File: window_events.py

package info (click to toggle)
python-moderngl-window 3.1.1-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 69,096 kB
  • sloc: python: 12,076; makefile: 21
file content (133 lines) | stat: -rw-r--r-- 4,703 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
import math
import random

import moderngl_window


class WindowEvents(moderngl_window.WindowConfig):
    """
    Demonstrates handling mouse, keyboard, render and resize events
    """

    gl_version = (3, 3)
    title = "Window Events"
    cursor = True
    vsync = True

    def __init__(self, **kwargs):
        super().__init__(**kwargs)
        # self.wnd.exit_key = None

    def on_render(self, time: float, frametime: float):
        self.ctx.clear(
            (math.sin(time) + 1.0) / 2,
            (math.sin(time + 2) + 1.0) / 2,
            (math.sin(time + 3) + 1.0) / 2,
        )

        # We can also check if a key is in press state here
        if self.wnd.is_key_pressed(self.wnd.keys.SPACE):
            print("User is holding SPACE button")

    def on_resize(self, width: int, height: int):
        print("Window was resized. buffer size is {} x {}".format(width, height))

    def on_close(self):
        print("Window is closing")

    def on_iconify(self, iconify: bool):
        """Window hide/minimize and restore"""
        print("Window was iconified:", iconify)

    def on_key_event(self, key, action, modifiers):
        keys = self.wnd.keys

        # Key presses
        if action == keys.ACTION_PRESS:
            if key == keys.ESCAPE:
                print("ESCAPE key was pressed")

            if key == keys.SPACE:
                print("SPACE key was pressed")

            # Using modifiers (shift and ctrl)

            if key == keys.Z and modifiers.shift:
                print("Shift + Z was pressed")

            if key == keys.Z and modifiers.ctrl:
                print("ctrl + Z was pressed")

            if key == keys.Z and modifiers.alt:
                print("alt + Z was pressed")

        # Key releases
        elif action == self.wnd.keys.ACTION_RELEASE:
            if key == keys.SPACE:
                print("SPACE key was released")

        if action == keys.ACTION_PRESS:
            # Move the window around with AWSD
            if key == keys.A:
                self.wnd.position = self.wnd.position[0] - 20, self.wnd.position[1]
            if key == keys.D:
                self.wnd.position = self.wnd.position[0] + 20, self.wnd.position[1]
            if key == keys.W:
                self.wnd.position = self.wnd.position[0], self.wnd.position[1] - 20
            if key == keys.S:
                self.wnd.position = self.wnd.position[0], self.wnd.position[1] + 20

            # Resize window around with Shift + AWSD
            if self.wnd.modifiers.shift and key == keys.A:
                self.wnd.size = self.wnd.size[0] - 50, self.wnd.size[1]
            if self.wnd.modifiers.shift and key == keys.D:
                self.wnd.size = self.wnd.size[0] + 50, self.wnd.size[1]
            if self.wnd.modifiers.shift and key == keys.W:
                self.wnd.size = self.wnd.size[0], self.wnd.size[1] - 50
            if self.wnd.modifiers.shift and key == keys.S:
                self.wnd.size = self.wnd.size[0], self.wnd.size[1] + 50

            # toggle cursor
            if key == keys.C:
                self.wnd.cursor = not self.wnd.cursor

            # Shuffle window tittle
            if key == keys.T:
                title = list(self.wnd.title)
                random.shuffle(title)
                self.wnd.title = "".join(title)

            # Toggle mouse exclusivity
            if key == keys.M:
                self.wnd.mouse_exclusivity = not self.wnd.mouse_exclusivity

            # Check number vs. numpad
            if key == keys.NUMBER_0:
                print("NUMBER 0")

            if key == keys.NUMPAD_0:
                print("NUMPAD 0")

    def on_mouse_position_event(self, x, y, dx, dy):
        print("Mouse position pos={} {} delta={} {}".format(x, y, dx, dy))

    def on_mouse_drag_event(self, x, y, dx, dy):
        print("Mouse drag pos={} {} delta={} {}".format(x, y, dx, dy))

    def on_mouse_scroll_event(self, x_offset, y_offset):
        print("mouse_scroll_event", x_offset, y_offset)

    def on_mouse_press_event(self, x, y, button):
        print("Mouse button {} pressed at {}, {}".format(button, x, y))
        print("Mouse states:", self.wnd.mouse_states)

    def on_mouse_release_event(self, x: int, y: int, button: int):
        print("Mouse button {} released at {}, {}".format(button, x, y))
        print("Mouse states:", self.wnd.mouse_states)

    def on_unicode_char_entered(self, char):
        print("unicode_char_entered:", char)


if __name__ == "__main__":
    moderngl_window.run_window_config(WindowEvents)