1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
|
"""
Use GLImageItem to display image data on rectangular planes.
In this example, the image data is sampled from a volume and the image planes
placed as if they slice through the volume.
"""
import sys
import numpy as np
import pyqtgraph as pg
from pyqtgraph.Qt import QtGui
import pyqtgraph.opengl as gl
if 'darwin' in sys.platform:
fmt = QtGui.QSurfaceFormat()
fmt.setRenderableType(fmt.RenderableType.OpenGL)
fmt.setProfile(fmt.OpenGLContextProfile.CoreProfile)
fmt.setVersion(4, 1)
QtGui.QSurfaceFormat.setDefaultFormat(fmt)
app = pg.mkQApp("GLImageItem Example")
w = gl.GLViewWidget()
w.show()
w.setWindowTitle('pyqtgraph example: GLImageItem')
w.setCameraPosition(distance=200)
## create volume data set to slice three images from
shape = (100,100,70)
data = pg.gaussianFilter(np.random.normal(size=shape), (4,4,4))
data += pg.gaussianFilter(np.random.normal(size=shape), (15,15,15))*15
## slice out three planes, convert to RGBA for OpenGL texture
levels = (-0.08, 0.08)
tex1 = pg.makeRGBA(data[shape[0]//2], levels=levels)[0] # yz plane
tex2 = pg.makeRGBA(data[:,shape[1]//2], levels=levels)[0] # xz plane
tex3 = pg.makeRGBA(data[:,:,shape[2]//2], levels=levels)[0] # xy plane
#tex1[:,:,3] = 128
#tex2[:,:,3] = 128
#tex3[:,:,3] = 128
## Create three image items from textures, add to view
v1 = gl.GLImageItem(tex1)
v1.translate(-shape[1]/2, -shape[2]/2, 0)
v1.rotate(90, 0,0,1)
v1.rotate(-90, 0,1,0)
w.addItem(v1)
v2 = gl.GLImageItem(tex2)
v2.translate(-shape[0]/2, -shape[2]/2, 0)
v2.rotate(-90, 1,0,0)
w.addItem(v2)
v3 = gl.GLImageItem(tex3)
v3.translate(-shape[0]/2, -shape[1]/2, 0)
w.addItem(v3)
ax = gl.GLAxisItem()
w.addItem(ax)
if __name__ == '__main__':
pg.exec()
|