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from pathlib import Path
from moderngl_window.finders import texture
from moderngl_window.loaders.base import BaseLoader
from moderngl_window.meta.base import ResourceDescription
from moderngl_window.meta.texture import TextureDescription
class IconLoader(BaseLoader):
kind = "icon"
meta: TextureDescription
def __init__(self, meta: ResourceDescription) -> None:
super().__init__(meta)
def find_icon(self) -> Path:
"""Find resource using texture finders.
This is mainly a shortcut method to simplify the task.
Args:
path: Path to resource
"""
abs_path = self._find(self.meta.path, texture.get_finders())
if abs_path is None:
raise ValueError("Could not find the icon specified. {}".format(self.meta.path))
return abs_path
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