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# (C) Copyright 2005-2023 Enthought, Inc., Austin, TX
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in LICENSE.txt and may be redistributed only under
# the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
import logging
from pyface.tasks.i_dock_pane import IDockPane, MDockPane
from traits.api import (
Bool,
observe,
Property,
provides,
Tuple,
Str,
Int,
)
import wx
from pyface.wx.aui import aui
from .task_pane import TaskPane
# Constants.
AREA_MAP = {
"left": aui.AUI_DOCK_LEFT,
"right": aui.AUI_DOCK_RIGHT,
"top": aui.AUI_DOCK_TOP,
"bottom": aui.AUI_DOCK_BOTTOM,
}
INVERSE_AREA_MAP = dict((int(v), k) for k, v in AREA_MAP.items())
# Logging
logger = logging.getLogger(__name__)
@provides(IDockPane)
class DockPane(TaskPane, MDockPane):
""" The toolkit-specific implementation of a DockPane.
See the IDockPane interface for API documentation.
"""
# Keep a reference to the Aui pane name in order to update dock state
pane_name = Str()
# Whether the title bar of the pane is currently visible.
caption_visible = Bool(True)
# AUI ring number; note that panes won't be movable out of their ring
# number. This is a way to isolate panes
dock_layer = Int(0)
# 'IDockPane' interface ------------------------------------------------
size = Property(Tuple)
# Protected traits -----------------------------------------------------
_receiving = Bool(False)
# ------------------------------------------------------------------------
# 'ITaskPane' interface.
# ------------------------------------------------------------------------
@classmethod
def get_hierarchy(cls, parent, indent=""):
lines = ["%s%s %s" % (indent, str(parent), parent.GetName())]
for child in parent.GetChildren():
lines.append(cls.get_hierarchy(child, indent + " "))
return "\n".join(lines)
def create(self, parent):
""" Create and set the dock widget that contains the pane contents.
"""
# wx doesn't need a wrapper control, so the contents become the control
self.control = self.create_contents(parent)
# hide the pane till the task gets activated, whereupon it will take
# its visibility from the task state
self.control.Hide()
# Set the widget's object name. This important for AUI Manager state
# saving. Use the task ID and the pane ID to avoid collisions when a
# pane is present in multiple tasks attached to the same window.
self.pane_name = self.task.id + ":" + self.id
logger.debug(
"dock_pane.create: %s HIERARCHY:\n%s"
% (self.pane_name, self.get_hierarchy(parent, " "))
)
def get_new_info(self):
info = aui.AuiPaneInfo().Name(self.pane_name).DestroyOnClose(False)
# size?
# Configure the dock widget according to the DockPane settings.
self.update_dock_area(info)
self.update_dock_features(info)
self.update_dock_title(info)
self.update_floating(info)
self.update_visible(info)
return info
def add_to_manager(self, row=None, pos=None, tabify_pane=None):
info = self.get_new_info()
if tabify_pane is not None:
target = tabify_pane.get_pane_info()
logger.debug(
"dock_pane.add_to_manager: Tabify! %s onto %s"
% (self.pane_name, target.name)
)
else:
target = None
if row is not None:
info.Row(row)
if pos is not None:
info.Position(pos)
self.task.window._aui_manager.AddPane(
self.control, info, target=target
)
def validate_traits_from_pane_info(self):
""" Sync traits from the AUI pane info.
Useful after perspective restore to make sure e.g. visibility state
is set correctly.
"""
info = self.get_pane_info()
self.visible = info.IsShown()
def destroy(self):
""" Destroy the toolkit-specific control that represents the contents.
"""
if self.control is not None:
logger.debug("Destroying %s" % self.control)
self.task.window._aui_manager.DetachPane(self.control)
# Some containers (e.g. TraitsDockPane) will destroy the control
# before we get here (e.g. traitsui.ui.UI.finish by way of
# TraitsDockPane.destroy), so check to see if it's already been
# destroyed. Fortunately, the Reparent in DetachPane still seems
# to work on a destroyed control.
if self.control:
self.control.Hide()
self.control.Destroy()
self.control = None
# ------------------------------------------------------------------------
# 'IDockPane' interface.
# ------------------------------------------------------------------------
def create_contents(self, parent):
""" Create and return the toolkit-specific contents of the dock pane.
"""
return wx.Window(parent, name=self.task.id + ":" + self.id)
# Trait property getters/setters ---------------------------------------
def _get_size(self):
if self.control is not None:
return self.control.GetSize().Get()
return (-1, -1)
# Trait change handlers ------------------------------------------------
def get_pane_info(self):
info = self.task.window._aui_manager.GetPane(self.pane_name)
return info
def commit_layout(self, layout=True):
if layout:
self.task.window._aui_manager.Update()
else:
self.task.window._aui_manager.UpdateWithoutLayout()
def commit_if_active(self, layout=True):
# Only attempt to commit the AUI changes if the area if the task is active.
main_window = self.task.window.control
if main_window and self.task == self.task.window.active_task:
self.commit_layout(layout)
else:
logger.debug("task not active so not committing...")
def update_dock_area(self, info):
info.Direction(AREA_MAP[self.dock_area])
logger.debug(
"info: dock_area=%s dir=%s" % (self.dock_area, info.dock_direction)
)
@observe("dock_area")
def _set_dock_area(self, event):
logger.debug("trait change: dock_area")
if self.control is not None:
info = self.get_pane_info()
self.update_dock_area(info)
self.commit_if_active()
def update_dock_features(self, info):
info.CloseButton(self.closable)
info.Floatable(self.floatable)
info.Movable(self.movable)
info.CaptionVisible(self.caption_visible)
info.Layer(self.dock_layer)
@observe("closable,floatable,movable,caption_visible,dock_layer")
def _set_dock_features(self, event):
if self.control is not None:
info = self.get_pane_info()
self.update_dock_features(info)
self.commit_if_active()
def update_dock_title(self, info):
info.Caption(self.name)
@observe("name")
def _set_dock_title(self, event):
if self.control is not None:
info = self.get_pane_info()
self.update_dock_title(info)
# Don't need to refresh everything if only the name is changing
self.commit_if_active(False)
def update_floating(self, info):
if self.floating:
info.Float()
else:
info.Dock()
@observe("floating")
def _set_floating(self, event):
if self.control is not None:
info = self.get_pane_info()
self.update_floating(info)
self.commit_if_active()
def update_visible(self, info):
if self.visible:
info.Show()
else:
info.Hide()
@observe("visible")
def _set_visible(self, event):
logger.debug(
"_set_visible %s on pane=%s, control=%s"
% (self.visible, self.pane_name, self.control)
)
if self.control is not None:
info = self.get_pane_info()
self.update_visible(info)
self.commit_if_active()
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