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# This example opens an image, and offsets the red, green, and blue channels to create a glitchy RGB split effect.
from pathlib import Path
from array import array
from PIL import Image
import moderngl
import moderngl_window
class ImageProcessing(moderngl_window.WindowConfig):
window_size = 3840 // 2, 2160 // 2
resource_dir = Path(__file__).parent.resolve()
aspect_ratio = None
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.image_processing = ImageTransformer(self.ctx, self.window_size)
self.texture = self.load_texture_2d("data/ball.png")
def render(self, time, frame_time):
self.image_processing.render(self.texture, target=self.ctx.screen)
# Headless
self.image_processing.render(self.texture)
self.image_processing.write("output.png")
class ImageTransformer:
def __init__(self, ctx, size, program=None):
self.ctx = ctx
self.size = size
self.program = None
self.fbo = self.ctx.framebuffer(
color_attachments=[self.ctx.texture(self.size, 4)]
)
# Create some default program if needed
if not program:
self.program = self.ctx.program(
vertex_shader="""
#version 330
in vec2 in_position;
in vec2 in_uv;
out vec2 uv;
void main() {
gl_Position = vec4(in_position, 0.0, 1.0);
uv = in_uv;
}
""",
fragment_shader = """
#version 330
uniform sampler2D image;
in vec2 uv;
out vec4 out_color;
void main() {
// Get the Red, green, blue values from the image
float red = texture(image, uv).r;
// Offset green and blue
float green = texture(image, uv+(1.0/20.0)).g;
float blue = texture(image, uv+(2.0/20.0)).b;
float alpha = texture(image, uv).a;
out_color = vec4(red, green, blue, alpha);
}
""",
)
# Fullscreen quad in NDC
self.vertices = self.ctx.buffer(
array(
'f',
[
# Triangle strip creating a fullscreen quad
# x, y, u, v
-1, 1, 0, 1, # upper left
-1, -1, 0, 0, # lower left
1, 1, 1, 1, # upper right
1, -1, 1, 0, # lower right
]
)
)
self.quad = self.ctx.vertex_array(
self.program,
[
(self.vertices, '2f 2f', 'in_position', 'in_uv'),
]
)
def render(self, texture, target=None):
if target:
target.use()
else:
self.fbo.use()
texture.use(0)
self.quad.render(mode=moderngl.TRIANGLE_STRIP)
def write(self, name):
image = Image.frombytes("RGBA", self.fbo.size, self.fbo.read(components=4))
image = image.transpose(Image.FLIP_TOP_BOTTOM)
image.save(name, format="png")
if __name__ == "__main__":
ImageProcessing.run()
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