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from math import atan2, degrees
import numpy as np
from . import SRTTransform3D
from .Point import Point
from .Qt import QtGui
class SRTTransform(QtGui.QTransform):
"""Transform that can always be represented as a combination of 3 matrices: scale * rotate * translate
This transform has no shear; angles are always preserved.
"""
def __init__(self, init=None):
QtGui.QTransform.__init__(self)
self.reset()
if init is None:
return
elif isinstance(init, dict):
self.restoreState(init)
elif isinstance(init, SRTTransform):
self._state = {
'pos': Point(init._state['pos']),
'scale': Point(init._state['scale']),
'angle': init._state['angle']
}
self.update()
elif isinstance(init, QtGui.QTransform):
self.setFromQTransform(init)
elif isinstance(init, QtGui.QMatrix4x4):
self.setFromMatrix4x4(init)
else:
raise Exception("Cannot create SRTTransform from input type: %s" % str(type(init)))
def getScale(self):
return self._state['scale']
def getRotation(self):
return self._state['angle']
def getTranslation(self):
return self._state['pos']
def reset(self):
self._state = {
'pos': Point(0,0),
'scale': Point(1,1),
'angle': 0.0 ## in degrees
}
self.update()
def setFromQTransform(self, tr):
p1 = Point(tr.map(0., 0.))
p2 = Point(tr.map(1., 0.))
p3 = Point(tr.map(0., 1.))
dp2 = Point(p2-p1)
dp3 = Point(p3-p1)
## detect flipped axes
if dp2.angle(dp3, units="radians") > 0:
da = 0
sy = -1.0
else:
da = 0
sy = 1.0
self._state = {
'pos': Point(p1),
'scale': Point(dp2.length(), dp3.length() * sy),
'angle': degrees(atan2(dp2[1], dp2[0])) + da
}
self.update()
def setFromMatrix4x4(self, m):
m = SRTTransform3D.SRTTransform3D(m)
angle, axis = m.getRotation()
if angle != 0 and (axis[0] != 0 or axis[1] != 0 or axis[2] != 1):
print("angle: %s axis: %s" % (str(angle), str(axis)))
raise Exception("Can only convert 4x4 matrix to 3x3 if rotation is around Z-axis.")
self._state = {
'pos': Point(m.getTranslation()),
'scale': Point(m.getScale()),
'angle': angle
}
self.update()
def translate(self, *args):
"""Acceptable arguments are:
x, y
[x, y]
Point(x,y)"""
t = Point(*args)
self.setTranslate(self._state['pos']+t)
def setTranslate(self, *args):
"""Acceptable arguments are:
x, y
[x, y]
Point(x,y)"""
self._state['pos'] = Point(*args)
self.update()
def scale(self, *args):
"""Acceptable arguments are:
x, y
[x, y]
Point(x,y)"""
s = Point(*args)
self.setScale(self._state['scale'] * s)
def setScale(self, *args):
"""Acceptable arguments are:
x, y
[x, y]
Point(x,y)"""
self._state['scale'] = Point(*args)
self.update()
def rotate(self, angle):
"""Rotate the transformation by angle (in degrees)"""
self.setRotate(self._state['angle'] + angle)
def setRotate(self, angle):
"""Set the transformation rotation to angle (in degrees)"""
self._state['angle'] = angle
self.update()
def __truediv__(self, t):
"""A / B == B^-1 * A"""
dt = t.inverted()[0] * self
return SRTTransform(dt)
def __div__(self, t):
return self.__truediv__(t)
def __mul__(self, t):
return SRTTransform(QtGui.QTransform.__mul__(self, t))
def saveState(self):
p = self._state['pos']
s = self._state['scale']
return {'pos': (p[0], p[1]), 'scale': (s[0], s[1]), 'angle': self._state['angle']}
def __reduce__(self):
return SRTTransform, (self.saveState(),)
def restoreState(self, state):
self._state['pos'] = Point(state.get('pos', (0,0)))
self._state['scale'] = Point(state.get('scale', (1.,1.)))
self._state['angle'] = state.get('angle', 0)
self.update()
def update(self):
QtGui.QTransform.reset(self)
## modifications to the transform are multiplied on the right, so we need to reverse order here.
QtGui.QTransform.translate(self, *self._state['pos'])
QtGui.QTransform.rotate(self, self._state['angle'])
QtGui.QTransform.scale(self, *self._state['scale'])
def __repr__(self):
return str(self.saveState())
def matrix(self):
return np.array([[self.m11(), self.m12(), self.m13()],[self.m21(), self.m22(), self.m23()],[self.m31(), self.m32(), self.m33()]])
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