1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125
|
Lights
======
The :class:`pyvista.Light` class adds additional functionality and a pythonic API
to the :vtk:`vtkLight` class. :class:`pyvista.Plotter` objects come with a default
set of lights that work well in most cases, but in many situations a more hands-on
access to lighting is necessary.
Brief Example
-------------
Create a red spotlight that shines on the origin, then create a scene
without lighting and add our light to it manually.
.. pyvista-plot::
import pyvista as pv
from pyvista import examples
light = pv.Light(position=(-1, 1, 1), color='red')
light.positional = True
import pyvista as pv
from pyvista import examples
plotter = pv.Plotter(lighting='none')
plotter.background_color = 'white'
mesh = examples.download_bunny()
mesh.rotate_x(90, inplace=True)
mesh.rotate_z(180, inplace=True)
plotter.add_mesh(mesh, specular=1.0, diffuse=0.7, smooth_shading=True)
plotter.add_light(light)
plotter.show()
For detailed examples please see :ref:`light_examples`.
Light API
---------
``pyvista.Light`` instances come in three types: headlights, camera lights, and
scene lights. Headlights always shine along the camera's axis, camera lights
have a fixed position with respect to the camera, and scene lights are positioned
with respect to the scene, such that moving around the camera doesn't affect the
lighting of the scene.
Lights have a :py:attr:`position <pyvista.Light.position>` and a
:py:attr:`focal_point <pyvista.Light.focal_point>` that define the axis of the
light. The meaning of these depends on the type of the light. The color of the
light can be set according to ambient, diffuse, and specular components. The
brightness can be set with the :py:attr:`intensity <pyvista.Light.intensity>`
property, and the writable :py:attr:`on <pyvista.Light.on>` property specifies
whether the light is switched on.
Lights can be either directional (meaning an infinitely distant point source)
or :py:attr:`positional <pyvista.Light.positional>`. Positional lights have
additional properties that describe the geometry and the spatial distribution
of the light. The :py:attr:`cone_angle <pyvista.Light.cone_angle>` and
:py:attr:`exponent <pyvista.Light.exponent>` properties define the shape of the
light beam and the angular distribution of the light's intensity within that
beam. The fading of the light with distance can be customized with the
:py:attr:`attenuation_values <pyvista.Light.attenuation_values>` property.
Positional lights can also make use of an actor that represents the shape and
color of the light using a wire-frame, see :func:`show_actor
<pyvista.Light.show_actor>`.
Positional lights with a :py:attr:`cone_angle <pyvista.Light.cone_angle>` of
less than 90 degrees are known as spotlights. Spotlights are unidirectional and
they make full use of beam shaping properties, namely :py:attr:`exponent
<pyvista.Light.exponent>` and attenuation. Non-spotlight positional lights,
however, act like point sources located in the real-world position of the
light, shining in all directions of space. They display attenuation with
distance from the source, but their beam is isotropic in space. In contrast,
directional lights act as infinitely distant point sources, so they are
unidirectional but they do not attenuate.
Shadows
-------
With directed lights, it is possible to create complex lighting
scenarios. For example, you can position a light directly above an
actor (in this case, a sphere), to create a shadow directly below it.
The following example uses a positional light to create an
eclipse-like shadow below a sphere by controlling the cone angle and
exponent values of the light.
.. pyvista-plot::
import pyvista as pv
plotter = pv.Plotter(lighting=None, window_size=(800, 800))
# create a top down light
light = pv.Light(position=(0, 0, 3), show_actor=True, positional=True,
cone_angle=30, exponent=20, intensity=1.5)
plotter.add_light(light)
# add a sphere to the plotter
sphere = pv.Sphere(radius=0.3, center=(0, 0, 1))
plotter.add_mesh(sphere, ambient=0.2, diffuse=0.5, specular=0.8,
specular_power=30, smooth_shading=True,
color='dodgerblue')
# add the grid
grid = pv.Plane(i_size=4, j_size=4)
plotter.add_mesh(grid, ambient=0, diffuse=0.5, specular=0.8, color='white')
# set up and show the plotter
plotter.enable_shadows()
plotter.set_background('darkgrey')
plotter.show()
.. Note::
VTK has known issues when rendering shadows on certain window
sizes. Be prepared to experiment with the ``window_size``
parameter.
API Reference
~~~~~~~~~~~~~
.. currentmodule:: pyvista
.. autosummary::
:toctree: _autosummary
Light
|