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# -*- coding: utf-8 -*-
# vim:fenc=utf-8
#
# Copyright © 2019 Shlomi Fish <shlomif@cpan.org>
#
# Distributed under terms of the Expat license.
"""
"""
from pysol_cards.cards import Card
from pysol_cards.cards import createCards
from pysol_cards.random import shuffle
def empty_card():
ret = Card(0, 0, 0)
ret.empty = True
return ret
class Columns(object):
def __init__(self, num):
self.cols = [[] for _ in range(num)]
def add(self, idx, card):
self.cols[idx].append(card)
def rev(self):
self.cols.reverse()
class Board(object):
def __init__(self, num_columns, with_freecells=False,
with_talon=False, with_foundations=False):
self.with_freecells = with_freecells
self.with_talon = with_talon
self.with_foundations = with_foundations
self.raw_foundations_cb = None
self.raw_foundations_line = None
self.columns = Columns(num_columns)
if self.with_freecells:
self.freecells = []
if self.with_talon:
self.talon = []
if self.with_foundations:
self.foundations = [empty_card() for s in range(4)]
self._lines = []
def add_line(self, string):
self._lines.append(string)
def reverse_cols(self):
self.columns.rev()
def add(self, idx, card):
self.columns.add(idx, card)
def add_freecell(self, card):
if not self.with_freecells:
raise AttributeError("Layout does not have freecells!")
self.freecells.append(card)
def add_talon(self, card):
if not self.with_talon:
raise AttributeError("Layout does not have a talon!")
self.talon.append(card)
def put_into_founds(self, card):
if not self.with_foundations:
raise AttributeError("Layout does not have foundations!")
res = self.foundations[card.suit].rank + 1 == card.rank
if res:
self.foundations[card.suit] = card
return res
def print_foundations(self, renderer):
cells = []
for f in [2, 0, 3, 1]:
if not self.foundations[f].empty:
cells.append(renderer.found_s(self.foundations[f]))
if len(cells):
self.add_line("Foundations:" + ("".join([" " + s for s in cells])))
def gen_lines(self, renderer):
self._lines = []
if self.with_talon:
self.add_line("Talon: " + renderer.l_concat(self.talon))
if self.with_foundations:
self.print_foundations(renderer)
if self.raw_foundations_cb:
self.add_line(self.raw_foundations_cb(renderer))
elif self.raw_foundations_line:
self.add_line(self.raw_foundations_line)
if self.with_freecells:
self.add_line("Freecells: " + renderer.l_concat(self.freecells))
self._lines += [renderer.l_concat(c) for c in self.columns.cols]
def calc_string(self, renderer):
self.gen_lines(renderer)
return "".join(line + "\n" for line in self._lines)
class Game(object):
REVERSE_MAP = \
{
"freecell":
["forecell", "bakers_game",
"ko_bakers_game", "kings_only_bakers_game",
"relaxed_freecell", "eight_off"],
"der_katz":
["der_katzenschwantz", "die_schlange"],
"seahaven":
["seahaven_towers", "relaxed_seahaven",
"relaxed_seahaven_towers"],
"bakers_dozen": [],
"gypsy": [],
"klondike":
["klondike_by_threes",
"casino_klondike", "small_harp", "thumb_and_pouch",
"vegas_klondike", "whitehead"],
"simple_simon": [],
"yukon": [],
"beleaguered_castle":
["streets_and_alleys", "citadel"],
"fan": [],
"black_hole": [],
"all_in_a_row": [],
"golf": [],
"binary_star": [],
}
GAMES_MAP = {}
for k, v in REVERSE_MAP.items():
for name in [k] + v:
GAMES_MAP[name] = k
def __init__(self, game_id, game_num, which_deals, max_rank=13):
self.game_id = game_id
self.game_num = game_num
self.which_deals = which_deals
self.max_rank = max_rank
self.game_class = self.GAMES_MAP[self.game_id]
if not self.game_class:
raise ValueError("Unknown game type " + self.game_id + "\n")
def is_two_decks(self):
return self.game_id in (
"binary_star", "der_katz", "der_katzenschwantz",
"die_schlange", "gypsy"
)
def get_num_decks(self):
return 2 if self.is_two_decks() else 1
def calc_deal_string(self, game_num, renderer):
self.game_num = game_num
self.deal()
getattr(self, self.game_class)()
return self.board.calc_string(renderer)
def calc_layout_string(self, renderer):
self.deal()
getattr(self, self.game_class)()
return self.board.calc_string(renderer)
def print_layout(self, renderer):
print(self.calc_layout_string(renderer), sep='', end='')
def new_cards(self, cards):
self.cards = cards
self.card_idx = 0
def deal(self):
cards = shuffle(createCards(self.get_num_decks(),
self.max_rank),
self.game_num, self.which_deals)
cards.reverse()
self.new_cards(cards)
def __iter__(self):
return self
def no_more_cards(self):
return self.card_idx >= len(self.cards)
def __next__(self):
if self.no_more_cards():
raise StopIteration
c = self.cards[self.card_idx]
self.card_idx += 1
return c
def next(self):
return self.__next__()
def add(self, idx, card):
self.board.add(idx, card)
def add_freecell(self, card):
self.board.add_freecell(card)
def cyclical_deal(self, num_cards, num_cols, flipped=False):
for i in range(num_cards):
self.add(i % num_cols, next(self).flip(flipped=flipped))
def add_all_to_talon(self):
for c in self:
self.board.add_talon(c)
def add_empty_fc(self):
self.add_freecell(empty_card())
def _shuffleHookMoveSorter(self, cards, cb, ncards):
extracted, i, new = [], len(cards), []
for c in cards:
select, ord_ = cb(c)
if select:
extracted.append((ord_, i, c))
if len(extracted) >= ncards:
new += cards[(len(cards) - i + 1):]
break
else:
new.append(c)
i -= 1
return new, [x[2] for x in reversed(sorted(extracted))]
def _shuffleHookMoveToBottom(self, inp, cb, ncards=999999):
cards, scards = self._shuffleHookMoveSorter(inp, cb, ncards)
return scards + cards
def _shuffleHookMoveToTop(self, inp, cb, ncards=999999):
cards, scards = self._shuffleHookMoveSorter(inp, cb, ncards)
return cards + scards
def all_in_a_row(game):
game.board = Board(13)
game.cards = game._shuffleHookMoveToTop(
game.cards,
lambda c: (c.id == 13, c.suit),
1)
game.cyclical_deal(52, 13)
game.board.raw_foundations_line = 'Foundations: -'
def bakers_dozen(game):
n = 13
cards = list(reversed(game.cards))
for i in [i for i, c in enumerate(cards) if c.is_king()]:
j = i % n
while j < i:
if not cards[j].is_king():
cards[i], cards[j] = cards[j], cards[i]
break
j += n
game.new_cards(cards)
game.board = Board(13)
game.cyclical_deal(52, 13)
def beleaguered_castle(game):
game.board = Board(8, with_foundations=True)
if game.game_id in ('beleaguered_castle', 'citadel'):
new = []
for c in game:
if c.is_ace():
game.board.put_into_founds(c)
else:
new.append(c)
game.new_cards(new)
for _ in range(6):
for s in range(8):
c = next(game)
cond1 = game.game_id == 'citadel'
if not (cond1 and game.board.put_into_founds(c)):
game.add(s, c)
if game.no_more_cards():
break
if game.game_id == 'streets_and_alleys':
game.cyclical_deal(4, 4)
def _black_hole_generic(game, num_decks, excludes, f):
game.board = Board(17)
game.cards = game._shuffleHookMoveToBottom(
game.cards,
lambda c: (c.id in excludes, c.suit),
2)
for _ in range(num_decks):
next(game)
game.cyclical_deal(num_decks * (52 - 1), 17)
game.board.raw_foundations_line = 'Foundations: ' + f
def binary_star(game):
return game._black_hole_generic(
num_decks=2, excludes=frozenset((13, 38)), f='AS KH')
def black_hole(game):
return game._black_hole_generic(
num_decks=1, excludes=frozenset((13, )), f='AS')
def der_katz(game):
is_ds = game.game_id == 'die_schlange'
if is_ds:
print('Foundations: H-A S-A D-A C-A H-A S-A D-A C-A')
game.board = Board(9)
i = 0
for c in game:
if c.is_king():
i += 1
if not (is_ds and c.is_ace()):
game.add(i, c)
def fan(game):
game.board = Board(18)
game.cyclical_deal(52 - 1, 17)
game.add(17, next(game))
def freecell(game):
is_fc = (game.game_id in ("forecell", "eight_off"))
game.board = Board(8, with_freecells=is_fc)
max_rank = (game.max_rank - 1 if is_fc else game.max_rank)
game.cyclical_deal(4 * max_rank, 8)
if is_fc:
for c in game:
game.add_freecell(c)
if game.game_id == "eight_off":
game.add_empty_fc()
def golf(game):
num_cols = 7
game.board = Board(num_cols, with_talon=True)
game.cyclical_deal(num_cols * 5, num_cols)
game.add_all_to_talon()
card = game.board.talon.pop(0)
game.board.raw_foundations_cb = lambda renderer: 'Foundations: ' + \
renderer.l_concat([card])
def gypsy(game):
num_cols = 8
game.board = Board(num_cols, with_talon=True)
game.cyclical_deal(num_cols * 2, num_cols, flipped=True)
game.cyclical_deal(num_cols, num_cols)
game.add_all_to_talon()
def klondike(game):
num_cols = 7
game.board = Board(num_cols, with_talon=True)
for r in range(num_cols - 1, 0, -1):
game.cyclical_deal(r, r, flipped=True)
game.cyclical_deal(num_cols, num_cols)
game.add_all_to_talon()
if not (game.game_id == 'small_harp'):
game.board.reverse_cols()
def seahaven(game):
game.board = Board(10, with_freecells=True)
game.cyclical_deal(50, 10)
game.add_empty_fc()
for c in game:
game.add_freecell(c)
def simple_simon(game):
game.board = Board(10)
for num_cards in range(9, 2, -1):
game.cyclical_deal(num_cards, num_cards)
game.cyclical_deal(10, 10)
def yukon(game):
num_cols = 7
game.board = Board(num_cols)
for i in range(1, num_cols):
for j in range(i, num_cols):
game.add(j, next(game).flip())
for i in range(4):
for j in range(1, num_cols):
game.add(j, next(game))
game.cyclical_deal(num_cols, num_cols)
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