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Creating a custom PyoObject - RingMod
=====================================================
There are few steps we need to take care of in order to create a class with all
of the PyoObject behaviors.
Things to consider:
- The parent class must be PyoObject, that means the PyoObject's __init__ method must be called inside the object's __init__ method to properly initialize PyoObject's basic attributes.
- When a PyoObject receives another PyoObject, it looks for a list of objects called "self._base_objs". This list must contain the C implementation of the audio objects generating the output sound of the process.
- Adding "mul" and "add" arguments (they act on objects in self._base_objs).
- All PyoObjects support "list expansion".
- All PyoObjects with sound in input support cross-fading between old and new sources.
- We will probably want to override the play(), out() and stop() methods.
- There is an attribute for any function that modify a parameter.
- We should override the ctrl() method to allow a GUI to control parameters.
In this tutorial, we will define a RingMod object with this definition:
.. code-block:: python
RingMod(input, freq=100, mul=1, add=0)
First of all, we need to import the pyo module
.. code-block:: python
from pyo import *
Step 1 - Declaring the class
------------------------------
We will create a new class called RingMod with PyoObject as its parent class.
Another good habit is to put a __doc__ string at the beginning of our classes.
Doing so will allow other users to retrieve the object's documentation with the
standard python help() function.
.. code-block:: python
class RingMod(PyoObject):
"""
Ring modulator.
Ring modulation is a signal-processing effect in electronics
performed by multiplying two signals, where one is typically
a sine-wave or another simple waveform.
:Parent: :py:class:`PyoObject`
:Args:
input : PyoObject
Input signal to process.
freq : float or PyoObject, optional
Frequency, in cycles per second, of the modulator.
Defaults to 100.
>>> s = Server().boot()
>>> s.start()
>>> src = SfPlayer(SNDS_PATH+"/transparent.aif", loop=True, mul=.3)
>>> lfo = Sine(.25, phase=[0,.5], mul=.5, add=.5)
>>> ring = RingMod(src, freq=[800,1000], mul=lfo).out()
"""
Step 2 - The __init__ method
-------------------------------
This is the place where we have to take care of some of pyo's generic behaviours.
The most important thing to remember is that when a PyoObject receives another
PyoObject in input, it looks for an attribute called self._base_objs. This attribute
is a list of the object's base classes and is considered the audio output signal
of the object (the Sine object uses internally an object called Sine_base). The
getBaseObjects() method returns the list of base classes for a given PyoObject. We
will call the getBaseObjects() method on the objects generating the output signal of
our process. .play(), .out(), .stop() and .mix() methods act on this list.
We also need to add two arguments to the definition of the object: "mul" and "add".
The attributes "self._mul" and "self._add" are handled by the parent class and are
automatically applied to the objects stored in the list "self._base_objs".
Finally, we have to consider the "multi-channel expansion" feature, allowing lists given as
arguments to create multiple instances of our object and managing multiple audio streams.
Two functions help us to accomplish this:
`convertArgsToLists(*args)` : Return arguments converted to lists and the maximum list size.
wrap(list,i) : Return value at position "i" in "list" with wrap around len(list).
.. code-block:: python
def __init__(self, input, freq=100, mul=1, add=0):
# Properly initialize PyoObject's basic attributes
PyoObject.__init__(self, mul, add)
# Keep references of all raw arguments
self._input = input
self._freq = freq
# Using InputFader to manage input sound allows cross-fade when changing sources
self._in_fader = InputFader(input)
# Convert all arguments to lists for "multi-channel expansion"
in_fader,freq,mul,add,lmax = convertArgsToLists(self._in_fader,freq,mul,add)
# Apply processing
self._mod = Sine(freq=freq, mul=in_fader)
# Use Sig object as a through to prevent modifying "mul" attribute of self._mod
self._ring = Sig(self._mod, mul=mul, add=add)
# self._base_objs is the audio output seen by the outside world!
self._base_objs = self._ring.getBaseObjects()
Step 3 - setXXX methods and attributes
------------------------------------------
Now, we will add methods and attributes getter and setter for all controllable
parameters. It should be noted that we use the setInput() method of the
InputFader object to change an input source. This object implements a cross-fade
between the old source and the new one with a cross-fade duration argument.
Here, we need to keep references of raw argument in order to get the
real current state when we call the dump() method.
.. code-block:: python
def setInput(self, x, fadetime=0.05):
"""
Replace the `input` attribute.
:Args:
x : PyoObject
New signal to process.
fadetime : float, optional
Crossfade time between old and new input. Defaults to 0.05.
"""
self._input = x
self._in_fader.setInput(x, fadetime)
def setFreq(self, x):
"""
Replace the `freq` attribute.
:Args:
x : float or PyoObject
New `freq` attribute.
"""
self._freq = x
self._mod.freq = x
@property # getter
def input(self):
"""PyoObject. Input signal to process."""
return self._input
@input.setter # setter
def input(self, x):
self.setInput(x)
@property
def freq(self):
"""float or PyoObject. Frequency of the modulator."""
return self._freq
@freq.setter
def freq(self, x):
self.setFreq(x)
Step 4 - The ctrl() method
-----------------------------
The ctrl() method of a PyoObject is used to pop-up a GUI to control the parameters
of the object. The initialization of sliders is done with a list of SLMap objects
where we can set the range of the slider, the type of scaling, the name of the
attribute linked to the slider and the initial value. We will define a default
"self._map_list" that will be used if the user doesn't provide one to the parameter
"map_list". If the object doesn't have any parameter to control with a GUI, this
.. code-block:: python
def ctrl(self, map_list=None, title=None, wxnoserver=False):
self._map_list = [SLMap(10, 2000, "log", "freq", self._freq),
SLMapMul(self._mul)]
PyoObject.ctrl(self, map_list, title, wxnoserver)
Step 5 - Overriding the .play(), .stop() and .out() methods
-------------------------------------------------------------
Finally, we might want to override .play(), .stop() and .out() methods to be sure all
our internal PyoObjects are consequently managed instead of only objects in self._base_obj,
as it is in built-in objects. To handle properly the process for self._base_objs, we still
need to call the method that belongs to PyoObject. We return the returned value (self) of
these methods in order to possibly append the method to the object's creation. See the
definition of these methods in the PyoObject man page to understand the meaning of arguments.
.. code-block:: python
def play(self, dur=0, delay=0):
self._mod.play(dur, delay)
return PyoObject.play(self, dur, delay)
def stop(self, wait=0):
self._mod.stop(wait)
return PyoObject.stop(self, wait)
def out(self, chnl=0, inc=1, dur=0, delay=0):
self._mod.play(dur, delay)
return PyoObject.out(self, chnl, inc, dur, delay)
Here we are, we've just created our first custom pyo object!
Complete class definition and test
----------------------------------------
.. code-block:: python
from pyo import *
class RingMod(PyoObject):
"""
Ring modulator.
Ring modulation is a signal-processing effect in electronics
performed by multiplying two signals, where one is typically
a sine-wave or another simple waveform.
:Parent: :py:class:`PyoObject`
:Args:
input : PyoObject
Input signal to process.
freq : float or PyoObject, optional
Frequency, in cycles per second, of the modulator.
Defaults to 100.
>>> s = Server().boot()
>>> s.start()
>>> src = SfPlayer(SNDS_PATH+"/transparent.aif", loop=True, mul=.3)
>>> lfo = Sine(.25, phase=[0,.5], mul=.5, add=.5)
>>> ring = RingMod(src, freq=[800,1000], mul=lfo).out()
"""
def __init__(self, input, freq=100, mul=1, add=0):
PyoObject.__init__(self, mul, add)
self._input = input
self._freq = freq
self._in_fader = InputFader(input)
in_fader,freq,mul,add,lmax = convertArgsToLists(self._in_fader,freq,mul,add)
self._mod = Sine(freq=freq, mul=in_fader)
self._ring = Sig(self._mod, mul=mul, add=add)
self._base_objs = self._ring.getBaseObjects()
def setInput(self, x, fadetime=0.05):
"""
Replace the `input` attribute.
:Args:
x : PyoObject
New signal to process.
fadetime : float, optional
Crossfade time between old and new input. Defaults to 0.05.
"""
self._input = x
self._in_fader.setInput(x, fadetime)
def setFreq(self, x):
"""
Replace the `freq` attribute.
:Args:
x : float or PyoObject
New `freq` attribute.
"""
self._freq = x
self._mod.freq = x
def play(self, dur=0, delay=0):
self._mod.play(dur, delay)
return PyoObject.play(self, dur, delay)
def stop(self, wait=0):
self._mod.stop(wait)
return PyoObject.stop(self, wait)
def out(self, chnl=0, inc=1, dur=0, delay=0):
self._mod.play(dur, delay)
return PyoObject.out(self, chnl, inc, dur, delay)
def ctrl(self, map_list=None, title=None, wxnoserver=False):
self._map_list = [SLMap(10, 2000, "log", "freq", self._freq),
SLMapMul(self._mul)]
PyoObject.ctrl(self, map_list, title, wxnoserver)
@property # getter
def input(self):
"""PyoObject. Input signal to process."""
return self._input
@input.setter # setter
def input(self, x):
self.setInput(x)
@property
def freq(self):
"""float or PyoObject. Frequency of the modulator."""
return self._freq
@freq.setter
def freq(self, x):
self.setFreq(x)
# Run the script to test the RingMod object.
if __name__ == "__main__":
s = Server().boot()
src = SfPlayer(SNDS_PATH+"/transparent.aif", loop=True, mul=.3)
lfo = Sine(.25, phase=[0,.5], mul=.5, add=.5)
ring = RingMod(src, freq=[800,1000], mul=lfo).out()
s.gui(locals())
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