File: basic_simple_color_triangle.py

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'''
    Renders a triangle that has all RGB combinations
'''

import numpy as np

from _example import Example


class SimpleColorTriangle(Example):
    gl_version = (3, 3)
    aspect_ratio = 16 / 9
    title = "Simple Color Triangle"

    def __init__(self, **kwargs):
        super().__init__(**kwargs)

        self.prog = self.ctx.program(
            vertex_shader='''
                #version 330

                in vec2 in_vert;

                in vec3 in_color;
                out vec3 v_color;    // Goes to the fragment shader

                void main() {
                    gl_Position = vec4(in_vert, 0.0, 1.0);
                    v_color = in_color;
                }
            ''',
            fragment_shader='''
                #version 330

                in vec3 v_color;
                out vec4 f_color;

                void main() {
                    // We're not interested in changing the alpha value
                    f_color = vec4(v_color, 1.0);
                    f_color.rgb = pow(f_color.rgb, vec3(1.0 / 2.2));
                }
            ''',
        )

        # Point coordinates are put followed by the vec3 color values
        vertices = np.array([
            # x, y, red, green, blue
            0.0, 0.8, 1.0, 0.0, 0.0,
            -0.6, -0.8, 0.0, 1.0, 0.0,
            0.6, -0.8, 0.0, 0.0, 1.0,
        ], dtype='f4')

        self.vbo = self.ctx.buffer(vertices)

        # We control the 'in_vert' and `in_color' variables
        self.vao = self.ctx.vertex_array(
            self.prog,
            [
                # Map in_vert to the first 2 floats
                # Map in_color to the next 3 floats
                self.vbo.bind('in_vert', 'in_color', layout='2f 3f'),
            ],
        )

    def render(self, time: float, frame_time: float):
        self.ctx.clear(1.0, 1.0, 1.0)
        self.vao.render()


if __name__ == '__main__':
    SimpleColorTriangle.run()