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"""
Test that all objects can be released.
"""
def test_texture(ctx):
tex = ctx.texture((4, 4), 4)
tex.release()
def test_texture_array(ctx):
tex = ctx.texture_array((4, 4, 4), 4)
tex.release()
def test_texture_cube(ctx):
tex = ctx.texture_cube((4, 4), 4)
tex.release()
def test_texture_3d(ctx):
tex = ctx.texture3d((4, 4, 4), 4)
tex.release()
def test_renderbuffer(ctx):
rbo = ctx.renderbuffer((4, 4))
rbo.release()
def test_buffer(ctx):
buf = ctx.buffer(reserve=4)
buf.release()
def test_framebuffer(ctx):
fbo = ctx.framebuffer(ctx.renderbuffer((4, 4)))
fbo.release()
def test_vertex_array(ctx):
vao = ctx.vertex_array(ctx.program(
vertex_shader="""
#version 330
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
""",
), [])
vao.release()
def test_sampler(ctx):
smp = ctx.sampler()
smp.release()
def test_scope(ctx):
fbo = ctx.simple_framebuffer((4, 4))
scope = ctx.scope(framebuffer=fbo)
fbo.release()
scope.release()
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