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#include <stdlib.h>
#include <string.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glxext.h>
#include "plcm.h"
typedef struct trans_glx_s
{
trans_base_t base;
/* Common fields */
XVisualInfo visual_info;
/* Fields created differently in 1.2 and 1.3 */
GLXContext context;
/* Following fields are only used by GLX_13 */
GLXFBConfig fb_config;
GLXWindow glx_source_window;
GLXWindow glx_target_window;
} trans_glx_t;
static int glx_event_base, glx_error_base;
static trans_glx_t* create_trans_glx_common(projection_t *proj, trans_ops_t *ops);
static void glx_common_trans_destroy(trans_glx_t *trans);
glx_version_t check_glx()
{
/* Sorry, I can't this to work and can't be bothered at the moment.
Seems to be a problem with rendering over the reparented window
into the proxy window. In an GC IncludeInferiors can be set to
work around that, but I can't find any corresponding flag for GLX
contexts.
The render extension should be all anyone needs to set the
brightness of windows, but zooming would rquire GLX.
*/
/*
int major, minor;
if (glXQueryExtension(disp, &glx_event_base, &glx_error_base))
{
if (!glXQueryVersion(disp, &major, &minor))
die("could not get glx version");
info("found glx extension %d.%d", major, minor);
if (major == 1 && minor == 2)
return GLX_12;
else if (major == 1 && minor == 3)
return GLX_13;
else
info("unsupported glx version");
}
else
info("no glx extension");
*/
return NO_GLX;
}
/* GLX 1.2 implementation */
static void glx12_trans_destroy(trans_base_t *trans);
static void glx12_trans_rectangle(trans_base_t *trans, XRectangle *rect);
static trans_ops_t glx12_ops = {
glx12_trans_destroy,
glx12_trans_rectangle,
NULL, /* trans_target_resized */
};
trans_base_t* create_trans_glx12(projection_t *proj)
{
trans_glx_t *trans;
trans = create_trans_glx_common(proj, &glx12_ops);
if (trans == NULL)
return NULL;
trans->context = glXCreateContext(disp, &trans->visual_info, NULL, True);
if (trans->context == NULL)
{
info("failed to create glx 1.2 context");
glx_common_trans_destroy(trans);
return NULL;
}
return (trans_base_t*) trans;
}
static void glx12_trans_destroy(trans_base_t *trans_base)
{
glx_common_trans_destroy((trans_glx_t*) trans_base);
}
static void glx12_trans_rectangle(trans_base_t *trans_base, XRectangle *rect)
{
trans_glx_t *trans = (trans_glx_t*) trans_base;
projection_t *proj = trans->base.proj;
int x, y;
int max_rows, remaining_rows;
GLfloat scale;
GLfloat bias;
/* Translate from X coordinates (left,top) to glX coordinates (left, bottom) */
x = rect->x;
y = proj->source_geometry.height - rect->y - rect->height;
/* Render brightness. This doesn't take the relative
intensities of R, G, and B into account, and thus will slightly
change the perceived color when changing the brightness.
*/
if (proj->brightness < 0)
{
/* Transpose -255,0 to [0.0, 1.0] */
scale = (255 + proj->brightness) / 255.0;
bias = 0;
}
else
{
/* Transpose 0,255 to [0.0, 1.0] */
bias = proj->brightness / 255.0;
scale = 1.0;
}
/* With GLX 1.2 we must bounce the pixels in our memory. Lose
lose. Don't transfer more than 512k at a time, though.
*/
max_rows = 0x80000 / (rect->width * 3 + 4);
if (max_rows < 1)
max_rows = 1;
void *mem = malloc((rect->width * 3 + 4) * max_rows);
if (mem == NULL)
{
info("out of memory");
return;
}
for (remaining_rows = rect->height;
remaining_rows > 0;
remaining_rows -= max_rows)
{
if (remaining_rows < max_rows)
max_rows = remaining_rows;
info("copying %d rows to (%d,%d)", max_rows, x, y);
glXMakeCurrent(disp, proj->source_window, trans->context);
glReadBuffer(GL_FRONT);
glPixelTransferf(GL_RED_SCALE, 1.0);
glPixelTransferf(GL_RED_BIAS, 0.0);
glPixelTransferf(GL_GREEN_SCALE, 1.0);
glPixelTransferf(GL_GREEN_BIAS, 0.0);
glPixelTransferf(GL_BLUE_SCALE, 1.0);
glPixelTransferf(GL_BLUE_BIAS, 0.0);
glReadPixels(x, y, rect->width, max_rows, GL_RGB, GL_UNSIGNED_BYTE, mem);
glXMakeCurrent(disp, proj->target_window, trans->context);
glViewport(0, 0, proj->target_width, proj->target_height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, (GLfloat) proj->target_width,
0.0, (GLfloat) proj->target_height,
-1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRasterPos2i(x, y);
glDrawBuffer(GL_FRONT);
glPixelTransferf(GL_RED_SCALE, scale);
glPixelTransferf(GL_RED_BIAS, bias);
glPixelTransferf(GL_GREEN_SCALE, scale);
glPixelTransferf(GL_GREEN_BIAS, bias);
glPixelTransferf(GL_BLUE_SCALE, scale);
glPixelTransferf(GL_BLUE_BIAS, bias);
glDrawPixels(rect->width, max_rows, GL_RGB, GL_UNSIGNED_BYTE, mem);
y += max_rows;
}
glFlush();
glXMakeCurrent(disp, None, NULL);
free(mem);
glXWaitGL();
}
/* GLX 1.3 implementation */
static void glx13_trans_destroy(trans_base_t *trans_base);
static void glx13_trans_rectangle(trans_base_t *trans_base, XRectangle *rect);
static trans_ops_t glx13_ops = {
glx13_trans_destroy,
glx13_trans_rectangle,
NULL, /* trans_target_resized */
};
trans_base_t* create_trans_glx13(projection_t *proj)
{
trans_glx_t *trans;
GLXFBConfig *fb_confs;
int num_fb_confs;
int fb_attrs[] = {
GLX_X_VISUAL_TYPE, GLX_DONT_CARE, /* over-written below */
None
};
trans = create_trans_glx_common(proj, &glx13_ops);
if (trans == NULL)
return NULL;
switch (trans->visual_info.class)
{
case TrueColor:
fb_attrs[1] = GLX_TRUE_COLOR;
break;
case DirectColor:
fb_attrs[1] = GLX_DIRECT_COLOR;
break;
default:
info("unsupported visual class");
goto error;
}
// FIXME: find screen number
fb_confs = glXChooseFBConfig(disp, 0, fb_attrs, &num_fb_confs);
if (fb_confs == NULL)
{
info("couldn't find any glXFBConfig");
goto error;
}
trans->fb_config = fb_confs[0];
XFree(fb_confs);
trans->context = glXCreateNewContext(disp, trans->fb_config,
GLX_RGBA_TYPE, NULL, False);
if (trans->context == NULL)
{
info("failed to create glX 1.3 context");
goto error;
}
trans->glx_source_window = glXCreateWindow(disp, trans->fb_config,
proj->source_window, NULL);
trans->glx_target_window = glXCreateWindow(disp, trans->fb_config,
proj->target_window, NULL);
return (trans_base_t*) trans;
error:
glx13_trans_destroy((trans_base_t*) trans);
return NULL;
}
static void glx13_trans_destroy(trans_base_t *trans_base)
{
trans_glx_t *trans = (trans_glx_t*) trans_base;
if (trans != NULL)
{
if (trans->glx_source_window)
glXDestroyWindow(disp, trans->glx_source_window);
if (trans->glx_target_window)
glXDestroyWindow(disp, trans->glx_target_window);
glx_common_trans_destroy(trans);
}
}
static void glx13_trans_rectangle(trans_base_t *trans_base, XRectangle *rect)
{
trans_glx_t *trans = (trans_glx_t*) trans_base;
projection_t *proj = trans->base.proj;
int x, y;
GLfloat scale;
GLfloat bias;
/* Translate from X coordinates (left,top) to glX coordinates (left, bottom) */
x = rect->x;
y = proj->source_geometry.height - rect->y - rect->height;
/* Render brightness. This doesn't take the relative
intensities of R, G, and B into account, and thus will slightly
change the perceived color when changing the brightness.
*/
if (proj->brightness < 0)
{
/* Transpose -255,0 to [0.0, 1.0] */
scale = (255 + proj->brightness) / 255.0;
bias = 0;
}
else
{
/* Transpose 0,255 to [0.0, 1.0] */
bias = proj->brightness / 255.0;
scale = 1.0;
}
/* With glX 1.3 we can render directly from the source to the
target window.
*/
if (!glXMakeContextCurrent(disp,
trans->glx_target_window,
trans->glx_source_window,
trans->context))
{
info("failed to set glX drawables");
return;
}
glPixelTransferf(GL_RED_SCALE, scale);
glPixelTransferf(GL_RED_BIAS, bias);
glPixelTransferf(GL_GREEN_SCALE, scale);
glPixelTransferf(GL_GREEN_BIAS, bias);
glPixelTransferf(GL_BLUE_SCALE, scale);
glPixelTransferf(GL_BLUE_BIAS, bias);
glPixelTransferf(GL_ALPHA_SCALE, 1.0);
glPixelTransferf(GL_ALPHA_BIAS, 0.0);
glRasterPos2i(x, y);
glCopyPixels(x, y, rect->width, rect->height, GL_COLOR);
glXMakeContextCurrent(disp, None, None, NULL);
glFlush();
// glXWaitGL();
}
/* Common code for both 1.2 and 1.3 */
static trans_glx_t* create_trans_glx_common(projection_t *proj, trans_ops_t *ops)
{
trans_glx_t *trans;
XVisualInfo visual_template;
XVisualInfo *visual_info = NULL;
int num_visuals;
trans = malloc(sizeof(trans_glx_t));
if (trans == NULL)
{
info("out of memory allocating trans_glx_t");
return NULL;
}
memset(trans, 0, sizeof(trans_glx_t));
trans->base.ops = ops;
trans->base.proj = proj;
/* Find out the full XVisualInfo for visual ID so we can create a
glX context for it. All visual IDs are unique, so we should only
get one.
*/
visual_template.visualid = XVisualIDFromVisual(proj->visual);
visual_info = XGetVisualInfo(disp, VisualIDMask, &visual_template, &num_visuals);
if (visual_info == NULL)
{
info("couldn't get visual info");
glx_common_trans_destroy(trans);
return NULL;
}
trans->visual_info = visual_info[0];
XFree(visual_info);
return trans;
}
static void glx_common_trans_destroy(trans_glx_t *trans)
{
if (trans != NULL)
{
if (trans->context != NULL)
glXDestroyContext(disp, trans->context);
free(trans);
}
}
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