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# (C) Copyright 2005-2023 Enthought, Inc., Austin, TX
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in LICENSE.txt and may be redistributed only under
# the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
""" Pyface 'DockWindow' support.
This package provides a Pyface 'dockable' window component that allows
child windows to be reorganized within the DockWindow using drag and drop.
The component also allows multiple sub-windows to occupy the same
sub-region of the DockWindow, in which case each sub-window appears as a
separate notebook-like tab within the region.
"""
from operator import attrgetter
import os
import shelve
import sys
import wx
from traits.api import (
HasPrivateTraits,
Instance,
Tuple,
Property,
Any,
Str,
List,
Bool,
observe,
)
from traits.trait_base import traits_home
from traitsui.api import View, HGroup, VGroup, Item, Handler, error
from traitsui.helper import user_name_for
from traitsui.menu import Menu, Action, Separator
from traitsui.dockable_view_element import DockableViewElement
from traitsui.dock_window_theme import dock_window_theme, DockWindowTheme
from pyface.api import SystemMetrics
from pyface.wx.drag_and_drop import PythonDropTarget, clipboard
from pyface.message_dialog import error as warning
from .dock_sizer import (
DockSizer,
DockControl,
DockRegion,
DockStyle,
DockSplitter,
no_dock_info,
clear_window,
features,
)
from .idockable import IDockable
from .idock_ui_provider import IDockUIProvider
is_mac = sys.platform == "darwin"
# -------------------------------------------------------------------------------
# Global data:
# -------------------------------------------------------------------------------
# Dictionary of cursors in use:
cursor_map = {}
# -------------------------------------------------------------------------------
# DockWindow context menu:
# -------------------------------------------------------------------------------
min_max_action = Action(name="Maximize", action="on_min_max")
undock_action = Action(name="Undock", action="on_undock")
lock_action = Action(
name="Lock Layout", action="on_lock_layout", style="toggle"
)
layout_action = Action(name="Switch Layout", action="on_switch_layout")
save_action = Action(name="Save Layout...", action="on_save_layout")
# hide_action = Action( name = 'Hide',
# action = 'on_hide' )
#
# show_action = Action( name = 'Show',
# action = 'on_show' )
edit_action = Action(name="Edit Properties...", action="on_edit")
enable_features_action = Action(
name="Show All", action="on_enable_all_features"
)
disable_features_action = Action(
name="Hide All", action="on_disable_all_features"
)
# -------------------------------------------------------------------------------
# 'DockWindowHandler' class/interface:
# -------------------------------------------------------------------------------
class DockWindowHandler(HasPrivateTraits):
# ---------------------------------------------------------------------------
# Returns whether or not a specified object can be inserted into the view:
# ---------------------------------------------------------------------------
def can_drop(self, object):
""" Returns whether or not a specified object can be inserted into the
view.
"""
return True
# ---------------------------------------------------------------------------
# Returns the DockControl object for a specified object:
# ---------------------------------------------------------------------------
def dock_control_for(self, parent, object):
""" Returns the DockControl object for a specified object.
"""
try:
name = object.name
except:
try:
name = object.label
except:
name = ""
if name == "":
name = user_name_for(object.__class__.__name__)
image = None
export = ""
if isinstance(object, DockControl):
dock_control = object
image = dock_control.image
export = dock_control.export
dockable = dock_control.dockable
close = dockable.dockable_should_close()
if close:
dock_control.close(force=True)
control = dockable.dockable_get_control(parent)
# If DockControl was closed, then reset it to point to the new
# control:
if close:
dock_control.trait_set(
control=control, style=parent.owner.style
)
dockable.dockable_init_dockcontrol(dock_control)
return dock_control
elif isinstance(object, IDockable):
dockable = object
control = dockable.dockable_get_control(parent)
else:
ui = object.get_dockable_ui(parent)
dockable = DockableViewElement(ui=ui)
export = ui.view.export
control = ui.control
dc = DockControl(
control=control,
name=name,
export=export,
style=parent.owner.style,
image=image,
closeable=True,
)
dockable.dockable_init_dockcontrol(dc)
return dc
# ---------------------------------------------------------------------------
# Creates a new view of a specified control:
# ---------------------------------------------------------------------------
def open_view_for(self, control, use_mouse=True):
""" Creates a new view of a specified control.
"""
from .dock_window_shell import DockWindowShell
DockWindowShell(control, use_mouse=use_mouse)
# ---------------------------------------------------------------------------
# Handles the DockWindow becoming empty:
# ---------------------------------------------------------------------------
def dock_window_empty(self, dock_window):
""" Handles the DockWindow becoming empty.
"""
if dock_window.auto_close:
dock_window.control.GetParent().Destroy()
# Create a singleton handler:
dock_window_handler = DockWindowHandler()
# -------------------------------------------------------------------------------
# 'LayoutName' class:
# -------------------------------------------------------------------------------
class LayoutName(Handler):
# ---------------------------------------------------------------------------
# Trait definitions:
# ---------------------------------------------------------------------------
# Name the user wants to assign to the layout:
name = Str()
# List of currently assigned names:
names = List(Str)
# ---------------------------------------------------------------------------
# Traits view definitions:
# ---------------------------------------------------------------------------
view = View(
Item("name", label="Layout name"),
title="Save Layout",
kind="modal",
buttons=["OK", "Cancel"],
)
# ---------------------------------------------------------------------------
# Handles a request to close a dialog-based user interface by the user:
# ---------------------------------------------------------------------------
def close(self, info, is_ok):
if is_ok:
name = info.object.name.strip()
if name == "":
warning(
info.ui.control,
"No name specified",
title="Save Layout Error",
)
return False
if name in self.names:
return error(
message="%s is already defined. Replace?" % name,
title="Save Layout Warning",
parent=info.ui.control,
)
return True
# -------------------------------------------------------------------------------
# 'DockWindow' class:
# -------------------------------------------------------------------------------
class DockWindow(HasPrivateTraits):
# ---------------------------------------------------------------------------
# Trait definitions:
# ---------------------------------------------------------------------------
# The wx.Window being used as the DockWindow:
control = Instance(wx.Window)
# The handler used to determine how certain events should be processed:
handler = Any(dock_window_handler)
# The 'extra' arguments to be passed to each handler call:
handler_args = Tuple()
# Close the parent window if the DockWindow becomes empty:
auto_close = Bool(False)
# The DockWindow graphical theme style information:
theme = Instance(DockWindowTheme, allow_none=False)
# Default style for external objects dragged into the window:
style = DockStyle
# Return the sizer associated with the control (i.e. window)
sizer = Property
# The id used to identify this DockWindow:
id = Str()
# ---------------------------------------------------------------------------
# Initializes the object:
# ---------------------------------------------------------------------------
def __init__(
self,
parent,
wid=-1,
pos=wx.DefaultPosition,
size=wx.DefaultSize,
style=wx.FULL_REPAINT_ON_RESIZE,
**traits
):
super().__init__(**traits)
# Create the actual window:
self.control = control = wx.Window(parent, wid, pos, size, style)
control.owner = self
# Set up the 'paint' event handler:
control.Bind(wx.EVT_PAINT, self._paint)
control.Bind(wx.EVT_SIZE, self._size)
# Set up mouse event handlers:
control.Bind(wx.EVT_LEFT_DOWN, self._left_down)
control.Bind(wx.EVT_LEFT_UP, self._left_up)
control.Bind(wx.EVT_LEFT_DCLICK, self._left_dclick)
control.Bind(wx.EVT_RIGHT_DOWN, self._right_down)
control.Bind(wx.EVT_RIGHT_UP, self.right_up)
control.Bind(wx.EVT_MOTION, self._mouse_move)
control.Bind(wx.EVT_LEAVE_WINDOW, self._mouse_leave)
control.SetDropTarget(PythonDropTarget(self))
# Initialize the window background color:
if self.theme.use_theme_color:
color = self.theme.tab.image_slice.bg_color
else:
color = SystemMetrics().dialog_background_color
color = wx.Colour(
int(color[0] * 255), int(color[1] * 255), int(color[2] * 255)
)
self.control.SetBackgroundColour(color)
# -- Default Trait Values ---------------------------------------------------
def _theme_default(self):
return dock_window_theme()
# -- Trait Event Handlers ---------------------------------------------------
@observe("theme")
def _update_background_color_and_layout(self, event):
theme = event.new
if self.control is not None:
if theme.use_theme_color:
color = theme.tab.image_slice.bg_color
else:
color = wx.NullColour
self.control.SetBackgroundColour(color)
self.update_layout()
# ---------------------------------------------------------------------------
# Notifies the DockWindow that its contents are empty:
# ---------------------------------------------------------------------------
def dock_window_empty(self):
""" Notifies the DockWindow that its contents are empty.
"""
self.handler.dock_window_empty(self)
# ---------------------------------------------------------------------------
# Sets the cursor to a specified cursor shape:
# ---------------------------------------------------------------------------
def set_cursor(self, cursor=None):
""" Sets the cursor to a specified cursor shape.
"""
if cursor is None:
self.control.SetCursor(wx.NullCursor)
return
global cursor_map
if cursor not in cursor_map:
cursor_map[cursor] = wx.Cursor(cursor)
self.control.SetCursor(cursor_map[cursor])
# ---------------------------------------------------------------------------
# Releases ownership of the mouse capture:
# ---------------------------------------------------------------------------
def release_mouse(self):
""" Releases ownership of the mouse capture.
"""
if self._owner is not None:
self._owner = None
self.control.ReleaseMouse()
# ---------------------------------------------------------------------------
# Updates the layout of the window:
# ---------------------------------------------------------------------------
def update_layout(self):
""" Updates the layout of the window.
"""
if self.control:
self.control.Layout()
self.control.Refresh()
# ---------------------------------------------------------------------------
# Minimizes/Maximizes a specified DockControl:
# ---------------------------------------------------------------------------
def min_max(self, dock_control):
""" Minimizes/maximizes a specified DockControl.
"""
sizer = self.sizer
if sizer is not None:
sizer.MinMax(self.control, dock_control)
self.update_layout()
# ---------------------------------------------------------------------------
# Pops up the feature bar for a specified DockControl:
# ---------------------------------------------------------------------------
def feature_bar_popup(self, dock_control):
""" Pops up the feature bar for a specified DockControl.
"""
fb = self._feature_bar
if fb is None:
from .feature_bar import FeatureBar
self._feature_bar = fb = FeatureBar(parent=self.control)
fb.observe(self._feature_bar_closed, "completed")
fb.dock_control = dock_control
fb.show()
# ---------------------------------------------------------------------------
# Handles closing the feature bar:
# ---------------------------------------------------------------------------
def _feature_bar_closed(self, event):
fb = self._feature_bar
fb.dock_control.feature_bar_closed()
fb.hide()
# ---------------------------------------------------------------------------
# Perform all operations needed to close the window:
# ---------------------------------------------------------------------------
def close(self):
""" Closes the dock window. In this case, all event handlers are
unregistered. Other cleanup operations go here, but at the moment Linux
(and other non-Windows platforms?) are less forgiving when things like
event handlers arent unregistered.
"""
self._unregister_event_handlers()
# ---------------------------------------------------------------------------
# Unregister all event handlers:
# ---------------------------------------------------------------------------
def _unregister_event_handlers(self):
""" Unregister all event handlers setup in the constructor. This is
typically done prior to an app shutting down and is needed since Linux
(and other non-Windows platforms?) trigger mouse, repaint, etc. events
for controls which have already been deleted.
"""
control = self.control
if control is not None:
control.Unbind(wx.EVT_PAINT)
control.Unbind(wx.EVT_SIZE)
control.Unbind(wx.EVT_LEFT_DOWN)
control.Unbind(wx.EVT_LEFT_UP)
control.Unbind(wx.EVT_LEFT_DCLICK)
control.Unbind(wx.EVT_RIGHT_DOWN)
control.Unbind(wx.EVT_RIGHT_UP)
control.Unbind(wx.EVT_MOTION)
control.Unbind(wx.EVT_LEAVE_WINDOW)
# ---------------------------------------------------------------------------
# Handles repainting the window:
# ---------------------------------------------------------------------------
def _paint(self, event):
""" Handles repainting the window.
"""
# There is a problem on macs where we get paints when the update
# is entirely within children.
if is_mac and self._is_child_paint():
return
sizer = self.sizer
if isinstance(sizer, DockSizer):
sizer.Draw(self.control)
else:
clear_window(self.control)
# ---------------------------------------------------------------------------
# Uses wx calls to determine if we really need to paint or the children will
# do it.
# ---------------------------------------------------------------------------
def _is_child_paint(self):
""" Returns whether or not the current update region is entirely within a child.
"""
if self.control.Children:
update_rect = self.control.UpdateRegion.Box
for child in self.control.Children:
if not child.HasTransparentBackground() and child.Rect.Contains(
update_rect
):
return True
return False
# ---------------------------------------------------------------------------
# Handles the window being resized:
# ---------------------------------------------------------------------------
def _size(self, event):
""" Handles the window being resized.
"""
sizer = self.sizer
if sizer is not None:
try:
dx, dy = self.control.GetSize().Get()
sizer.SetDimension(0, 0, dx, dy)
except:
# fixme: This is temporary code to work around a problem in
# ProAVA2 that we are still trying to track down...
pass
event.Skip()
# ---------------------------------------------------------------------------
# Handles the left mouse button being pressed:
# ---------------------------------------------------------------------------
def _left_down(self, event):
""" Handles the left mouse button being pressed.
"""
sizer = self.sizer
if sizer is not None:
object = sizer.ObjectAt(event.GetX(), event.GetY())
if object is not None:
self._owner = object
self.control.CaptureMouse()
object.mouse_down(event)
# ---------------------------------------------------------------------------
# Handles the left mouse button being released:
# ---------------------------------------------------------------------------
def _left_up(self, event):
""" Handles the left mouse button being released.
"""
window = self.control
if self._owner is not None:
window.ReleaseMouse()
self._owner.mouse_up(event)
self._owner = None
# Check for the user requesting that the layout structure be reset:
if event.ShiftDown():
if event.ControlDown():
# Check for the developer requesting a structure dump (DEBUG):
if event.AltDown():
contents = self.sizer.GetContents()
if contents is not None:
contents.dump()
sys.stdout.flush()
else:
self.sizer.ResetStructure(window)
self.update_layout()
elif event.AltDown():
self.sizer.ToggleLock()
self.update_layout()
# ---------------------------------------------------------------------------
# Handles the left mouse button being double clicked:
# ---------------------------------------------------------------------------
def _left_dclick(self, event):
""" Handles the left mouse button being double clicked.
"""
sizer = self.sizer
if sizer is not None:
object = sizer.ObjectAt(event.GetX(), event.GetY(), True)
if isinstance(object, DockControl):
dockable = object.dockable
if (
(dockable is None)
or (dockable.dockable_dclick(object, event) is False)
) and (object.style != "fixed"):
self.min_max(object)
elif isinstance(object, DockRegion):
self._owner = object
self.control.CaptureMouse()
object.mouse_down(event)
# ---------------------------------------------------------------------------
# Handles the right mouse button being pressed:
# ---------------------------------------------------------------------------
def _right_down(self, event):
""" Handles the right mouse button being pressed.
"""
pass
# ---------------------------------------------------------------------------
# Handles the right mouse button being released:
# ---------------------------------------------------------------------------
def right_up(self, event):
""" Handles the right mouse button being released.
"""
sizer = self.sizer
if sizer is not None:
object = sizer.ObjectAt(event.GetX(), event.GetY(), True)
if object is not None:
popup_menu = None
window = self.control
is_dock_control = isinstance(object, DockControl)
if (
is_dock_control
and (object.dockable is not None)
and (
event.ShiftDown()
or event.ControlDown()
or event.AltDown()
)
):
self._menu_self = object.dockable
popup_menu = object.dockable.dockable_menu(object, event)
if popup_menu is None:
self._menu_self = self
section = self.sizer.GetContents()
is_splitter = isinstance(object, DockSplitter)
self._object = object
if is_splitter:
self._object = object = object.parent
group = object
if is_dock_control:
group = group.parent
if sizer.IsMaximizable():
min_max_action.name = "Maximize"
else:
min_max_action.name = "Restore"
min_max_action.enabled = is_dock_control
undock_action.enabled = is_dock_control
edit_action.enabled = not is_splitter
controls = section.get_controls(False)
lock_action.checked = (len(controls) > 0) and controls[
0
].locked
save_action.enabled = self.id != ""
feature_menu = self._get_feature_menu()
restore_menu, delete_menu = self._get_layout_menus()
popup_menu = Menu(
min_max_action,
undock_action,
Separator(),
feature_menu,
# Separator(),
# hide_action,
# show_action,
Separator(),
lock_action,
layout_action,
Separator(),
save_action,
restore_menu,
delete_menu,
Separator(),
edit_action,
name="popup",
)
window.PopupMenu(
popup_menu.create_menu(window, self),
event.GetX() - 10,
event.GetY() - 10,
)
self._object = None
# ---------------------------------------------------------------------------
# Handles the mouse moving over the window:
# ---------------------------------------------------------------------------
def _mouse_move(self, event):
""" Handles the mouse moving over the window.
"""
if self._last_dock_control is not None:
self._last_dock_control.reset_feature_popup()
self._last_dock_control = None
if self._owner is not None:
self._owner.mouse_move(event)
else:
sizer = self.sizer
if sizer is not None:
object = self._object or sizer.ObjectAt(
event.GetX(), event.GetY()
)
self._set_cursor(event, object)
if object is not self._hover:
if self._hover is not None:
self._hover.hover_exit(event)
if object is not None:
object.hover_enter(event)
self._hover = object
# Handle feature related processing:
if isinstance(object, DockControl) and object.feature_activate(
event
):
self._last_dock_control = object
# ---------------------------------------------------------------------------
# Handles the mouse leaving the window:
# ---------------------------------------------------------------------------
def _mouse_leave(self, event):
""" Handles the mouse leaving the window.
"""
if self._hover is not None:
self._hover.hover_exit(event)
self._hover = None
self._set_cursor(event)
# ---------------------------------------------------------------------------
# Sets the cursor for a specified object:
# ---------------------------------------------------------------------------
def _set_cursor(self, event, object=None):
""" Sets the cursor for a specified object.
"""
if object is None:
self.set_cursor()
else:
self.set_cursor(object.get_cursor(event))
# -- Context menu action handlers -----------------------------------------------
# ---------------------------------------------------------------------------
# Handles the user asking for a DockControl to be maximized/restored:
# ---------------------------------------------------------------------------
def on_min_max(self):
""" Handles the user asking for a DockControl to be maximized/restored.
"""
self.min_max(self._object)
# ---------------------------------------------------------------------------
# Handles the user requesting an element to be undocked:
# ---------------------------------------------------------------------------
def on_undock(self):
""" Handles the user requesting an element to be undocked.
"""
self.handler.open_view_for(self._object, use_mouse=False)
# ---------------------------------------------------------------------------
# Handles the user requesting an element to be hidden:
# ---------------------------------------------------------------------------
def on_hide(self):
""" Handles the user requesting an element to be hidden.
"""
self._object.show(False)
# ---------------------------------------------------------------------------
# Handles the user requesting an element to be shown:
# ---------------------------------------------------------------------------
def on_show(self):
""" Handles the user requesting an element to be shown.
"""
object = self._object
if isinstance(object, DockControl):
object = object.parent
self._hidden_group_for(object).show(True)
# ---------------------------------------------------------------------------
# Handles the user requesting that the current layout be switched:
# ---------------------------------------------------------------------------
def on_switch_layout(self):
""" Handles the user requesting that the current layout be switched.
"""
self.sizer.ResetStructure(self.control)
self.update_layout()
# ---------------------------------------------------------------------------
# Handles the user requesting that the layout be locked/unlocked:
# ---------------------------------------------------------------------------
def on_lock_layout(self):
""" Handles the user requesting that the layout be locked/unlocked.
"""
self.sizer.ToggleLock()
self.update_layout()
# ---------------------------------------------------------------------------
# Handles the user requesting that the layout be saved:
# ---------------------------------------------------------------------------
def on_save_layout(self):
""" Handles the user requesting that the layout be saved.
"""
layout_name = LayoutName(names=self._get_layout_names())
if layout_name.edit_traits(parent=self.control).result:
self._set_layout(layout_name.name, self.sizer.GetStructure())
# ---------------------------------------------------------------------------
# Handles the user requesting a specified layout to be restored:
# ---------------------------------------------------------------------------
def on_restore_layout(self, name):
""" Handles the user requesting a specified layout to be restored.
"""
self.sizer.SetStructure(self.control, self._get_layout(name))
self.update_layout()
# ---------------------------------------------------------------------------
# Handles the user reqesting a specified layout to be deleted:
# ---------------------------------------------------------------------------
def on_delete_layout(self, name):
""" Handles the user reqesting a specified layout to be deleted.
"""
if error(
message="Delete the '%s' layout?" % name,
title="Delete Layout Warning",
parent=self.control,
):
self._delete_layout(name)
# ---------------------------------------------------------------------------
# Handles the user requesting to edit an item:
# ---------------------------------------------------------------------------
def on_edit(self, object=None):
""" Handles the user requesting to edit an item.
"""
if object is None:
object = self._object
control_info = ControlInfo(
**object.get("name", "user_name", "style", "user_style")
)
if control_info.edit_traits(parent=self.control).result:
name = control_info.name.strip()
if name != "":
object.name = name
object.trait_set(
**control_info.get("user_name", "style", "user_style")
)
self.update_layout()
# ---------------------------------------------------------------------------
# Enables all features:
# ---------------------------------------------------------------------------
def on_enable_all_features(self, action):
""" Enables all features.
"""
for feature in features:
if (feature.feature_name != "") and (feature.state != 1):
feature.toggle_feature(action)
# ---------------------------------------------------------------------------
# Disables all features:
# ---------------------------------------------------------------------------
def on_disable_all_features(self, action):
""" Disables all features.
"""
for feature in features:
if (feature.feature_name != "") and (feature.state == 1):
feature.toggle_feature(action)
# ---------------------------------------------------------------------------
# Toggles the enabled/disabled state of the action's associated feature:
# ---------------------------------------------------------------------------
def on_toggle_feature(self, action):
""" Toggles the enabled/disabled state of the action's associated
feature.
"""
action._feature.toggle_feature(action)
# -- DockWindow user preference database methods --------------------------------
# ---------------------------------------------------------------------------
# Gets the layout dictionary for the DockWindow:
# ---------------------------------------------------------------------------
def _get_layouts(self):
""" Gets the layout dictionary for the DockWindow.
"""
id = self.id
if id != "":
db = self._get_dw_db()
if db is not None:
layouts = db.get(id)
db.close()
return layouts
return None
# ---------------------------------------------------------------------------
# Gets the names of all current layouts defined for the DockWindow:
# ---------------------------------------------------------------------------
def _get_layout_names(self):
""" Gets the names of all current layouts defined for the DockWindow.
"""
layouts = self._get_layouts()
if layouts is not None:
return list(layouts.keys())
return []
# ---------------------------------------------------------------------------
# Gets the layout data for a specified layout name:
# ---------------------------------------------------------------------------
def _get_layout(self, name):
""" Gets the layout data for a specified layout name.
"""
layouts = self._get_layouts()
if layouts is not None:
return layouts.get(name)
return None
# ---------------------------------------------------------------------------
# Deletes the layout data for a specified layout name:
# ---------------------------------------------------------------------------
def _delete_layout(self, name):
""" Deletes the layout data for a specified layout name.
"""
id = self.id
if id != "":
db = self._get_dw_db(mode="c")
if db is not None:
layouts = db.get(id)
if layouts is not None:
del layouts[name]
db[id] = layouts
db.close()
# ---------------------------------------------------------------------------
# Sets the layout data for a specified layout name:
# ---------------------------------------------------------------------------
def _set_layout(self, name, layout):
""" Sets the layout data for a specified layout name.
"""
id = self.id
if id != "":
db = self._get_dw_db(mode="c")
if db is not None:
layouts = db.get(id)
if layouts is None:
layouts = {}
layouts[name] = layout
db[id] = layouts
db.close()
# ---------------------------------------------------------------------------
# Gets a reference to the DockWindow UI preference database:
# ---------------------------------------------------------------------------
def _get_dw_db(self, mode="r"):
try:
return shelve.open(
os.path.join(traits_home(), "dock_window"),
flag=mode,
protocol=-1,
)
except:
return None
# ---------------------------------------------------------------------------
# Returns the 'Features' sub_menu:
# ---------------------------------------------------------------------------
def _get_feature_menu(self):
""" Returns the 'Features' sub_menu.
"""
enable_features_action.enabled = (
disable_features_action.enabled
) = False
for feature in features:
if feature.feature_name != "":
if feature.state == 1:
disable_features_action.enabled = True
if enable_features_action.enabled:
break
else:
enable_features_action.enabled = True
if disable_features_action.enabled:
break
actions = []
for feature in features:
if feature.feature_name != "":
actions.append(
Action(
name=feature.feature_name,
action="on_toggle_feature",
_feature=feature,
style="toggle",
checked=(feature.state == 1),
)
)
if len(actions) > 0:
actions.sort(key=attrgetter("name"))
actions[0:0] = [Separator()]
return Menu(
name="Features",
*([enable_features_action, disable_features_action] + actions)
)
# ---------------------------------------------------------------------------
# Gets the sub-menus for the 'Restore layout' and 'Delete layout' menu
# options:
# ---------------------------------------------------------------------------
def _get_layout_menus(self):
""" Gets the sub-menus for the 'Restore layout' and 'Delete layout' menu
options.
"""
names = self._get_layout_names()
if len(names) == 0:
restore_actions = [Action(name="<empty>", enabled=False)]
delete_actions = [Action(name="<empty>", enabled=False)]
else:
names.sort()
restore_actions = [
Action(
name=name, action="self.on_restore_layout(%s)" % repr(name)
)
for name in names
]
delete_actions = [
Action(
name=name, action="self.on_delete_layout(%s)" % repr(name)
)
for name in names
]
return [
Menu(name="Restore Layout", *restore_actions),
Menu(name="Delete Layout", *delete_actions),
]
# -- Drag and drop event handlers: ----------------------------------------------
# ---------------------------------------------------------------------------
# Handles a Python object being dropped on the control:
# ---------------------------------------------------------------------------
def wx_dropped_on(self, x, y, data, drag_result):
""" Handles a Python object being dropped on the window.
"""
if isinstance(data, (IDockUIProvider, DockControl)):
window = self.control
dock_info = self._dock_info
# See the 'wx_drag_leave' method for an explanation of this code:
if dock_info is None:
dock_info = self._leave_info
dock_info.draw(window)
self._dock_info = None
try:
control = self.handler.dock_control_for(
*(self.handler_args + (window, data))
)
# Safely check to see if the object quacks like a Binding
binding = getattr(clipboard, "node", None)
if (
hasattr(binding, "obj")
and (binding.obj is data)
and hasattr(binding, "namespace_name")
):
control.id = "@@%s" % binding.namespace_name
dock_info.dock(control, window)
return drag_result
except:
warning(
window,
"An error occurred while attempting to add an item of "
"type '%s' to the window." % data.__class__.__name__,
title="Cannot add item to window",
)
return wx.DragNone
# ---------------------------------------------------------------------------
# Handles a Python object being dragged over the control:
# ---------------------------------------------------------------------------
def wx_drag_any(self, x, y, data, drag_result):
""" Handles a Python object being dragged over the control.
"""
ui_provider = isinstance(data, IDockUIProvider)
if ui_provider or isinstance(data, DockControl):
if ui_provider and (
not self.handler.can_drop(*(self.handler_args + (data,)))
):
return wx.DragNone
# Check to see if we are in 'drag mode' yet:
cur_dock_info = self._dock_info
if cur_dock_info is None:
cur_dock_info = no_dock_info
if isinstance(data, DockControl):
self._dock_size = data.tab_width
else:
self._dock_size = 80
# Get the window and DockInfo object associated with the event:
window = self.control
self._dock_info = dock_info = self.sizer.DockInfoAt(
x, y, self._dock_size, False
)
# If the DockInfo has changed, then update the screen:
if (
(cur_dock_info.kind != dock_info.kind)
or (cur_dock_info.region is not dock_info.region)
or (cur_dock_info.bounds != dock_info.bounds)
or (cur_dock_info.tab_bounds != dock_info.tab_bounds)
):
# Erase the old region:
cur_dock_info.draw(window)
# Draw the new region:
dock_info.draw(window)
return drag_result
# Handle the case of dragging a normal object over a 'feature':
if self._can_drop_on_feature(x, y, data) is not None:
return drag_result
return wx.DragNone
# ---------------------------------------------------------------------------
# Handles a dragged Python object leaving the window:
# ---------------------------------------------------------------------------
def wx_drag_leave(self, data):
""" Handles a dragged Python object leaving the window.
"""
if self._dock_info is not None:
self._dock_info.draw(self.control)
# Save the current '_dock_info' in '_leave_info' because under
# Linux the drag and drop code sends a spurious 'drag_leave' event
# immediately before a 'dropped_on' event, so we need to remember
# the '_dock_info' value just in case the next event is
# 'dropped_on':
self._leave_info, self._dock_info = self._dock_info, None
# -- Pyface menu interface implementation ---------------------------------------
# ---------------------------------------------------------------------------
# Adds a menu item to the menu bar being constructed:
# ---------------------------------------------------------------------------
def add_to_menu(self, menu_item):
""" Adds a menu item to the menu bar being constructed.
"""
pass
# ---------------------------------------------------------------------------
# Adds a tool bar item to the tool bar being constructed:
# ---------------------------------------------------------------------------
def add_to_toolbar(self, toolbar_item):
""" Adds a tool bar item to the tool bar being constructed.
"""
pass
# ---------------------------------------------------------------------------
# Returns whether the menu action should be defined in the user interface:
# ---------------------------------------------------------------------------
def can_add_to_menu(self, action):
""" Returns whether the action should be defined in the user interface.
"""
return True
# ---------------------------------------------------------------------------
# Returns whether the toolbar action should be defined in the user
# interface:
# ---------------------------------------------------------------------------
def can_add_to_toolbar(self, action):
""" Returns whether the toolbar action should be defined in the user
interface.
"""
return True
# ---------------------------------------------------------------------------
# Performs the action described by a specified Action object:
# ---------------------------------------------------------------------------
def perform(self, action_object):
""" Performs the action described by a specified Action object.
"""
action = action_object.action
if action[:5] == "self.":
eval(action, globals(), {"self": self._menu_self})
else:
method = getattr(self, action)
try:
method()
except:
method(action_object)
# -- Property implementations ---------------------------------------------------
# ---------------------------------------------------------------------------
# Implementation of the 'sizer' property:
# ---------------------------------------------------------------------------
def _get_sizer(self):
if self.control is not None:
return self.control.GetSizer()
return None
def _set_sizer(self, sizer):
self.control.SetSizer(sizer)
# -- Private methods ------------------------------------------------------------
# ---------------------------------------------------------------------------
# Finds the first group with any hidden items (if any):
# ---------------------------------------------------------------------------
def _hidden_group_for(self, group):
""" Finds the first group with any hidden items (if any).
"""
while True:
if group is None:
return None
if len(group.contents) > len(group.visible_contents):
return group
group = group.parent
# ---------------------------------------------------------------------------
# Returns a feature that the pointer is over and which can accept the
# specified data:
# ---------------------------------------------------------------------------
def _can_drop_on_feature(self, x, y, data):
""" Returns a feature that the pointer is over and which can accept the
specified data.
"""
if self.sizer is not None:
object = self.sizer.ObjectAt(x, y)
if isinstance(object, DockControl):
event = FakeEvent(x, y, self.control)
if object.feature_activate(event, data):
ldc = self._last_dock_control
if (ldc is not None) and (ldc is not object):
ldc.reset_feature_popup()
self._last_dock_control = object
return None
if self._last_dock_control is not None:
self._last_dock_control.reset_feature_popup()
self._last_dock_control = None
return None
# -------------------------------------------------------------------------------
# 'FakeEvent' class:
# -------------------------------------------------------------------------------
class FakeEvent(object):
def __init__(self, x, y, object):
self.x, self.y, self.object = x, y, object
def GetX(self):
return self.x
def GetY(self):
return self.y
def GetEventObject(self):
return self.object
# -------------------------------------------------------------------------------
# 'ControlInfo' class:
# -------------------------------------------------------------------------------
class ControlInfo(HasPrivateTraits):
# ---------------------------------------------------------------------------
# Trait definitions:
# ---------------------------------------------------------------------------
# Name to be edited:
name = Str()
# Has the user set the name of the control?
user_name = Bool(False)
id = Str()
# Style of drag bar/tab:
style = DockStyle
# Has the user set the style for this control:
user_style = Bool(False)
# ---------------------------------------------------------------------------
# Traits view definition:
# ---------------------------------------------------------------------------
traits_view = View(
VGroup(
HGroup(
HGroup("name<100>{Label}", "3"),
HGroup("user_name{Remember label}", show_left=False),
),
HGroup(
HGroup("style<101>", "3"),
HGroup("user_style{Remember style}", show_left=False),
),
),
title="Edit properties",
kind="modal",
buttons=["OK", "Cancel"],
)
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