File: ScatterPlotSpeedTest.py

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#!/usr/bin/python
"""
For testing rapid updates of ScatterPlotItem under various conditions.

(Scatter plots are still rather slow to draw; expect about 20fps)
"""

import argparse
import itertools
import re

import numpy as np
from utils import FrameCounter

import pyqtgraph as pg
import pyqtgraph.parametertree as ptree
from pyqtgraph.Qt import QtCore, QtWidgets

translate = QtCore.QCoreApplication.translate

parser = argparse.ArgumentParser()
parser.add_argument('--iterations', default=float('inf'), type=float,
    help="Number of iterations to run before exiting"
)
args = parser.parse_args()
iterations_counter = itertools.count()

app = pg.mkQApp()

pt = ptree.ParameterTree(showHeader=False)
param = ptree.Parameter.create(name=translate("ScatterPlot", "Parameters"), type="group")
pt.setParameters(param)
p = pg.PlotWidget()
splitter = QtWidgets.QSplitter()
splitter.addWidget(pt)
splitter.addWidget(p)
splitter.setSizes([300, p.width()])
splitter.show()

data = {}
item = pg.ScatterPlotItem()

hoverBrush = pg.mkBrush("y")
ptr = 0
timer = QtCore.QTimer()

def fmt(name):
    replace = r"\1 \2"
    name = re.sub(r"(\w)([A-Z])", replace, name)
    name = name.replace("_", " ")
    return translate("ScatterPlot", f"{name.title().strip()}:    ")


interactor = ptree.Interactor(
    titleFormat=fmt, nest=False, parent=param, runOptions=ptree.RunOptions.ON_CHANGED
)


@interactor.decorate(
    count=dict(limits=[1, None], step=100),
    size=dict(limits=[1, None]),
)
def mkDataAndItem(count=500, size=10):
    global data
    scale = 100
    data = {
        "pos": np.random.normal(size=(50, count), scale=scale),
        "pen": [pg.mkPen(x) for x in np.random.randint(0, 256, (count, 3))],
        "brush": [pg.mkBrush(x) for x in np.random.randint(0, 256, (count, 3))],
        "size": (np.random.random(count) * size).astype(int),
    }
    data["pen"][0] = pg.mkPen("w")
    data["size"][0] = size
    data["brush"][0] = pg.mkBrush("b")
    bound = 5 * scale
    p.setRange(xRange=[-bound, bound], yRange=[-bound, bound])
    mkItem()


@interactor.decorate()
def mkItem(pxMode=True, useCache=True):
    global item
    item = pg.ScatterPlotItem(pxMode=pxMode, **getData())
    item.opts["useCache"] = useCache
    p.clear()
    p.addItem(item)


@interactor.decorate()
def getData(randomize=False):
    pos = data["pos"]
    pen = data["pen"]
    size = data["size"]
    brush = data["brush"]
    if not randomize:
        pen = pen[0]
        size = size[0]
        brush = brush[0]
    return dict(x=pos[ptr % 50], y=pos[(ptr + 1) % 50], pen=pen, brush=brush, size=size)


@interactor.decorate(
    mode=dict(
        type="list",
        limits=["New Item", "Reuse Item", "Simulate Pan/Zoom", "Simulate Hover"],
    ),
)
def update(mode="Reuse Item"):
    global ptr

    if next(iterations_counter) > args.iterations:
        timer.stop()
        app.quit()
        return None
    if mode == "New Item":
        mkItem()
    elif mode == "Reuse Item":
        item.setData(**getData())
    elif mode == "Simulate Pan/Zoom":
        item.viewTransformChanged()
        item.update()
    elif mode == "Simulate Hover":
        pts = item.points()
        old = pts[(ptr - 1) % len(pts)]
        new = pts[ptr % len(pts)]
        item.pointsAt(new.pos())
        old.resetBrush()  # reset old's brush before setting new's to better simulate hovering
        new.setBrush(hoverBrush)
    ptr += 1
    framecnt.update()


@interactor.decorate()
def pausePlot(paused=False):
    if paused:
        timer.stop()
    else:
        timer.start()

mkDataAndItem()
timer.timeout.connect(update)
timer.start(0)

framecnt = FrameCounter()
framecnt.sigFpsUpdate.connect(lambda fps : p.setTitle(f'{fps:.1f} fps'))

if __name__ == "__main__":
    pg.exec()