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'''
Renders a floating, oscillating, 3d islans with lights
'''
import numpy as np
from pyrr import Matrix44
import moderngl
from _example import Example
class ColorsAndTexture(Example):
gl_version = (3, 3)
title = "Colors and Textures"
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.prog = self.ctx.program(
vertex_shader='''
#version 330
uniform mat4 Mvp;
in vec3 in_position;
in vec3 in_normal;
in vec2 in_texcoord_0;
out vec3 v_vert;
out vec3 v_norm;
out vec2 v_text;
void main() {
gl_Position = Mvp * vec4(in_position, 1.0);
v_vert = in_position;
v_norm = in_normal;
v_text = in_texcoord_0;
}
''',
fragment_shader='''
#version 330
uniform vec3 Light;
uniform vec3 Color;
uniform bool UseTexture;
uniform sampler2D Texture;
in vec3 v_vert;
in vec3 v_norm;
in vec2 v_text;
out vec4 f_color;
void main() {
float lum = clamp(dot(normalize(Light - v_vert), normalize(v_norm)), 0.0, 1.0) * 0.8 + 0.2;
if (UseTexture) {
f_color = vec4(texture(Texture, v_text).rgb * lum, 1.0);
} else {
f_color = vec4(Color * lum, 1.0);
}
}
''',
)
self.mvp = self.prog['Mvp']
self.light = self.prog['Light']
self.color = self.prog['Color']
self.use_texture = self.prog['UseTexture']
# Note: This is a fairly manual way to loading and rendering wavefront files.
# There are easier ways when loading multiple objects in a single obj file.
# Load obj files
self.scene_ground = self.load_scene('scene-1-ground.obj')
self.scene_grass = self.load_scene('scene-1-grass.obj')
self.scene_billboard = self.load_scene('scene-1-billboard.obj')
self.scene_holder = self.load_scene('scene-1-billboard-holder.obj')
self.scene_image = self.load_scene('scene-1-billboard-image.obj')
# Extract the VAOs from the scene
self.vao_ground = self.scene_ground.root_nodes[0].mesh.vao.instance(self.prog)
self.vao_grass = self.scene_grass.root_nodes[0].mesh.vao.instance(self.prog)
self.vao_billboard = self.scene_billboard.root_nodes[0].mesh.vao.instance(self.prog)
self.vao_holder = self.scene_holder.root_nodes[0].mesh.vao.instance(self.prog)
self.vao_image = self.scene_image.root_nodes[0].mesh.vao.instance(self.prog)
# texture on billboard
self.texture = self.load_texture_2d('infographic-1.jpg')
def render(self, time: float, frame_time: float):
self.ctx.clear(1.0, 1.0, 1.0)
self.ctx.enable(moderngl.DEPTH_TEST | moderngl.CULL_FACE)
proj = Matrix44.perspective_projection(45.0, self.aspect_ratio, 0.1, 1000.0)
lookat = Matrix44.look_at(
(47.697, -8.147, 24.498),
(0.0, 0.0, 8.0),
(0.0, 0.0, 1.0),
)
rotate = Matrix44.from_z_rotation(np.sin(time) * 0.5 + 0.2)
self.use_texture.value = False
self.light.value = (67.69, -8.14, 52.49)
self.mvp.write((proj * lookat * rotate).astype('f4'))
self.color.value = (0.67, 0.49, 0.29)
self.vao_ground.render()
self.color.value = (0.46, 0.67, 0.29)
self.vao_grass.render()
self.color.value = (1.0, 1.0, 1.0)
self.vao_billboard.render()
self.color.value = (0.2, 0.2, 0.2)
self.vao_holder.render()
self.use_texture.value = True
self.texture.use()
self.vao_image.render()
if __name__ == '__main__':
ColorsAndTexture.run()
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