    EmitVertex();

    gl_Position = mvp * vec4(a + up, 1.0);
    EmitVertex();

    gl_Position = mvp * vec4(b - up, 1.0);
    EmitVertex();

    gl_Position = mvp * vec4(b + up, 1.0);
    EmitVertex();

    EndPrimitive();
}

#elif defined FRAGMENT_SHADER

out vec4 outColor;
uniform vec4 color;

void main() {
    outColor = color;
}

#endif