File: README.md

package info (click to toggle)
python-playsound3 3.3.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 880 kB
  • sloc: python: 540; sh: 10; makefile: 4
file content (113 lines) | stat: -rw-r--r-- 3,082 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
> **Version 3.0.0**
>
> New functionalities:
> * stop sounds by calling `sound.stop()`
> * check if sound is still playing with `sound.is_alive()`

# playsound3

[![PyPi version](https://img.shields.io/badge/dynamic/json?label=latest&query=info.version&url=https%3A%2F%2Fpypi.org%2Fpypi%2Fplaysound3%2Fjson)](https://pypi.org/project/playsound3)
[![PyPI license](https://img.shields.io/badge/dynamic/json?label=license&query=info.license&url=https%3A%2F%2Fpypi.org%2Fpypi%2Fplaysound3%2Fjson)](https://pypi.org/project/playsound3)

Cross platform library to play sound files in Python.

## Installation

Install via pip:

```
pip install playsound3
```

## Quick Start

After installation, playing sounds is simple:

```python
from playsound3 import playsound

# Play sounds from disk
playsound("/path/to/sound/file.mp3")

# or play sounds from the internet.
playsound("http://url/to/sound/file.mp3")

# You can play sounds in the background
sound = playsound("/path/to/sound/file.mp3", block=False)

# and check if they are still playing
if sound.is_alive():
    print("Sound is still playing!")

# and stop them whenever you like.
sound.stop()
```

## Reference

### playsound

```python
def playsound(
    sound: str | Path,
    block: bool = True,
    backend: str | None = None,
) -> Sound
```

`sound` (required) \
The audio file you want to play (local or URL).

`block` (optional, default=`True`)\
Determines whether the sound plays synchronously (blocking) or asynchronously (background).

`backend` (optional, default=`None`) \
Specify which audio backend to use.
If `None`, the best backend is determined automatically.

To see a list of backends supported by your system:

```python
from playsound3 import AVAILABLE_BACKENDS, DEFAULT_BACKEND

print(AVAILABLE_BACKENDS)  # for example: ["gstreamer", "ffmpeg", ...]
print(DEFAULT_BACKEND)  # for example: "gstreamer"
```

### Sound

`playsound` returns a `Sound` object for playback control:

| Method        | Description                               |
|---------------|-------------------------------------------|
| `.is_alive()` | Checks if the sound is currently playing. |
| `.wait()`     | Blocks execution until playback finishes. |
| `.stop()`     | Immediately stops playback.               |

## Supported systems

* **Linux**
    * GStreamer
    * ALSA (aplay and mpg123)
* **Windows**
    * WMPlayer
    * winmm.dll
* **macOS**
    * AppKit
    * afplay
* **Multiplatform**
    * FFmpeg

## Supported audio formats

The bare minimum supported by every backend are `.mp3` and `.wav` files.
Using them will keep your program compatible across different systems.
To see an exhaustive list of extensions supported by a backend, refer to their respective documentation.

## Fork information

This repository was originally forked from [playsound](https://github.com/TaylorSMarks/playsound) library created by Taylor Marks.
The original library is not maintained anymore and doesn't accept pull requests.
This library is a major rewrite of its original.

Feel free to create an issue or contribute to `playsound3`!