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\c\This file was generated using a tool\c\
\h1\noise methods\h1\
The following methods are all part of the \b\noise methods\b\.
Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": \raw\https://github.com/ashima/webgl-noise\raw\ Following Stefan Gustavson's paper "Simplex noise demystified": \raw\http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf\raw\
\h2\Table of contents\h2\
\ul\
\-\\url #perlin-function\\b\perlin\b\ function\url\
\-\\url #simplex-function\\b\simplex\b\ function\url\
\ul\
\h3\perlin() function\h3\
\raw\#### <code>glm.<code>**perlin**(**p**: *vecN*) -\\> *float*</code></code>\raw\
\raw\  \raw\Classic perlin noise.
\raw\#### <code>glm.<code>**perlin**(**p**: *vecN*, **rep**: *vecN*) -\\> *float*</code></code>\raw\
\raw\  \raw\Periodic perlin noise.
\h3\simplex() function\h3\
\raw\#### <code>glm.<code>**simplex**(**p**: *vecN*) -\\> *float*</code></code>\raw\
\raw\  \raw\Simplex noise.
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