1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92
|
import logging
from pathlib import Path
from typing import Optional, Union
import moderngl
from moderngl_window.exceptions import ImproperlyConfigured
from moderngl_window.loaders.base import BaseLoader
from moderngl_window.opengl import program
logger = logging.getLogger(__name__)
class Loader(BaseLoader):
kind = "separate"
meta: program.ProgramDescription
def load(
self,
) -> Union[moderngl.Program, moderngl.ComputeShader, program.ReloadableProgram]:
"""Loads a shader program were each shader is a separate file.
This detected and dictated by the ``kind`` in the ``ProgramDescription``.
Returns:
moderngl.Program: The Program instance
"""
prog: Union[moderngl.Program, moderngl.ComputeShader, program.ReloadableProgram]
vs_source = self._load_shader("vertex", self.meta.vertex_shader)
geo_source = self._load_shader("geometry", self.meta.geometry_shader)
fs_source = self._load_shader("fragment", self.meta.fragment_shader)
tc_source = self._load_shader("tess_control", self.meta.tess_control_shader)
te_source = self._load_shader("tess_evaluation", self.meta.tess_evaluation_shader)
cs_source = self._load_shader("compute", self.meta.compute_shader)
if vs_source:
shaders = program.ProgramShaders.from_separate(
self.meta,
vs_source,
geometry_source=geo_source,
fragment_source=fs_source,
tess_control_source=tc_source,
tess_evaluation_source=te_source,
)
shaders.handle_includes(self._load_source)
prog = shaders.create()
# Wrap the program if reloadable is set
if self.meta.reloadable:
# Disable reload flag so reloads will return Program instances
self.meta.reloadable = False
# Wrap it ..
prog = program.ReloadableProgram(self.meta, prog)
elif cs_source:
shaders = program.ProgramShaders.compute_shader(self.meta, cs_source)
shaders.handle_includes(self._load_source)
prog = shaders.create_compute_shader()
else:
raise ImproperlyConfigured("Cannot find a shader source to load")
return prog
def _load_shader(self, shader_type: str, path: Optional[str]) -> Optional[str]:
"""Load a single shader source"""
if path is not None:
resolved_path = self.find_program(path)
if not resolved_path:
raise ImproperlyConfigured("Cannot find {} shader '{}'".format(shader_type, path))
logger.info("Loading: %s", resolved_path)
with open(str(resolved_path), "r") as fd:
return fd.read()
return None
def _load_source(self, path: Union[Path, str]) -> tuple[Path, str]:
"""Finds and loads a single source file.
Args:
path: Path to resource
Returns:
tuple[resolved_path, source]: The resolved path and the source
"""
resolved_path = self.find_program(path)
if resolved_path is None:
raise ImproperlyConfigured("Cannot find program '{}'".format(path))
logger.info("Loading: %s", path)
with open(str(resolved_path), "r") as fd:
return resolved_path, fd.read()
|