1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246
|
// pybind 11 related includes
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
namespace py = pybind11;
// Standard Handle
#include <Standard_Handle.hxx>
// user-defined inclusion per module before includes
// includes to resolve forward declarations
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Graphic3d_Group.hxx>
#include <V3d_View.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Graphic3d_Structure.hxx>
#include <Graphic3d_Group.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <V3d_View.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Graphic3d_Structure.hxx>
#include <Graphic3d_Group.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <V3d_View.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Aspect_Grid.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <Aspect_Grid.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_GraphicDriver.hxx>
#include <V3d_CircularGrid.hxx>
#include <V3d_RectangularGrid.hxx>
#include <V3d_View.hxx>
#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
#include <V3d_Viewer.hxx>
// module includes
#include <V3d.hxx>
#include <V3d_AmbientLight.hxx>
#include <V3d_BadValue.hxx>
#include <V3d_CircularGrid.hxx>
#include <V3d_DirectionalLight.hxx>
#include <V3d_ImageDumpOptions.hxx>
#include <V3d_Light.hxx>
#include <V3d_ListOfLight.hxx>
#include <V3d_ListOfView.hxx>
#include <V3d_Plane.hxx>
#include <V3d_PositionalLight.hxx>
#include <V3d_PositionLight.hxx>
#include <V3d_RectangularGrid.hxx>
#include <V3d_SpotLight.hxx>
#include <V3d_StereoDumpOptions.hxx>
#include <V3d_Trihedron.hxx>
#include <V3d_TypeOfAxe.hxx>
#include <V3d_TypeOfBackfacingModel.hxx>
#include <V3d_TypeOfLight.hxx>
#include <V3d_TypeOfOrientation.hxx>
#include <V3d_TypeOfShadingModel.hxx>
#include <V3d_TypeOfView.hxx>
#include <V3d_TypeOfVisualization.hxx>
#include <V3d_UnMapped.hxx>
#include <V3d_View.hxx>
#include <V3d_Viewer.hxx>
#include <V3d_ViewerPointer.hxx>
// template related includes
#include "NCollection_tmpl.hxx"
#include "NCollection_tmpl.hxx"
// user-defined pre
#include "OCP_specific.inc"
// user-defined inclusion per module
struct NSOpenGLContext {}; //OSX related
// Module definiiton
void register_V3d_enums(py::module &main_module) {
py::module m = main_module.def_submodule("V3d", R"#()#");
// user-defined inclusion per module in the body
// enums
py::enum_<V3d_TypeOfAxe>(m, "V3d_TypeOfAxe",R"#(Determines the axis type through the coordinates X, Y, Z.)#")
.value("V3d_X",V3d_TypeOfAxe::V3d_X)
.value("V3d_Y",V3d_TypeOfAxe::V3d_Y)
.value("V3d_Z",V3d_TypeOfAxe::V3d_Z).export_values();
py::enum_<V3d_TypeOfView>(m, "V3d_TypeOfView",R"#(Defines the type of projection of the view.)#")
.value("V3d_ORTHOGRAPHIC",V3d_TypeOfView::V3d_ORTHOGRAPHIC)
.value("V3d_PERSPECTIVE",V3d_TypeOfView::V3d_PERSPECTIVE).export_values();
py::enum_<V3d_StereoDumpOptions>(m, "V3d_StereoDumpOptions",R"#(Options to be used with image dumping. Notice that the value will have no effect with disabled stereo output.)#")
.value("V3d_SDO_MONO",V3d_StereoDumpOptions::V3d_SDO_MONO)
.value("V3d_SDO_LEFT_EYE",V3d_StereoDumpOptions::V3d_SDO_LEFT_EYE)
.value("V3d_SDO_RIGHT_EYE",V3d_StereoDumpOptions::V3d_SDO_RIGHT_EYE)
.value("V3d_SDO_BLENDED",V3d_StereoDumpOptions::V3d_SDO_BLENDED).export_values();
py::enum_<V3d_TypeOfVisualization>(m, "V3d_TypeOfVisualization",R"#(Determines the type of visualization in the view, either WIREFRAME or ZBUFFER (shading).)#")
.value("V3d_WIREFRAME",V3d_TypeOfVisualization::V3d_WIREFRAME)
.value("V3d_ZBUFFER",V3d_TypeOfVisualization::V3d_ZBUFFER).export_values();
py::enum_<V3d_TypeOfOrientation>(m, "V3d_TypeOfOrientation",R"#(Determines the type of orientation as a combination of standard DX/DY/DZ directions. This enumeration defines a model orientation looking towards the user's eye, which is an opposition to Camera main direction. For example, V3d_Xneg defines +X Camera main direction.)#")
.value("V3d_Xpos",V3d_TypeOfOrientation::V3d_Xpos)
.value("V3d_Ypos",V3d_TypeOfOrientation::V3d_Ypos)
.value("V3d_Zpos",V3d_TypeOfOrientation::V3d_Zpos)
.value("V3d_Xneg",V3d_TypeOfOrientation::V3d_Xneg)
.value("V3d_Yneg",V3d_TypeOfOrientation::V3d_Yneg)
.value("V3d_Zneg",V3d_TypeOfOrientation::V3d_Zneg)
.value("V3d_XposYpos",V3d_TypeOfOrientation::V3d_XposYpos)
.value("V3d_XposZpos",V3d_TypeOfOrientation::V3d_XposZpos)
.value("V3d_YposZpos",V3d_TypeOfOrientation::V3d_YposZpos)
.value("V3d_XnegYneg",V3d_TypeOfOrientation::V3d_XnegYneg)
.value("V3d_XnegYpos",V3d_TypeOfOrientation::V3d_XnegYpos)
.value("V3d_XnegZneg",V3d_TypeOfOrientation::V3d_XnegZneg)
.value("V3d_XnegZpos",V3d_TypeOfOrientation::V3d_XnegZpos)
.value("V3d_YnegZneg",V3d_TypeOfOrientation::V3d_YnegZneg)
.value("V3d_YnegZpos",V3d_TypeOfOrientation::V3d_YnegZpos)
.value("V3d_XposYneg",V3d_TypeOfOrientation::V3d_XposYneg)
.value("V3d_XposZneg",V3d_TypeOfOrientation::V3d_XposZneg)
.value("V3d_YposZneg",V3d_TypeOfOrientation::V3d_YposZneg)
.value("V3d_XposYposZpos",V3d_TypeOfOrientation::V3d_XposYposZpos)
.value("V3d_XposYnegZpos",V3d_TypeOfOrientation::V3d_XposYnegZpos)
.value("V3d_XposYposZneg",V3d_TypeOfOrientation::V3d_XposYposZneg)
.value("V3d_XnegYposZpos",V3d_TypeOfOrientation::V3d_XnegYposZpos)
.value("V3d_XposYnegZneg",V3d_TypeOfOrientation::V3d_XposYnegZneg)
.value("V3d_XnegYposZneg",V3d_TypeOfOrientation::V3d_XnegYposZneg)
.value("V3d_XnegYnegZpos",V3d_TypeOfOrientation::V3d_XnegYnegZpos)
.value("V3d_XnegYnegZneg",V3d_TypeOfOrientation::V3d_XnegYnegZneg)
.value("V3d_TypeOfOrientation_Zup_AxoLeft",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Zup_AxoLeft)
.value("V3d_TypeOfOrientation_Zup_AxoRight",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Zup_AxoRight)
.value("V3d_TypeOfOrientation_Zup_Front",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Zup_Front)
.value("V3d_TypeOfOrientation_Zup_Back",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Zup_Back)
.value("V3d_TypeOfOrientation_Zup_Top",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Zup_Top)
.value("V3d_TypeOfOrientation_Zup_Bottom",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Zup_Bottom)
.value("V3d_TypeOfOrientation_Zup_Left",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Zup_Left)
.value("V3d_TypeOfOrientation_Zup_Right",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Zup_Right)
.value("V3d_TypeOfOrientation_Yup_AxoLeft",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Yup_AxoLeft)
.value("V3d_TypeOfOrientation_Yup_AxoRight",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Yup_AxoRight)
.value("V3d_TypeOfOrientation_Yup_Front",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Yup_Front)
.value("V3d_TypeOfOrientation_Yup_Back",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Yup_Back)
.value("V3d_TypeOfOrientation_Yup_Top",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Yup_Top)
.value("V3d_TypeOfOrientation_Yup_Bottom",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Yup_Bottom)
.value("V3d_TypeOfOrientation_Yup_Left",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Yup_Left)
.value("V3d_TypeOfOrientation_Yup_Right",V3d_TypeOfOrientation::V3d_TypeOfOrientation_Yup_Right).export_values();
//Python trampoline classes
// pre-register typdefs+classes (topologically sorted)
py::class_<V3d , shared_ptr<V3d> >(m,"V3d",R"#(This package contains the set of commands and services of the 3D Viewer. It provides a set of high level commands to control the views and viewing modes.)#");
py::class_<V3d_ImageDumpOptions , shared_ptr<V3d_ImageDumpOptions> >(m,"V3d_ImageDumpOptions",R"#(The structure defines options for image dump functionality.)#");
py::class_<V3d_AmbientLight ,opencascade::handle<V3d_AmbientLight> , Graphic3d_CLight >(m,"V3d_AmbientLight",R"#(Creation of an ambient light source in a viewer.Creation of an ambient light source in a viewer.)#");
py::class_<V3d_CircularGrid ,opencascade::handle<V3d_CircularGrid> , Aspect_CircularGrid >(m,"V3d_CircularGrid",R"#()#");
preregister_template_NCollection_List<opencascade::handle<Graphic3d_CLight>>(m,"V3d_ListOfLight");
preregister_template_NCollection_List<opencascade::handle<V3d_View>>(m,"V3d_ListOfView");
py::class_<V3d_Plane ,opencascade::handle<V3d_Plane> , Standard_Transient >(m,"V3d_Plane",R"#(Obsolete clip plane presentation class. Ported on new core of Graphic3d_ClipPlane approach. Please access Graphic3d_ClipPlane via ClipPlane() method to use it for standard clipping workflow. Example of use:Obsolete clip plane presentation class. Ported on new core of Graphic3d_ClipPlane approach. Please access Graphic3d_ClipPlane via ClipPlane() method to use it for standard clipping workflow. Example of use:Obsolete clip plane presentation class. Ported on new core of Graphic3d_ClipPlane approach. Please access Graphic3d_ClipPlane via ClipPlane() method to use it for standard clipping workflow. Example of use:)#");
py::class_<V3d_PositionLight ,opencascade::handle<V3d_PositionLight> , Graphic3d_CLight >(m,"V3d_PositionLight",R"#(Base class for Positional, Spot and Directional Light classes.Base class for Positional, Spot and Directional Light classes.)#");
py::class_<V3d_RectangularGrid ,opencascade::handle<V3d_RectangularGrid> , Aspect_RectangularGrid >(m,"V3d_RectangularGrid",R"#()#");
py::class_<V3d_Trihedron ,opencascade::handle<V3d_Trihedron> , Standard_Transient >(m,"V3d_Trihedron",R"#(Class for presentation of trihedron object.Class for presentation of trihedron object.)#");
py::class_<V3d_View ,opencascade::handle<V3d_View> , Standard_Transient >(m,"V3d_View",R"#(Defines the application object VIEW for the VIEWER application. The methods of this class allow the editing and inquiring the parameters linked to the view. Provides a set of services common to all types of view. Warning: The default parameters are defined by the class Viewer (Example : SetDefaultViewSize()). Certain methods are mouse oriented, and it is necessary to know the difference between the start and the continuation of this gesture in putting the method into operation. Example : Shifting the eye-view along the screen axes.Defines the application object VIEW for the VIEWER application. The methods of this class allow the editing and inquiring the parameters linked to the view. Provides a set of services common to all types of view. Warning: The default parameters are defined by the class Viewer (Example : SetDefaultViewSize()). Certain methods are mouse oriented, and it is necessary to know the difference between the start and the continuation of this gesture in putting the method into operation. Example : Shifting the eye-view along the screen axes.)#");
py::class_<V3d_Viewer ,opencascade::handle<V3d_Viewer> , Standard_Transient >(m,"V3d_Viewer",R"#(Defines services on Viewer type objects. The methods of this class allow editing and interrogation of the parameters linked to the viewer its friend classes (View,light,plane).Defines services on Viewer type objects. The methods of this class allow editing and interrogation of the parameters linked to the viewer its friend classes (View,light,plane).)#");
py::class_<V3d_DirectionalLight ,opencascade::handle<V3d_DirectionalLight> , V3d_PositionLight >(m,"V3d_DirectionalLight",R"#(Directional light source for a viewer.Directional light source for a viewer.)#");
py::class_<V3d_PositionalLight ,opencascade::handle<V3d_PositionalLight> , V3d_PositionLight >(m,"V3d_PositionalLight",R"#(Creation and modification of an isolated (positional) light source. It is also defined by the color and two attenuation factors ConstAttentuation() and LinearAttentuation(). The resulting attenuation factor determining the illumination of a surface depends on the following formula: Where Distance is the distance of the isolated source from the surface.Creation and modification of an isolated (positional) light source. It is also defined by the color and two attenuation factors ConstAttentuation() and LinearAttentuation(). The resulting attenuation factor determining the illumination of a surface depends on the following formula: Where Distance is the distance of the isolated source from the surface.)#");
py::class_<V3d_SpotLight ,opencascade::handle<V3d_SpotLight> , V3d_PositionLight >(m,"V3d_SpotLight",R"#(Creation and modification of a spot. The attenuation factor F determines the illumination of a surface: Where Distance is the distance from the source to the surface. The default values (1.0, 0.0) correspond to a minimum of attenuation. The concentration factor determines the dispersion of the light on the surface, the default value (1.0) corresponds to a minimum of dispersion.Creation and modification of a spot. The attenuation factor F determines the illumination of a surface: Where Distance is the distance from the source to the surface. The default values (1.0, 0.0) correspond to a minimum of attenuation. The concentration factor determines the dispersion of the light on the surface, the default value (1.0) corresponds to a minimum of dispersion.)#");
};
// user-defined post-inclusion per module
// user-defined post
|