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import enum
import importlib
import numpy as np
from .. import Qt, colormap
from .. import functions as fn
from .. import getConfigOption
from ..Qt import compat
from ..Qt import OpenGLConstants as GLC
from ..Qt import OpenGLHelpers
from ..Qt import QtCore, QtGui, QT_LIB
from .GraphicsObject import GraphicsObject
if QT_LIB in ["PyQt5", "PySide2"]:
QtOpenGL = QtGui
else:
QtOpenGL = importlib.import_module(f'{QT_LIB}.QtOpenGL')
__all__ = ['PColorMeshItem']
class DirtyFlag(enum.Flag):
XY = enum.auto()
Z = enum.auto()
LUT = enum.auto()
DIM = enum.auto()
class QuadInstances:
def __init__(self):
self.nrows = -1
self.ncols = -1
self.pointsarray = Qt.internals.PrimitiveArray(QtCore.QPointF, 2)
self.resize(0, 0)
def resize(self, nrows, ncols):
if nrows == self.nrows and ncols == self.ncols:
return
self.nrows = nrows
self.ncols = ncols
# (nrows + 1) * (ncols + 1) vertices, (x, y)
self.pointsarray.resize((nrows+1)*(ncols+1))
points = self.pointsarray.instances()
# points is a flattened list of a 2d array of
# QPointF(s) of shape (nrows+1, ncols+1)
# pre-create quads from those instances of QPointF(s).
# store the quads as a flattened list of a 2d array
# of polygons of shape (nrows, ncols)
polys = np.ndarray(nrows*ncols, dtype=object)
for r in range(nrows):
for c in range(ncols):
bl = points[(r+0)*(ncols+1)+(c+0)]
tl = points[(r+0)*(ncols+1)+(c+1)]
br = points[(r+1)*(ncols+1)+(c+0)]
tr = points[(r+1)*(ncols+1)+(c+1)]
poly = (bl, br, tr, tl)
polys[r*ncols+c] = poly
self.polys = polys
def ndarray(self):
return self.pointsarray.ndarray()
def instances(self):
return self.polys
class PColorMeshItem(GraphicsObject):
"""
**Bases:** :class:`GraphicsObject <pyqtgraph.GraphicsObject>`
"""
sigLevelsChanged = QtCore.Signal(object) # emits tuple with levels (low,high) when color levels are changed.
def __init__(self, *args, **kwargs):
"""
Create a pseudocolor plot with convex polygons.
Call signature:
``PColorMeshItem([x, y,] z, **kwargs)``
x and y can be used to specify the corners of the quadrilaterals.
z must be used to specified to color of the quadrilaterals.
Parameters
----------
x, y : np.ndarray, optional, default None
2D array containing the coordinates of the polygons
z : np.ndarray
2D array containing the value which will be mapped into the polygons
colors.
If x and y is None, the polygons will be displaced on a grid
otherwise x and y will be used as polygons vertices coordinates as::
(x[i+1, j], y[i+1, j]) (x[i+1, j+1], y[i+1, j+1])
+---------+
| z[i, j] |
+---------+
(x[i, j], y[i, j]) (x[i, j+1], y[i, j+1])
"ASCII from: <https://matplotlib.org/3.2.1/api/_as_gen/matplotlib.pyplot.pcolormesh.html>".
colorMap : pyqtgraph.ColorMap
Colormap used to map the z value to colors.
default ``pyqtgraph.colormap.get('viridis')``
levels: tuple, optional, default None
Sets the minimum and maximum values to be represented by the colormap (min, max).
Values outside this range will be clipped to the colors representing min or max.
``None`` disables the limits, meaning that the colormap will autoscale
the next time ``setData()`` is called with new data.
enableAutoLevels: bool, optional, default True
Causes the colormap levels to autoscale whenever ``setData()`` is called.
It is possible to override this value on a per-change-basis by using the
``autoLevels`` keyword argument when calling ``setData()``.
If ``enableAutoLevels==False`` and ``levels==None``, autoscaling will be
performed once when the first z data is supplied.
edgecolors : dict, optional
The color of the edges of the polygons.
Default None means no edges.
Only cosmetic pens are supported.
The dict may contains any arguments accepted by :func:`mkColor() <pyqtgraph.mkColor>`.
Example: ``mkPen(color='w', width=2)``
antialiasing : bool, default False
Whether to draw edgelines with antialiasing.
Note that if edgecolors is None, antialiasing is always False.
"""
GraphicsObject.__init__(self)
self.qpicture = None ## rendered picture for display
self.x = None
self.y = None
self.z = None
self._dataBounds = None
self.glstate = None
self.edgecolors = kwargs.get('edgecolors', None)
if self.edgecolors is not None:
self.edgecolors = fn.mkPen(self.edgecolors)
# force the pen to be cosmetic. see discussion in
# https://github.com/pyqtgraph/pyqtgraph/pull/2586
self.edgecolors.setCosmetic(True)
self.antialiasing = kwargs.get('antialiasing', False)
self.levels = kwargs.get('levels', None)
self._defaultAutoLevels = kwargs.get('enableAutoLevels', True)
if 'colorMap' in kwargs:
cmap = kwargs.get('colorMap')
if not isinstance(cmap, colormap.ColorMap):
raise ValueError('colorMap argument must be a ColorMap instance')
self.cmap = cmap
else:
self.cmap = colormap.get('viridis')
self.lut_qcolor = self.cmap.getLookupTable(nPts=256, mode=self.cmap.QCOLOR)
self.quads = QuadInstances()
# If some data have been sent we directly display it
if len(args)>0:
self.setData(*args)
def _prepareData(self, args) -> DirtyFlag:
"""
Check the shape of the data.
Return a set of 2d array x, y, z ready to be used to draw the picture.
"""
dirtyFlags = DirtyFlag.XY | DirtyFlag.Z | DirtyFlag.DIM
# User didn't specified data
if len(args)==0:
self.x = None
self.y = None
self.z = None
self._dataBounds = None
# User only specified z
elif len(args)==1:
# If x and y is None, the polygons will be displaced on a grid
x = np.arange(0, args[0].shape[0]+1, 1)
y = np.arange(0, args[0].shape[1]+1, 1)
self.x, self.y = np.meshgrid(x, y, indexing='ij')
self.z = args[0]
self._dataBounds = ((x[0], x[-1]), (y[0], y[-1]))
# User specified x, y, z
elif len(args)==3:
# specifying None explicitly means to retain the existing value
if (x := args[0]) is None:
x = self.x
if (y := args[1]) is None:
y = self.y
if (z := args[2]) is None:
z = self.z
if args[0] is None and args[1] is None:
dirtyFlags &= ~DirtyFlag.XY
if args[2] is None:
dirtyFlags &= ~DirtyFlag.Z
if self.z is not None and z.shape == self.z.shape:
dirtyFlags &= ~DirtyFlag.DIM
# Shape checking
xy_shape = (z.shape[0]+1, z.shape[1]+1)
if x.shape != xy_shape:
raise ValueError('The dimension of x should be one greater than the one of z')
if y.shape != xy_shape:
raise ValueError('The dimension of y should be one greater than the one of z')
self.x = x
self.y = y
self.z = z
xmn, xmx = np.min(self.x), np.max(self.x)
ymn, ymx = np.min(self.y), np.max(self.y)
self._dataBounds = ((xmn, xmx), (ymn, ymx))
else:
raise ValueError('Data must been sent as (z) or (x, y, z)')
return dirtyFlags
def setData(self, *args, **kwargs):
"""
Set the data to be drawn.
Parameters
----------
x, y : np.ndarray, optional, default None
2D array containing the coordinates of the polygons
z : np.ndarray
2D array containing the value which will be mapped into the polygons
colors.
If x and y is None, the polygons will be displaced on a grid
otherwise x and y will be used as polygons vertices coordinates as::
(x[i+1, j], y[i+1, j]) (x[i+1, j+1], y[i+1, j+1])
+---------+
| z[i, j] |
+---------+
(x[i, j], y[i, j]) (x[i, j+1], y[i, j+1])
"ASCII from: <https://matplotlib.org/3.2.1/api/_as_gen/
matplotlib.pyplot.pcolormesh.html>".
autoLevels: bool, optional
If set, overrides the value of ``enableAutoLevels``
"""
old_bounds = self._dataBounds
dirtyFlags = self._prepareData(args)
boundsChanged = old_bounds != self._dataBounds
self._rerender(
autoLevels=kwargs.get('autoLevels', self._defaultAutoLevels)
)
if boundsChanged:
self.prepareGeometryChange()
self.informViewBoundsChanged()
if self.glstate is not None:
self.glstate.dataChange(dirtyFlags)
self.update()
def _rerender(self, *, autoLevels):
self.qpicture = None
if self.z is not None and np.any(np.isfinite(self.z)):
if (self.levels is None) or autoLevels:
# Autoscale colormap
z_min = np.nanmin(self.z)
z_max = np.nanmax(self.z)
self.setLevels( (z_min, z_max), update=False)
def _drawPicture(self) -> QtGui.QPicture:
# on entry, the following members are all valid: x, y, z, levels
# this function does not alter any state (besides using self.quads)
picture = QtGui.QPicture()
painter = QtGui.QPainter(picture)
# We set the pen of all polygons once
if self.edgecolors is None:
painter.setPen(QtCore.Qt.PenStyle.NoPen)
else:
painter.setPen(self.edgecolors)
if self.antialiasing:
painter.setRenderHint(QtGui.QPainter.RenderHint.Antialiasing)
z_invalid = np.isnan(self.z)
skip_nans = np.any(z_invalid)
if skip_nans:
# note: flattens array
valid_z = self.z[~z_invalid]
if len(valid_z) == 0:
# nothing to draw => return
painter.end()
return picture
else:
valid_z = self.z
## Prepare colormap
# First we get the LookupTable
lut = self.lut_qcolor
# Second we associate each z value, that we normalize, to the lut
scale = len(lut) - 1
lo, hi = self.levels[0], self.levels[1]
rng = hi - lo
if rng == 0:
rng = 1
norm = fn.rescaleData(valid_z, scale / rng, lo, dtype=int, clip=(0, len(lut)-1))
if Qt.QT_LIB.startswith('PyQt'):
drawConvexPolygon = lambda x : painter.drawConvexPolygon(*x)
else:
drawConvexPolygon = painter.drawConvexPolygon
self.quads.resize(self.z.shape[0], self.z.shape[1])
memory = self.quads.ndarray()
memory[..., 0] = self.x.ravel()
memory[..., 1] = self.y.ravel()
polys = self.quads.instances()
if skip_nans:
polys = polys[(~z_invalid).flat]
# group indices of same coloridx together
color_indices, counts = np.unique(norm, return_counts=True)
# note: returns flattened array
sorted_indices = np.argsort(norm, axis=None)
offset = 0
for coloridx, cnt in zip(color_indices, counts):
indices = sorted_indices[offset:offset+cnt]
offset += cnt
painter.setBrush(lut[coloridx])
for idx in indices:
drawConvexPolygon(polys[idx])
painter.end()
return picture
def setLevels(self, levels, update=True):
"""
Sets color-scaling levels for the mesh.
Parameters
----------
levels: tuple
``(low, high)``
sets the range for which values can be represented in the colormap.
update: bool, optional
Controls if mesh immediately updates to reflect the new color levels.
"""
self.levels = levels
self.sigLevelsChanged.emit(levels)
if update:
self._rerender(autoLevels=False)
self.update()
def getLevels(self):
"""
Returns a tuple containing the current level settings. See :func:`~setLevels`.
The format is ``(low, high)``.
"""
return self.levels
def setLookupTable(self, lut, update=True):
self.cmap = None # invalidate since no longer consistent with lut
self.lut_qcolor = lut[:]
if self.glstate is not None:
self.glstate.dataChange(DirtyFlag.LUT)
if update:
self._rerender(autoLevels=False)
self.update()
def getColorMap(self):
return self.cmap
def setColorMap(self, cmap):
self.setLookupTable(cmap.getLookupTable(nPts=256, mode=cmap.QCOLOR), update=True)
self.cmap = cmap
def enableAutoLevels(self):
self._defaultAutoLevels = True
def disableAutoLevels(self):
self._defaultAutoLevels = False
def paint(self, painter, opt, widget):
if self.z is None:
return
if (
isinstance(widget, OpenGLHelpers.GraphicsViewGLWidget)
and self.cmap is not None # don't support setting colormap by setLookupTable
):
if self.glstate is None:
self.glstate = OpenGLState(widget)
painter.beginNativePainting()
try:
self.paintGL(widget)
finally:
painter.endNativePainting()
if (
self.edgecolors is not None
and self.edgecolors.style() != QtCore.Qt.PenStyle.NoPen
):
painter.setPen(self.edgecolors)
if self.antialiasing:
painter.setRenderHint(QtGui.QPainter.RenderHint.Antialiasing)
for idx in range(self.x.shape[0]):
painter.drawPolyline(fn.arrayToQPolygonF(self.x[idx, :], self.y[idx, :]))
for idx in range(self.x.shape[1]):
painter.drawPolyline(fn.arrayToQPolygonF(self.x[:, idx], self.y[:, idx]))
return
if self.qpicture is None:
self.qpicture = self._drawPicture()
painter.drawPicture(0, 0, self.qpicture)
def width(self):
if self._dataBounds is None:
return 0
bounds = self._dataBounds[0]
return bounds[1]-bounds[0]
def height(self):
if self._dataBounds is None:
return 0
bounds = self._dataBounds[1]
return bounds[1]-bounds[0]
def dataBounds(self, ax, frac=1.0, orthoRange=None):
if self._dataBounds is None:
return (None, None)
return self._dataBounds[ax]
def pixelPadding(self):
# pen is known to be cosmetic
pen = self.edgecolors
no_pen = (pen is None) or (pen.style() == QtCore.Qt.PenStyle.NoPen)
return 0 if no_pen else (pen.widthF() or 1) * 0.5
def boundingRect(self):
xmn, xmx = self.dataBounds(ax=0)
if xmn is None or xmx is None:
return QtCore.QRectF()
ymn, ymx = self.dataBounds(ax=1)
if ymn is None or ymx is None:
return QtCore.QRectF()
px = py = 0
pxPad = self.pixelPadding()
if pxPad > 0:
# determine length of pixel in local x, y directions
px, py = self.pixelVectors()
px = 0 if px is None else px.length()
py = 0 if py is None else py.length()
# return bounds expanded by pixel size
px *= pxPad
py *= pxPad
return QtCore.QRectF(xmn-px, ymn-py, (2*px)+xmx-xmn, (2*py)+ymx-ymn)
def paintGL(self, widget):
if (view := self.getViewBox()) is None:
return
X, Y, Z = self.x, self.y, self.z
glstate = self.glstate
glstate.setup(widget.context())
glfn = widget.getFunctions()
program = widget.retrieveProgram("PColorMeshItem")
# OpenGL only sees the float32 version of our data, and this may cause
# precision issues. To mitigate this, we shift the origin of our data
# to the center of its bounds.
# Note that xc, yc are double precision Python floats. Subtracting them
# from the x, y ndarrays will automatically upcast the latter to double
# precision.
if glstate.render_cache is None:
origin = None
dirty_bits = DirtyFlag.XY | DirtyFlag.Z | DirtyFlag.LUT | DirtyFlag.DIM
else:
origin, dirty_bits = glstate.render_cache
if origin is None or DirtyFlag.XY in dirty_bits:
# the origin point is calculated once per data change.
# once the data is uploaded, the origin point is fixed.
center = self.boundingRect().center()
origin = center.x(), center.y()
proj = QtGui.QMatrix4x4()
proj.ortho(widget.rect())
tr = self.sceneTransform()
xc, yc = origin
tr.translate(xc, yc)
mvp = proj * QtGui.QMatrix4x4(tr)
if glstate.flat_shading:
vtx_array_shape = X.shape
else:
vtx_array_shape = Z.shape + (4,)
num_vtx_mesh = np.prod(vtx_array_shape)
num_ind_mesh = np.prod(Z.shape) * 6
# resize (and invalidate) gpu buffers if needed.
# a reallocation can only occur together with a change in data.
# i.e. reallocation ==> change in data (render_cache is None)
if DirtyFlag.DIM in dirty_bits:
glstate.m_vbo_pos.bind()
glstate.m_vbo_pos.allocate(num_vtx_mesh * 2 * 4)
glstate.m_vbo_pos.release()
glstate.m_vbo_lum.bind()
glstate.m_vbo_lum.allocate(num_vtx_mesh * 1 * 4)
glstate.m_vbo_lum.release()
if glstate.flat_shading:
# let the bottom-left of each quad be its "anchor".
# then each quad is made up of 2 triangles
# (TR, TL, BL); (BR, TR, BL)
# that have indices
# (stride + 1, stride + 0, 0); (1, stride + 1, 0)
# where "0" is the relative index of BL
# and "stride" advances to the next row
# note that both triangles are created such that their 3rd vertex is at "BL"
stride = Z.shape[1] + 1
dim0 = np.arange(0, Z.shape[0]*stride, stride, dtype=np.uint32)[:, np.newaxis, np.newaxis]
dim1 = np.arange(Z.shape[1], dtype=np.uint32)[np.newaxis, :, np.newaxis]
dim2 = np.array([stride + 1, stride + 0, 0, 1, stride + 1, 0], dtype=np.uint32)[np.newaxis, np.newaxis, :]
buf_ind = dim0 + dim1 + dim2
else:
# for each quad, we store 4 vertices contiguously (BL, BR, TL, TR)
# then each quad is made up of 2 triangles
# (TR, TL, BL); (BR, TR, BL)
# that have indices
# (3, 2, 0); (1, 3, 0)
strides = np.cumprod(vtx_array_shape[::-1])[::-1]
dim0 = np.arange(0, strides[0], strides[1], dtype=np.uint32)[:, np.newaxis, np.newaxis]
dim1 = np.arange(0, strides[1], strides[2], dtype=np.uint32)[np.newaxis, :, np.newaxis]
dim2 = np.array([3, 2, 0, 1, 3, 0], dtype=np.uint32)[np.newaxis, np.newaxis, :]
buf_ind = dim0 + dim1 + dim2
glstate.m_vbo_ind.bind()
glstate.m_vbo_ind.allocate(buf_ind, buf_ind.nbytes)
glstate.m_vbo_ind.release()
dirty_bits &= ~DirtyFlag.DIM
if DirtyFlag.LUT in dirty_bits:
lut = self.cmap.getLookupTable(nPts=256, alpha=True)
glstate.setTextureLut(lut)
dirty_bits &= ~DirtyFlag.LUT
if DirtyFlag.XY in dirty_bits:
pos = np.empty(vtx_array_shape + (2,), dtype=np.float32)
if glstate.flat_shading:
pos[..., 0] = X - xc
pos[..., 1] = Y - yc
else:
XY = np.dstack((X - xc, Y - yc)).astype(np.float32)
pos[..., 0, :] = XY[:-1, :-1, :] # BL
pos[..., 1, :] = XY[1:, :-1, :] # BR
pos[..., 2, :] = XY[:-1, 1:, :] # TL
pos[..., 3, :] = XY[1:, 1:, :] # TR
glstate.m_vbo_pos.bind()
glstate.m_vbo_pos.write(0, pos, pos.nbytes)
glstate.m_vbo_pos.release()
dirty_bits &= ~DirtyFlag.XY
if DirtyFlag.Z in dirty_bits:
lum = np.empty(vtx_array_shape, dtype=np.float32)
if glstate.flat_shading:
lum[:-1, :-1] = Z
else:
lum[..., :] = np.expand_dims(Z, axis=2)
glstate.m_vbo_lum.bind()
glstate.m_vbo_lum.write(0, lum, lum.nbytes)
glstate.m_vbo_lum.release()
dirty_bits &= ~DirtyFlag.Z
glstate.render_cache = [origin, dirty_bits]
widget.setViewboxClip(view)
glstate.m_vao.bind()
glstate.m_texture.bind()
program.bind()
lo, hi = self.levels
rng = hi - lo
if rng == 0:
rng = 1
OpenGLHelpers.setUniformValue(program, "u_rescale", QtGui.QVector2D(1/rng, lo))
OpenGLHelpers.setUniformValue(program, "u_mvp", mvp)
NULL = compat.voidptr(0) if QT_LIB.startswith("PySide") else None
glfn.glDrawElements(GLC.GL_TRIANGLES, num_ind_mesh, GLC.GL_UNSIGNED_INT, NULL)
glstate.m_vao.release()
class OpenGLState(QtCore.QObject):
VERT_SRC_COMPAT = """
attribute vec4 a_position;
attribute float a_luminance;
varying float v_luminance;
uniform mat4 u_mvp;
uniform vec2 u_rescale;
void main() {
v_luminance = u_rescale.x * (a_luminance - u_rescale.y);
gl_Position = u_mvp * a_position;
}
"""
FRAG_SRC_COMPAT = """
#ifdef GL_ES
precision mediump float;
#endif
varying float v_luminance;
uniform sampler2D u_texture;
void main() {
if (!(v_luminance == v_luminance)) discard;
float s = clamp(v_luminance, 0.0, 1.0);
gl_FragColor = texture2D(u_texture, vec2(s, 0));
}
"""
VERT_SRC = """
in vec4 a_position;
in float a_luminance;
flat out float v_luminance;
uniform mat4 u_mvp;
uniform vec2 u_rescale;
void main() {
v_luminance = u_rescale.x * (a_luminance - u_rescale.y);
gl_Position = u_mvp * a_position;
}
"""
FRAG_SRC = """
#ifdef GL_ES
precision mediump float;
#endif
flat in float v_luminance;
out vec4 FragColor;
uniform sampler2D u_texture;
void main() {
if (isnan(v_luminance)) discard;
float s = clamp(v_luminance, 0.0, 1.0);
FragColor = texture(u_texture, vec2(s, 0));
}
"""
def __init__(self, parent):
super().__init__(parent)
self.context = None
self.render_cache = None
self.m_vao = QtOpenGL.QOpenGLVertexArrayObject(self)
self.m_vbo_pos = QtOpenGL.QOpenGLBuffer(QtOpenGL.QOpenGLBuffer.Type.VertexBuffer)
self.m_vbo_lum = QtOpenGL.QOpenGLBuffer(QtOpenGL.QOpenGLBuffer.Type.VertexBuffer)
self.m_vbo_ind = QtOpenGL.QOpenGLBuffer(QtOpenGL.QOpenGLBuffer.Type.IndexBuffer)
self.m_texture = QtOpenGL.QOpenGLTexture(QtOpenGL.QOpenGLTexture.Target.Target2D)
def setup(self, context):
if self.context is context:
return
if self.context is not None:
self.context.aboutToBeDestroyed.disconnect(self.cleanup)
self.cleanup()
self.context = context
self.context.aboutToBeDestroyed.connect(self.cleanup)
is_opengles = self.context.isOpenGLES()
gl_version = self.context.format().version()
if not is_opengles and gl_version >= (3, 1):
moderngl = True
elif is_opengles and gl_version >= (3, 0):
moderngl = True
else:
moderngl = False
if moderngl:
self.flat_shading = True
if not is_opengles:
glsl_version = "#version 140"
else:
glsl_version = "#version 300 es"
VERT_SRC = "\n".join([glsl_version, OpenGLState.VERT_SRC])
FRAG_SRC = "\n".join([glsl_version, OpenGLState.FRAG_SRC])
else:
self.flat_shading = False
VERT_SRC = OpenGLState.VERT_SRC_COMPAT
FRAG_SRC = OpenGLState.FRAG_SRC_COMPAT
glwidget = self.parent()
program = glwidget.retrieveProgram("PColorMeshItem")
if program is None:
program = QtOpenGL.QOpenGLShaderProgram()
if not program.addShaderFromSourceCode(QtOpenGL.QOpenGLShader.ShaderTypeBit.Vertex, VERT_SRC):
raise RuntimeError(program.log())
if not program.addShaderFromSourceCode(QtOpenGL.QOpenGLShader.ShaderTypeBit.Fragment, FRAG_SRC):
raise RuntimeError(program.log())
program.bindAttributeLocation("a_position", 0)
program.bindAttributeLocation("a_luminance", 1)
if not program.link():
raise RuntimeError(program.log())
glwidget.storeProgram("PColorMeshItem", program)
self.m_vao.create()
self.m_vbo_pos.create()
self.m_vbo_lum.create()
self.m_vbo_ind.create()
loc_pos, loc_lum = 0, 1
self.m_vao.bind()
self.m_vbo_ind.bind()
self.m_vbo_pos.bind()
program.enableAttributeArray(loc_pos)
program.setAttributeBuffer(loc_pos, GLC.GL_FLOAT, 0, 2)
self.m_vbo_pos.release()
self.m_vbo_lum.bind()
program.enableAttributeArray(loc_lum)
program.setAttributeBuffer(loc_lum, GLC.GL_FLOAT, 0, 1)
self.m_vbo_lum.release()
self.m_vao.release()
self.m_vbo_ind.release()
def cleanup(self):
# this method should restore the state back to __init__
glwidget = self.parent()
glwidget.makeCurrent()
for name in ['m_texture', 'm_vbo_pos', 'm_vbo_lum', 'm_vbo_ind', 'm_vao']:
obj = getattr(self, name)
obj.destroy()
self.context = None
self.render_cache = None
glwidget.doneCurrent()
def setTextureLut(self, lut):
tex = self.m_texture
if not tex.isCreated():
tex.setFormat(tex.TextureFormat.RGBAFormat)
tex.setSize(256, 1)
tex.allocateStorage()
tex.setMinMagFilters(tex.Filter.Nearest, tex.Filter.Nearest)
tex.setWrapMode(tex.WrapMode.ClampToEdge)
tex.setData(tex.PixelFormat.RGBA, tex.PixelType.UInt8, lut)
def dataChange(self, dirtyFlags : DirtyFlag):
if self.render_cache is None:
return
if DirtyFlag.XY in dirtyFlags:
self.render_cache[0] = None
self.render_cache[1] |= DirtyFlag.XY
if DirtyFlag.Z in dirtyFlags:
self.render_cache[1] |= DirtyFlag.Z
if DirtyFlag.DIM in dirtyFlags:
self.render_cache[1] |= DirtyFlag.DIM
if DirtyFlag.LUT in dirtyFlags:
self.render_cache[1] |= DirtyFlag.LUT
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