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#pragma once
// pybind 11 related includes
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
namespace py = pybind11;
// Standard Handle
#include <Standard_Handle.hxx>
// user-defined inclusion per module before includes
// includes to resolve forward declarations
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <BRepBlend_Line.hxx>
#include <Blend_Function.hxx>
#include <Blend_AppFunction.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <BRepBlend_Line.hxx>
#include <Blend_AppFunction.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <BRepBlend_Line.hxx>
#include <Blend_SurfRstFunction.hxx>
#include <Blend_AppFunction.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <BRepBlend_Line.hxx>
#include <Blend_RstRstFunction.hxx>
#include <Blend_AppFunction.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Blend_AppFunction.hxx>
#include <BRepBlend_Line.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <BRepBlend_Line.hxx>
#include <Adaptor3d_TopolTool.hxx>
#include <Adaptor3d_HVertex.hxx>
#include <BRepBlend_HCurve2dTool.hxx>
#include <Adaptor3d_HSurfaceTool.hxx>
#include <BRepBlend_HCurveTool.hxx>
#include <BRepBlend_BlendTool.hxx>
#include <BRepBlend_Extremity.hxx>
#include <Blend_CSFunction.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor3d_HVertex.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Blend_Point.hxx>
#include <Law_Function.hxx>
#include <Blend_Point.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <BRepBlend_Line.hxx>
#include <Adaptor3d_TopolTool.hxx>
#include <Blend_RstRstFunction.hxx>
#include <Blend_SurfCurvFuncInv.hxx>
#include <Blend_CurvPointFuncInv.hxx>
#include <Adaptor3d_HVertex.hxx>
#include <IntSurf_Transition.hxx>
#include <BRepBlend_Extremity.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Law_Function.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Law_Function.hxx>
#include <Blend_Point.hxx>
#include <Law_Function.hxx>
#include <Blend_Point.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <BRepBlend_Line.hxx>
#include <Adaptor3d_TopolTool.hxx>
#include <Blend_SurfRstFunction.hxx>
#include <Blend_FuncInv.hxx>
#include <Blend_SurfPointFuncInv.hxx>
#include <Blend_SurfCurvFuncInv.hxx>
#include <Adaptor3d_HVertex.hxx>
#include <IntSurf_Transition.hxx>
#include <BRepBlend_Extremity.hxx>
#include <BRepBlend_Line.hxx>
#include <Adaptor3d_TopolTool.hxx>
#include <Adaptor3d_HVertex.hxx>
#include <BRepBlend_HCurve2dTool.hxx>
#include <Adaptor3d_HSurfaceTool.hxx>
#include <BRepBlend_HCurveTool.hxx>
#include <BRepBlend_BlendTool.hxx>
#include <BRepBlend_Extremity.hxx>
#include <Blend_Function.hxx>
#include <Blend_FuncInv.hxx>
// module includes
#include <BRepBlend_AppFunc.hxx>
#include <BRepBlend_AppFuncRoot.hxx>
#include <BRepBlend_AppFuncRst.hxx>
#include <BRepBlend_AppFuncRstRst.hxx>
#include <BRepBlend_AppSurf.hxx>
#include <BRepBlend_BlendTool.hxx>
#include <BRepBlend_CSCircular.hxx>
#include <BRepBlend_CSConstRad.hxx>
#include <BRepBlend_CSWalking.hxx>
#include <BRepBlend_ChAsym.hxx>
#include <BRepBlend_ChAsymInv.hxx>
#include <BRepBlend_ChamfInv.hxx>
#include <BRepBlend_Chamfer.hxx>
#include <BRepBlend_ConstRad.hxx>
#include <BRepBlend_ConstRadInv.hxx>
#include <BRepBlend_ConstThroat.hxx>
#include <BRepBlend_ConstThroatInv.hxx>
#include <BRepBlend_ConstThroatWithPenetration.hxx>
#include <BRepBlend_ConstThroatWithPenetrationInv.hxx>
#include <BRepBlend_CurvPointRadInv.hxx>
#include <BRepBlend_EvolRad.hxx>
#include <BRepBlend_EvolRadInv.hxx>
#include <BRepBlend_Extremity.hxx>
#include <BRepBlend_HCurve2dTool.hxx>
#include <BRepBlend_HCurveTool.hxx>
#include <BRepBlend_Line.hxx>
#include <BRepBlend_PointOnRst.hxx>
#include <BRepBlend_RstRstConstRad.hxx>
#include <BRepBlend_RstRstEvolRad.hxx>
#include <BRepBlend_RstRstLineBuilder.hxx>
#include <BRepBlend_Ruled.hxx>
#include <BRepBlend_RuledInv.hxx>
#include <BRepBlend_SequenceOfLine.hxx>
#include <BRepBlend_SequenceOfPointOnRst.hxx>
#include <BRepBlend_SurfCurvConstRadInv.hxx>
#include <BRepBlend_SurfCurvEvolRadInv.hxx>
#include <BRepBlend_SurfPointConstRadInv.hxx>
#include <BRepBlend_SurfPointEvolRadInv.hxx>
#include <BRepBlend_SurfRstConstRad.hxx>
#include <BRepBlend_SurfRstEvolRad.hxx>
#include <BRepBlend_SurfRstLineBuilder.hxx>
#include <BRepBlend_Walking.hxx>
// user-defined pre
#include "OCP_specific.inc"
// Class template handling functions
// user-defined post
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