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# Table of Contents
* [matrix\_clip\_space methods](matrix_clip_space.md)
* [**frustum** function ](matrix_clip_space.md#frustum-function)
* [**frustumLH** function ](matrix_clip_space.md#frustumLH-function)
* [**frustumLH\_NO** function ](matrix_clip_space.md#frustumLH_NO-function)
* [**frustumLH\_ZO** function ](matrix_clip_space.md#frustumLH_ZO-function)
* [**frustumNO** function ](matrix_clip_space.md#frustumNO-function)
* [**frustumRH** function ](matrix_clip_space.md#frustumRH-function)
* [**frustumRH\_NO** function ](matrix_clip_space.md#frustumRH_NO-function)
* [**frustumRH\_ZO** function ](matrix_clip_space.md#frustumRH_ZO-function)
* [**frustumZO** function ](matrix_clip_space.md#frustumZO-function)
* [**infinitePerspective** function ](matrix_clip_space.md#infinitePerspective-function)
* [**infinitePerspectiveLH** function ](matrix_clip_space.md#infinitePerspectiveLH-function)
* [**infinitePerspectiveRH** function ](matrix_clip_space.md#infinitePerspectiveRH-function)
* [**ortho** function ](matrix_clip_space.md#ortho-function)
* [**orthoLH** function ](matrix_clip_space.md#orthoLH-function)
* [**orthoLH\_NO** function ](matrix_clip_space.md#orthoLH_NO-function)
* [**orthoLH\_ZO** function ](matrix_clip_space.md#orthoLH_ZO-function)
* [**orthoNO** function ](matrix_clip_space.md#orthoNO-function)
* [**orthoRH** function ](matrix_clip_space.md#orthoRH-function)
* [**orthoRH\_NO** function ](matrix_clip_space.md#orthoRH_NO-function)
* [**orthoRH\_ZO** function ](matrix_clip_space.md#orthoRH_ZO-function)
* [**orthoZO** function ](matrix_clip_space.md#orthoZO-function)
* [**perspective** function ](matrix_clip_space.md#perspective-function)
* [**perspectiveFov** function ](matrix_clip_space.md#perspectiveFov-function)
* [**perspectiveFovLH** function ](matrix_clip_space.md#perspectiveFovLH-function)
* [**perspectiveFovLH\_NO** function ](matrix_clip_space.md#perspectiveFovLH_NO-function)
* [**perspectiveFovLH\_ZO** function ](matrix_clip_space.md#perspectiveFovLH_ZO-function)
* [**perspectiveFovNO** function ](matrix_clip_space.md#perspectiveFovNO-function)
* [**perspectiveFovRH** function ](matrix_clip_space.md#perspectiveFovRH-function)
* [**perspectiveFovRH\_NO** function ](matrix_clip_space.md#perspectiveFovRH_NO-function)
* [**perspectiveFovRH\_ZO** function ](matrix_clip_space.md#perspectiveFovRH_ZO-function)
* [**perspectiveFovZO** function ](matrix_clip_space.md#perspectiveFovZO-function)
* [**perspectiveLH** function ](matrix_clip_space.md#perspectiveLH-function)
* [**perspectiveLH\_NO** function ](matrix_clip_space.md#perspectiveLH_NO-function)
* [**perspectiveLH\_ZO** function ](matrix_clip_space.md#perspectiveLH_ZO-function)
* [**perspectiveNO** function ](matrix_clip_space.md#perspectiveNO-function)
* [**perspectiveRH** function ](matrix_clip_space.md#perspectiveRH-function)
* [**perspectiveRH\_NO** function ](matrix_clip_space.md#perspectiveRH_NO-function)
* [**perspectiveRH\_ZO** function ](matrix_clip_space.md#perspectiveRH_ZO-function)
* [**perspectiveZO** function ](matrix_clip_space.md#perspectiveZO-function)
* [**tweakedInfinitePerspective** function ](matrix_clip_space.md#tweakedInfinitePerspective-function)
* [matrix\_projection methods](matrix_projection.md)
* [**pickMatrix** function ](matrix_projection.md#pickMatrix-function)
* [**project** function ](matrix_projection.md#project-function)
* [**projectNO** function ](matrix_projection.md#projectNO-function)
* [**projectZO** function ](matrix_projection.md#projectZO-function)
* [**unProject** function ](matrix_projection.md#unProject-function)
* [**unProjectNO** function ](matrix_projection.md#unProjectNO-function)
* [**unProjectZO** function ](matrix_projection.md#unProjectZO-function)
* [matrix\_transform methods](matrix_transform.md)
* [**identity** function ](matrix_transform.md#identity-function)
* [**lookAt** function ](matrix_transform.md#lookAt-function)
* [**lookAtLH** function ](matrix_transform.md#lookAtLH-function)
* [**lookAtRH** function ](matrix_transform.md#lookAtRH-function)
* [**rotate** function ](matrix_transform.md#rotate-function)
* [**rotate\_slow** function ](matrix_transform.md#rotate_slow-function)
* [**scale** function ](matrix_transform.md#scale-function)
* [**scale\_slow** function ](matrix_transform.md#scale_slow-function)
* [**translate** function ](matrix_transform.md#translate-function)
* [quaternion\_common methods](quaternion_common.md)
* [**conjugate** function ](quaternion_common.md#conjugate-function)
* [**lerp** function ](quaternion_common.md#lerp-function)
* [**slerp** function ](quaternion_common.md#slerp-function)
* [quaternion\_trigonometric methods](quaternion_trigonometric.md)
* [**angle** function ](quaternion_trigonometric.md#angle-function)
* [**angleAxis** function ](quaternion_trigonometric.md#angleAxis-function)
* [**axis** function ](quaternion_trigonometric.md#axis-function)
* [compatibility methods](compatibility.md)
* [**atan2** function ](compatibility.md#atan2-function)
* [**isfinite** function ](compatibility.md#isfinite-function)
* [**lerp** function ](compatibility.md#lerp-function)
* [**saturate** function ](compatibility.md#saturate-function)
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