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def test_sampler_2D_get_setter(ctx):
prog = ctx.program(
vertex_shader='''
#version 330
uniform sampler2D Texture2D;
void main() {
gl_Position = texture(Texture2D, vec2(0.0, 0.0));
}
'''
)
sampler_uniform = prog['Texture2D']
sampler_uniform.value = 3
assert sampler_uniform.value == 3
sampler_uniform.value = 1
assert sampler_uniform.value == 1
def test_sampler_3D_get_setter(ctx):
prog = ctx.program(
vertex_shader='''
#version 330
uniform sampler3D Texture3D;
void main() {
gl_Position = texture(Texture3D, vec3(0.0, 0.0, 0.0));
}
'''
)
sampler_uniform = prog['Texture3D']
sampler_uniform.value = 3
assert sampler_uniform.value == 3
sampler_uniform.value = 1
assert sampler_uniform.value == 1
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