File: texture_mouse_scroll.glsl

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python-moderngl-window 2.4.2-3
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#version 330

#if defined VERTEX_SHADER

in vec3 in_position;
in vec2 in_texcoord_0;
out vec2 uv0;

void main() {
    gl_Position = vec4(in_position, 1);
    uv0 = in_texcoord_0;
}

#elif defined FRAGMENT_SHADER

uniform sampler2D texture0;
uniform vec2 offset;

out vec4 fragColor;
in vec2 uv0;

void main() {
    fragColor = texture(texture0, uv0 + offset);
}
#endif