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"""Render passes module for PyVista."""
from __future__ import annotations
import weakref
from . import _vtk
# The order of both the pre and post-passes matters.
PRE_PASS = [
'vtkEDLShading',
]
POST_PASS = [
'vtkDepthOfFieldPass',
'vtkGaussianBlurPass',
'vtkOpenGLFXAAPass',
'vtkSSAOPass',
'vtkSSAAPass', # should be last
]
class RenderPasses:
"""Class to support multiple render passes for a renderer.
Notes
-----
Passes are organized here as "primary" (vtkOpenGLRenderPass) that act
within the renderer and "post-processing" (vtkImageProcessingPass) passes,
which act on the image generated from the renderer.
The primary passes are added as part of a vtk.vtkRenderPassCollection or
are "stacked", while the post-processing passes are added as a final pass
to the rendered image.
Parameters
----------
renderer : vtk.vtkRenderer
Renderer to initialize render passes for.
"""
def __init__(self, renderer):
"""Initialize render passes."""
self._renderer_ref = weakref.ref(renderer)
self._passes = {}
self._fxaa_pass = None
self._shadow_map_pass = None
self._edl_pass = None
self._dof_pass = None
self._ssaa_pass = None
self._ssao_pass = None
self._blur_passes = []
self.__pass_collection = None
self.__seq_pass = None
self.__camera_pass = None
@property
def _pass_collection(self):
"""Initialize (when necessary) the pass collection and return it.
This lets us lazily generate the pass collection only when we need it
rather than at initialization of the class.
"""
if self.__pass_collection is None:
self._init_passes()
return self.__pass_collection
@property
def _seq_pass(self):
"""Initialize (when necessary) the sequence collection and return it.
This lets us lazily generate the sequence collection only when we need it
rather than at initialization of the class.
"""
if self.__seq_pass is None:
self._init_passes()
return self.__seq_pass
@property
def _camera_pass(self):
"""Initialize (when necessary) the camera pass and return it.
This lets us lazily generate the camera pass only when we need it
rather than at initialization of the class.
"""
if self.__camera_pass is None:
self._init_passes()
return self.__camera_pass
def _init_passes(self):
"""Initialize the renderer's standard passes."""
# simulate the standard VTK rendering passes and put them in a sequence
self.__pass_collection = _vtk.vtkRenderPassCollection()
self.__pass_collection.AddItem(_vtk.vtkRenderStepsPass())
self.__seq_pass = _vtk.vtkSequencePass()
self.__seq_pass.SetPasses(self._pass_collection)
# Make the sequence the delegate of a camera pass.
self.__camera_pass = _vtk.vtkCameraPass()
self.__camera_pass.SetDelegatePass(self._seq_pass)
@property
def _renderer(self):
"""Return the renderer."""
if self._renderer_ref is not None:
return self._renderer_ref()
return None
def deep_clean(self):
"""Delete all render passes."""
if self._renderer is not None:
self._renderer.SetPass(None)
self._renderer_ref = None
if self.__seq_pass is not None:
self.__seq_pass.SetPasses(None)
self.__seq_pass = None
self.__pass_collection = None
self.__camera_pass = None
self._passes = {}
self._shadow_map_pass = None
self._edl_pass = None
self._dof_pass = None
self._ssaa_pass = None
self._ssao_pass = None
self._blur_passes = []
def enable_edl_pass(self):
"""Enable the EDL pass.
Returns
-------
vtk.vtkEDLShading
The enabled EDL pass.
"""
if self._edl_pass is not None:
return None
self._edl_pass = _vtk.vtkEDLShading()
self._add_pass(self._edl_pass)
return self._edl_pass
def disable_edl_pass(self):
"""Disable the EDL pass."""
if self._edl_pass is None:
return
self._remove_pass(self._edl_pass)
self._edl_pass = None
def add_blur_pass(self):
"""Add a vtkGaussianBlurPass pass.
This is a vtkImageProcessingPass and delegates to the last pass.
Returns
-------
vtk.vtkGaussianBlurPass
The added Gaussian blur pass.
"""
blur_pass = _vtk.vtkGaussianBlurPass()
self._add_pass(blur_pass)
self._blur_passes.append(blur_pass)
return blur_pass
def remove_blur_pass(self):
"""Remove a single vtkGaussianBlurPass pass."""
if self._blur_passes:
# order of the blur passes does not matter
self._remove_pass(self._blur_passes.pop())
def enable_shadow_pass(self):
"""Enable shadow pass.
Returns
-------
vtk.vtkShadowMapPass
The enabled shadow pass.
"""
# shadow pass can be directly added to the base pass collection
if self._shadow_map_pass is not None:
return None
self._shadow_map_pass = _vtk.vtkShadowMapPass()
self._pass_collection.AddItem(self._shadow_map_pass.GetShadowMapBakerPass())
self._pass_collection.AddItem(self._shadow_map_pass)
self._update_passes()
return self._shadow_map_pass
def disable_shadow_pass(self):
"""Disable shadow pass."""
if self._shadow_map_pass is None:
return
self._pass_collection.RemoveItem(self._shadow_map_pass.GetShadowMapBakerPass())
self._pass_collection.RemoveItem(self._shadow_map_pass)
self._update_passes()
def enable_depth_of_field_pass(self, automatic_focal_distance=True):
"""Enable the depth of field pass.
Parameters
----------
automatic_focal_distance : bool, default: True
If ``True``, the depth of field effect will automatically compute
the focal distance. If ``False``, the user must specify the distance.
Returns
-------
vtk.vtkDepthOfFieldPass
The enabled depth of field pass.
"""
if self._dof_pass is not None:
return None
if self._ssao_pass is not None:
raise RuntimeError('Depth of field pass is incompatible with the SSAO pass.')
self._dof_pass = _vtk.vtkDepthOfFieldPass()
self._dof_pass.SetAutomaticFocalDistance(automatic_focal_distance)
self._add_pass(self._dof_pass)
return self._dof_pass
def disable_depth_of_field_pass(self):
"""Disable the depth of field pass."""
if self._dof_pass is None:
return
self._remove_pass(self._dof_pass)
self._dof_pass = None
def enable_ssao_pass(self, radius, bias, kernel_size, blur):
"""Enable the screen space ambient occlusion pass.
Parameters
----------
radius : float
Radius of occlusion generation.
bias : float
Bias to adjust the occlusion generation.
kernel_size : int
Size of the kernel for occlusion generation.
blur : bool
If ``True``, the pass uses a blur stage.
Returns
-------
vtk.vtkSSAOPass
The enabled screen space ambient occlusion pass.
"""
if self._dof_pass is not None:
raise RuntimeError('SSAO pass is incompatible with the depth of field pass.')
if self._ssao_pass is not None:
return None
self._ssao_pass = _vtk.vtkSSAOPass()
self._ssao_pass.SetRadius(radius)
self._ssao_pass.SetBias(bias)
self._ssao_pass.SetKernelSize(kernel_size)
self._ssao_pass.SetBlur(blur)
self._add_pass(self._ssao_pass)
return self._ssao_pass
def disable_ssao_pass(self):
"""Disable the screen space ambient occlusion pass."""
if self._ssao_pass is None:
return
self._remove_pass(self._ssao_pass)
self._ssao_pass = None
def enable_ssaa_pass(self):
"""Enable super-sample anti-aliasing pass.
Returns
-------
vtk.vtkSSAAPass
The enabled super-sample anti-aliasing pass.
"""
if self._ssaa_pass is not None:
return None
self._ssaa_pass = _vtk.vtkSSAAPass()
self._add_pass(self._ssaa_pass)
return self._ssaa_pass
def disable_ssaa_pass(self):
"""Disable super-sample anti-aliasing pass."""
if self._ssaa_pass is None:
return
self._remove_pass(self._ssaa_pass)
self._ssaa_pass = None
def _update_passes(self):
"""Reassemble pass delegation."""
if self._renderer is None: # pragma: no cover
raise RuntimeError('The renderer has been closed.')
current_pass = self._camera_pass
for class_name in PRE_PASS + POST_PASS:
if class_name in self._passes:
for render_pass in self._passes[class_name]:
render_pass.SetDelegatePass(current_pass)
current_pass = render_pass
# reset to the default rendering if no special passes have been added
if current_pass is self._camera_pass and self._shadow_map_pass is None:
self._renderer.SetPass(None)
else:
self._renderer.SetPass(current_pass)
def _add_pass(self, render_pass):
"""Add a render pass."""
class_name = render_pass.GetClassName()
if class_name in PRE_PASS and render_pass in self._passes:
return
if class_name not in self._passes:
self._passes[class_name] = [render_pass]
else:
self._passes[class_name].append(render_pass)
self._update_passes()
def _remove_pass(self, render_pass):
"""Remove a pass.
Remove a pass and reassemble the pass ordering.
"""
class_name = render_pass.GetClassName()
if class_name not in self._passes: # pragma: no cover
return
else:
self._passes[class_name].remove(render_pass)
if not self._passes[class_name]:
self._passes.pop(class_name)
self._update_passes()
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