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# -*- coding: utf-8 -*-
# Fast triangulation of unordered point clouds
# http://pointclouds.org/documentation/tutorials/greedy_projection.php#greedy-triangulation
import numpy as np
import pcl
import random
# int main (int argc, char** argv)
# {
# // Load input file into a PointCloud<T> with an appropriate type
# pcl::PointCloud<pcl::PointXYZ>::Ptr cloud (new pcl::PointCloud<pcl::PointXYZ>);
cloud = pcl.PointCloud()
# pcl::PCLPointCloud2 cloud_blob;
# pcl::io::loadPCDFile ("./examples/pcldata/tutorials/bun0.pcd", cloud_blob);
# pcl::fromPCLPointCloud2 (cloud_blob, *cloud);
# //* the data should be available in cloud
// Normal estimation*
pcl::NormalEstimation<pcl::PointXYZ, pcl::Normal> n;
pcl::PointCloud<pcl::Normal>::Ptr normals (new pcl::PointCloud<pcl::Normal>);
pcl::search::KdTree<pcl::PointXYZ>::Ptr tree (new pcl::search::KdTree<pcl::PointXYZ>);
tree->setInputCloud (cloud);
n.setInputCloud (cloud);
n.setSearchMethod (tree);
n.setKSearch (20);
n.compute (*normals);
//* normals should not contain the point normals + surface curvatures
// Concatenate the XYZ and normal fields*
pcl::PointCloud<pcl::PointNormal>::Ptr cloud_with_normals (new pcl::PointCloud<pcl::PointNormal>);
pcl::concatenateFields (*cloud, *normals, *cloud_with_normals);
//* cloud_with_normals = cloud + normals
// Create search tree*
pcl::search::KdTree<pcl::PointNormal>::Ptr tree2 (new pcl::search::KdTree<pcl::PointNormal>);
tree2->setInputCloud (cloud_with_normals);
// Initialize objects
pcl::GreedyProjectionTriangulation<pcl::PointNormal> gp3;
pcl::PolygonMesh triangles;
// Set the maximum distance between connected points (maximum edge length)
gp3.setSearchRadius (0.025);
// Set typical values for the parameters
gp3.setMu (2.5);
gp3.setMaximumNearestNeighbors (100);
gp3.setMaximumSurfaceAngle(M_PI/4); // 45 degrees
gp3.setMinimumAngle(M_PI/18); // 10 degrees
gp3.setMaximumAngle(2*M_PI/3); // 120 degrees
gp3.setNormalConsistency(false);
// Get result
gp3.setInputCloud (cloud_with_normals);
gp3.setSearchMethod (tree2);
gp3.reconstruct (triangles);
// Additional vertex information
std::vector<int> parts = gp3.getPartIDs();
std::vector<int> states = gp3.getPointStates();
// Finish
return (0);
}
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