1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
|
import math
import os
import sys
import moderngl
import pygame
os.environ['SDL_WINDOWS_DPI_AWARENESS'] = 'permonitorv2'
pygame.init()
pygame.display.set_mode((800, 800), flags=pygame.OPENGL | pygame.DOUBLEBUF, vsync=True)
class Scene:
def __init__(self):
self.ctx = moderngl.get_context()
self.program = self.ctx.program(
vertex_shader='''
#version 330 core
vec3 vertices[3] = vec3[](
vec3(0.0, 0.4, 0.0),
vec3(-0.4, -0.3, 0.0),
vec3(0.4, -0.3, 0.0)
);
void main() {
gl_Position = vec4(vertices[gl_VertexID], 1.0);
}
''',
fragment_shader='''
#version 330 core
layout (location = 0) out vec4 out_color;
void main() {
out_color = vec4(1.0, 1.0, 1.0, 1.0);
}
''',
)
self.vao = self.ctx.vertex_array(self.program, [])
self.vao.vertices = 3
def render(self):
self.ctx.clear()
self.vao.render()
scene = Scene()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
scene.render()
pygame.display.flip()
|