File: util_cocoa.py

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"""
Cocoa window cannot be destroyed programmatically, until it finishes processing a NSEvent
So we need to simulate a mouse movement in order to generate an event.
"""

from Quartz.CoreGraphics import (CGEventCreate, CGEventCreateMouseEvent, CGEventGetLocation,
                                 CGEventPost, kCGEventLeftMouseDown, kCGEventLeftMouseUp,
                                 kCGEventMouseMoved, kCGHIDEventTap, kCGMouseButtonLeft)


def mousePos():
    event = CGEventCreate(None)
    pointer = CGEventGetLocation(event)
    # CFRelease(event)
    return pointer.x, pointer.y


def mouseEvent(type, posx, posy):
    theEvent = CGEventCreateMouseEvent(None, type, (posx, posy), kCGMouseButtonLeft)
    CGEventPost(kCGHIDEventTap, theEvent)


def mouseMove(posx, posy):
    mousePos()
    mouseEvent(kCGEventMouseMoved, posx, posy)


def mouseMoveRelative(dx, dy):
    posx, posy = mousePos()
    mouseMove(posx + dx, posy + dy)


def mouseclick(posx, posy):
    mouseEvent(kCGEventLeftMouseDown, posx, posy)
    mouseEvent(kCGEventLeftMouseUp, posx, posy)


if __name__ == '__main__':
    mouseMoveRelative(100, 100)