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# Table of Contents
* [decompose methods](decompose.md)
* [**decompose** function ](decompose.md#decompose-function)
* [norm methods](norm.md)
* [**distance2** function ](norm.md#distance2-function)
* [**l1Norm** function ](norm.md#l1Norm-function)
* [**l2Norm** function ](norm.md#l2Norm-function)
* [**lMaxNorm** function ](norm.md#lMaxNorm-function)
* [**length2** function ](norm.md#length2-function)
* [**lxNorm** function ](norm.md#lxNorm-function)
* [polar\_coordinates methods](polar_coordinates.md)
* [**euclidean** function ](polar_coordinates.md#euclidean-function)
* [**polar** function ](polar_coordinates.md#polar-function)
* [matrix\_transform\_2d methods](matrix_transform_2d.md)
* [**rotate** function ](matrix_transform_2d.md#rotate-function)
* [**scale** function ](matrix_transform_2d.md#scale-function)
* [**shearX** function ](matrix_transform_2d.md#shearX-function)
* [**shearY** function ](matrix_transform_2d.md#shearY-function)
* [**translate** function ](matrix_transform_2d.md#translate-function)
* [rotate\_vector methods](rotate_vector.md)
* [**orientation** function ](rotate_vector.md#orientation-function)
* [**rotate** function ](rotate_vector.md#rotate-function)
* [**rotateX** function ](rotate_vector.md#rotateX-function)
* [**rotateY** function ](rotate_vector.md#rotateY-function)
* [**rotateZ** function ](rotate_vector.md#rotateZ-function)
* [**slerp** function ](rotate_vector.md#slerp-function)
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