1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78
|
#pragma once
#include "../build_options.h"
#include <Python.h>
#include "structmember.h"
#include <cstdlib>
#include <type_traits>
#include <stdint.h>
#include <clocale>
#include <algorithm>
#include <vector>
#define GLM_FORCE_CTOR_INIT
#define GLM_ENABLE_EXPERIMENTAL
#define GLM_FORCE_QUAT_DATA_WXYZ
#define GLM_LANG_STL11_FORCED
#include <glm/glm.hpp>
#include "internal_functions/glm_customizations.h"
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_integer.hpp>
#include <glm/gtx/hash.hpp>
#if !(PyGLM_BUILD & PyGLM_NO_FUNCTIONS)
// Stable extensions
#include <glm/ext/matrix_clip_space.hpp>
#include <glm/ext/matrix_common.hpp>
#include <glm/ext/matrix_integer.hpp>
#include <glm/ext/matrix_projection.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/ext/quaternion_common.hpp>
#include <glm/ext/quaternion_exponential.hpp>
#include <glm/ext/quaternion_geometric.hpp>
#include <glm/ext/quaternion_relational.hpp>
#include <glm/ext/quaternion_transform.hpp>
#include <glm/ext/quaternion_trigonometric.hpp>
#include <glm/ext/scalar_common.hpp>
#include <glm/ext/scalar_constants.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/scalar_ulp.hpp>
#include <glm/ext/vector_common.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/vector_ulp.hpp>
// Recommended extensions
#include <glm/gtc/color_space.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/integer.hpp>
#include <glm/gtc/matrix_access.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/noise.hpp>
#include <glm/gtc/packing.hpp>
#include <glm/gtc/random.hpp>
#include <glm/gtc/reciprocal.hpp>
#include <glm/gtc/round.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/ulp.hpp>
// Unstable extensions
#include <glm/gtx/polar_coordinates.hpp>
#include <glm/gtx/norm.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include <glm/gtx/matrix_transform_2d.hpp>
#include <glm/gtx/rotate_vector.hpp>
#include <glm/gtx/compatibility.hpp>
#endif
#include "compiler_setup.h"
|