File: RawImageWidget.py

package info (click to toggle)
python-pyqtgraph 0.13.7-5
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 8,068 kB
  • sloc: python: 54,043; makefile: 129; ansic: 40; sh: 2
file content (193 lines) | stat: -rw-r--r-- 7,276 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
"""
RawImageWidget.py
Copyright 2010-2016 Luke Campagnola
Distributed under MIT/X11 license. See license.txt for more information.
"""

import numpy

from .. import functions as fn
from .. import functions_qimage
from .. import getConfigOption, getCupy
from ..Qt import QtCore, QtGui, QtWidgets

try:
    QOpenGLWidget = QtWidgets.QOpenGLWidget
    from OpenGL.GL import *  # noqa

    HAVE_OPENGL = True
except (ImportError, AttributeError):
    # Would prefer `except ImportError` here, but some versions of pyopengl generate
    # AttributeError upon import
    HAVE_OPENGL = False

__all__ = ['RawImageWidget']

class RawImageWidget(QtWidgets.QWidget):
    """
    Widget optimized for very fast video display.
    Generally using an ImageItem inside GraphicsView is fast enough.
    On some systems this may provide faster video. See the VideoSpeedTest example for benchmarking.
    """

    def __init__(self, parent=None, scaled=False):
        """
        Setting scaled=True will cause the entire image to be displayed within the boundaries of the widget.
        This also greatly reduces the speed at which it will draw frames.
        """
        QtWidgets.QWidget.__init__(self, parent)
        self.setSizePolicy(QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Policy.Expanding, QtWidgets.QSizePolicy.Policy.Expanding))
        self.scaled = scaled
        self.opts = None
        self.image = None
        self._cp = getCupy()

    def setImage(self, img, *args, **kargs):
        """
        img must be ndarray of shape (x,y), (x,y,3), or (x,y,4).
        Extra arguments are sent to functions.makeARGB
        """
        if getConfigOption('imageAxisOrder') == 'col-major':
            img = img.swapaxes(0, 1)
        self.opts = (img, args, kargs)
        self.image = None
        self.update()

    def paintEvent(self, ev):
        if self.opts is None:
            return
        if self.image is None:
            img = self.opts[0]
            xp = self._cp.get_array_module(img) if self._cp else numpy

            qimage = None
            if (
                not self.opts[1]    # no positional arguments
                and {"levels", "lut"}.issuperset(self.opts[2])  # no kwargs besides levels and lut
            ):
                transparentLocations = None
                if img.dtype.kind == "f" and xp.isnan(img.min()):
                    nanmask = xp.isnan(img)
                    if nanmask.ndim == 3:
                        nanmask = nanmask.any(axis=2)
                    transparentLocations = nanmask.nonzero()

                qimage = functions_qimage.try_make_qimage(
                    img,
                    levels=self.opts[2].get("levels"),
                    lut=self.opts[2].get("lut"),
                    transparentLocations=transparentLocations
                )

            if qimage is None:
                argb, alpha = fn.makeARGB(self.opts[0], *self.opts[1], **self.opts[2])
                if self._cp and self._cp.get_array_module(argb) == self._cp:
                    argb = argb.get()  # transfer GPU data back to the CPU
                qimage = fn.ndarray_to_qimage(argb, QtGui.QImage.Format.Format_ARGB32)

            self.image = qimage
            self.opts = ()
        # if self.pixmap is None:
            # self.pixmap = QtGui.QPixmap.fromImage(self.image)
        p = QtGui.QPainter(self)
        if self.scaled:
            rect = self.rect()
            ar = rect.width() / float(rect.height())
            imar = self.image.width() / float(self.image.height())
            if ar > imar:
                rect.setWidth(int(rect.width() * imar / ar))
            else:
                rect.setHeight(int(rect.height() * ar / imar))

            p.drawImage(rect, self.image)
        else:
            p.drawImage(QtCore.QPointF(), self.image)
        # p.drawPixmap(self.rect(), self.pixmap)
        p.end()


if HAVE_OPENGL:
    __all__.append('RawImageGLWidget')
    class RawImageGLWidget(QOpenGLWidget):
        """
        Similar to RawImageWidget, but uses a GL widget to do all drawing.
        Performance varies between platforms; see examples/VideoSpeedTest for benchmarking.

        Checks if setConfigOptions(imageAxisOrder='row-major') was set.
        """

        def __init__(self, parent=None, scaled=False):
            QOpenGLWidget.__init__(self, parent)
            self.scaled = scaled
            self.image = None
            self.uploaded = False
            self.smooth = False
            self.opts = None

        def setImage(self, img, *args, **kargs):
            """
            img must be ndarray of shape (x,y), (x,y,3), or (x,y,4).
            Extra arguments are sent to functions.makeARGB
            """
            if getConfigOption('imageAxisOrder') == 'col-major':
                img = img.swapaxes(0, 1)
            self.opts = (img, args, kargs)
            self.image = None
            self.uploaded = False
            self.update()

        def initializeGL(self):
            self.texture = glGenTextures(1)

        def uploadTexture(self):
            glEnable(GL_TEXTURE_2D)
            glBindTexture(GL_TEXTURE_2D, self.texture)
            if self.smooth:
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
            else:
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER)
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER)
            # glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_BORDER)

            ## Test texture dimensions first
            # shape = self.image.shape
            # glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, shape[0], shape[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, None)
            # if glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH) == 0:
                # raise Exception("OpenGL failed to create 2D texture (%dx%d); too large for this hardware." % shape[:2])

            h, w = self.image.shape[:2]
            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, self.image)
            glDisable(GL_TEXTURE_2D)
            self.uploaded = True

        def paintGL(self):
            glClear(GL_COLOR_BUFFER_BIT)

            if self.image is None:
                if self.opts is None:
                    return
                img, args, kwds = self.opts
                kwds['useRGBA'] = True
                self.image, _ = fn.makeARGB(img, *args, **kwds)

            if not self.uploaded:
                self.uploadTexture()

            glEnable(GL_TEXTURE_2D)
            glBindTexture(GL_TEXTURE_2D, self.texture)
            glColor4f(1, 1, 1, 1)

            glBegin(GL_QUADS)
            glTexCoord2f(0, 1)
            glVertex3f(-1, -1, 0)
            glTexCoord2f(1, 1)
            glVertex3f(1, -1, 0)
            glTexCoord2f(1, 0)
            glVertex3f(1, 1, 0)
            glTexCoord2f(0, 0)
            glVertex3f(-1, 1, 0)
            glEnd()
            glDisable(GL_TEXTURE_2D)