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# noise methods
The following methods are all part of the **noise methods**\.
Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl\-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
## Table of contents
* [**perlin** function](#perlin-function)
* [**simplex** function](#simplex-function)
### perlin\(\) function
#### <code>glm.<code>**perlin**(**p**: *vecN*) -\> *float*</code></code>
  Classic perlin noise\.
#### <code>glm.<code>**perlin**(**p**: *vecN*, **rep**: *vecN*) -\> *float*</code></code>
  Periodic perlin noise\.
### simplex\(\) function
#### <code>glm.<code>**simplex**(**p**: *vecN*) -\> *float*</code></code>
  Simplex noise\.
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